// 創造NPC物件 public void makeNpcSprite() { for (int i = 0; i < mapImfor.getNpcAmount(this.evenPoint); i++) { npcSprite[i].setFrame(mapImfor.getNpcKind(this.evenPoint, i)); npcSprite[i].setPosition( mapImfor.getNpcX(this.evenPoint, i), mapImfor.getNpcY(this.evenPoint, i)); makeWord.insert(npcSprite[i], 1); } }
// 設定寶箱物件的座標以及插入物件至LayerManager public void makeGemSprite() { gemSprite[0].setPosition( mapImfor.getGemX(this.evenPoint, 0), mapImfor.getGemY(this.evenPoint, 0)); makeWord.insert(gemSprite[0], 1); }