public void unapply(GOut g) { BGL gl = g.gl; gl.glSampleCoverage(1.0f, false); gl.glDisable(GL.GL_SAMPLE_COVERAGE); }
public void apply(GOut g) { BGL gl = g.gl; gl.glEnable(GL.GL_SAMPLE_COVERAGE); gl.glSampleCoverage(cov, inv); }