예제 #1
0
 public void saveGLState() {
   gl.glPushAttrib(GL.GL_ALL_ATTRIB_BITS);
   saveGLMatrices();
 }
예제 #2
0
 public void saveView() {
   gl.glPushAttrib(GL.GL_VIEWPORT_BIT);
   saveGLMatrices();
 }