@Override public synchronized void move(final boolean direction, final long time) { if (!_future.isDone()) { final Parameters params = _group.getParameters(null); final int oldValue = (Integer) params.get(Player.JUMP_TIME); params.put(Player.JUMP_TIME, time); _group.setParameters(params); try { if (direction) { _group.triggerAction(Player.JUMP_FORWARD); } else { _group.triggerAction(Player.JUMP_BACKWARD); } } finally { params.put(Player.JUMP_TIME, oldValue); _group.setParameters(params); } } }
@Override public synchronized void jump(final int index) { if (!_future.isDone()) { final Parameters params = _group.getParameters(null); final int oldValue = (Integer) params.get(Player.JUMP_PLAYLIST_INCREMENT); try { if (index > 0) { params.put(Player.JUMP_PLAYLIST_INCREMENT, index); _group.setParameters(params); _group.triggerAction(Player.JUMP_FORWARD_IN_PLAYLIST); } else if (index < 0) { params.put(Player.JUMP_PLAYLIST_INCREMENT, -index); _group.setParameters(params); _group.triggerAction(Player.JUMP_BACKWARD_IN_PLAYLIST); } } finally { params.put(Player.JUMP_PLAYLIST_INCREMENT, oldValue); _group.setParameters(params); } } }
@Override public void stop() { if (!_future.isDone()) { _group.triggerAction(Player.STOP); try { _future.get(); } catch (InterruptedException e) { // ignore } catch (ExecutionException e) { // ignore } } }
@Override public void speed(final boolean upOrDown) { lock.lock(); try { if (!_future.isDone()) { if (upOrDown) { _group.triggerAction(Player.SPEED_UP); } else { _group.triggerAction(Player.SPEED_DOWN); } while (!speedResult && !_future.isDone()) { try { speedActionResult.await(5, TimeUnit.SECONDS); } catch (InterruptedException e) { // ignore } } speedResult = false; } } finally { lock.unlock(); } }
@Override public void resume() { lock.lock(); try { if (!_future.isDone() && paused) { _group.triggerAction(Recorder.RESUME); while (!resumeResult && !_future.isDone()) { try { resumeActionResult.await(5, TimeUnit.SECONDS); } catch (InterruptedException e) { // ignore } } resumeResult = false; } } finally { lock.unlock(); } }
@Override public void pause() { lock.lock(); try { if (!_future.isDone() && !paused) { _group.triggerAction(Player.PAUSE); while (!pauseResult && !_future.isDone()) { try { pauseActionResult.await(5, TimeUnit.SECONDS); } catch (InterruptedException e) { // ignore } } pauseResult = false; } } finally { lock.unlock(); } }