/** * Render the View to the given graphic context. This implementation render the interior first, * then the outline. */ public void paint(Graphics2D g, Rectangle2D a) { if (!a.intersects(getBounds())) return; if (image != null) { // paint bitmap g.drawImage(image, text2ModelTr, null); // debug: g.setPaint(Color.red); g.draw(this.bounds); super.paint(g, a); // possibly paint framebox if non-null } else { // paint textlayout super.paint(g, a); // possibly paint framebox if non-null AffineTransform oldAT = g.getTransform(); // paint text in black g.setPaint(Color.black); // from now on, we work in Y-direct (<0) coordinates to avoid inextricable problems with font // being mirrored... g.transform(text2ModelTr); // also include rotation textLayout.draw(g, 0.0f, 0.0f); // [pending] ajouter un cadre si areDimensionsComputed (wysiwyg du pauvre) // get back to previous transform g.setTransform(oldAT); if (DEBUG) { g.setPaint(Color.red); g.draw(bounds); } } }
/** * Give notification from the model that a change occured to the text this view is responsible for * rendering. * * <p> */ public void changedUpdate(DrawingEvent.EventType eventType) { PicText text = (PicText) element; if (textLayout == null) { // new *************************** begin (by ss & bp) textLayout = new TextLayout( text.getText(text.getTextMode()).length() == 0 ? " " : text.getText(text.getTextMode()), // new *************************** end (by ss & bp) DefaultViewFactory.textFont, // static field new FontRenderContext(null, false, false)); } if (eventType == DrawingEvent.EventType.TEXT_CHANGE) { // new *************************** begin (by ss & bp) textLayout = new TextLayout( text.getText(text.getTextMode()).length() == 0 ? " " : text.getText(text.getTextMode()), // new *************************** end (by ss & bp) DefaultViewFactory.textFont, new FontRenderContext(null, false, false)); // first try to create a bitmap image = null; // aka "reset" image => we might temporarily resort to TextLayout until the image is // ready areDimensionsComputed = false; // reset dimensions to the textlayout dimensions text.setDimensions( textLayout.getBounds().getWidth(), textLayout.getAscent(), textLayout.getDescent()); // new *************************** begin (by ss & bp) if (wantToComputeLatexDimensions && text.getText(text.getTextMode()).length() > 0) { // new *************************** end (by ss & bp) // don't produce a bitmap for an empty string (LaTeX might not like it) // [pending] this should be made dependent on a preference's option new Thread(this).start(); } if (image == null) super.changedUpdate(null); // ie resort to TextLayout (update all) } else { text.updateFrame(); super.changedUpdate(eventType); } }
/** Synchronizes bounding box with the model ; */ protected void syncBounds() { PicText te = (PicText) element; // [pending] Il faut tenir compte de la rotation ! Rectangle2D latexBB = null; // BB relative to latex dimensions (including rotation) (without frame) Rectangle2D textLayoutBB = null; // BB relative to textLayout dimensions (including rotation) (without frame) Rectangle2D textBB = null; // BB of the text (including rotation), without frame if (areDimensionsComputed) { // compute latexBB Rectangle2D nonRotated = new Rectangle2D.Double( te.getLeftX(), te.getBottomY(), te.getWidth(), te.getHeight() + te.getDepth()); AffineTransform tr = new AffineTransform(); // maps Image coordinates to Model coordinates (see paint) tr.setToIdentity(); // reset PicPoint anchor = te.getCtrlPt(TextEditable.P_ANCHOR, ptBuf); tr.rotate(getRotation(), anchor.x, anchor.y); // rotate along P_ANCHOR ! latexBB = tr.createTransformedShape(nonRotated).getBounds2D(); } if (image == null) { // compute textLayoutBB Rectangle2D nonRotated = textLayout.getBounds(); textLayoutBB = text2ModelTr.createTransformedShape(nonRotated).getBounds2D(); } // use textLayoutBB or latexBB or their union if (image != null) textBB = latexBB; else { if (!areDimensionsComputed) textBB = textLayoutBB; else { textBB = latexBB.createUnion(textLayoutBB); } } // union with frame BB if (te.isFramed()) { super.syncBounds(); // update bounds of the frame if necessary Rectangle2D.union(super.bounds, textBB, this.bounds); } else this.bounds = textBB; }