예제 #1
0
 /** Renders the skybox in the main menu */
 private void renderSkybox(int par1, int par2, float par3) {
   GL11.glViewport(0, 0, 256, 256);
   drawPanorama(par1, par2, par3);
   GL11.glDisable(GL11.GL_TEXTURE_2D);
   GL11.glEnable(GL11.GL_TEXTURE_2D);
   rotateAndBlurSkybox(par3);
   rotateAndBlurSkybox(par3);
   rotateAndBlurSkybox(par3);
   rotateAndBlurSkybox(par3);
   rotateAndBlurSkybox(par3);
   rotateAndBlurSkybox(par3);
   rotateAndBlurSkybox(par3);
   rotateAndBlurSkybox(par3);
   GL11.glViewport(0, 0, mc.displayWidth, mc.displayHeight);
   Tessellator tessellator = Tessellator.instance;
   tessellator.startDrawingQuads();
   float f = width <= height ? 120F / (float) height : 120F / (float) width;
   float f1 = ((float) height * f) / 256F;
   float f2 = ((float) width * f) / 256F;
   GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
   GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
   tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F);
   int i = width;
   int j = height;
   tessellator.addVertexWithUV(0.0D, j, zLevel, 0.5F - f1, 0.5F + f2);
   tessellator.addVertexWithUV(i, j, zLevel, 0.5F - f1, 0.5F - f2);
   tessellator.addVertexWithUV(i, 0.0D, zLevel, 0.5F + f1, 0.5F - f2);
   tessellator.addVertexWithUV(0.0D, 0.0D, zLevel, 0.5F + f1, 0.5F + f2);
   tessellator.draw();
 }
 public void drawLiquidRect(int startU, int startV, Icon par3Icon, int endU, int endV) {
   Tessellator tessellator = Tessellator.instance;
   tessellator.startDrawingQuads();
   tessellator.addVertexWithUV(
       startU + 0,
       startV + endV,
       this.zLevel,
       par3Icon.getMinU(),
       par3Icon.getMaxV()); // Bottom left
   tessellator.addVertexWithUV(
       startU + endU,
       startV + endV,
       this.zLevel,
       par3Icon.getMaxU(),
       par3Icon.getMaxV()); // Bottom right
   tessellator.addVertexWithUV(
       startU + endU,
       startV + 0,
       this.zLevel,
       par3Icon.getMaxU(),
       par3Icon.getMinV()); // Top right
   tessellator.addVertexWithUV(
       startU + 0, startV + 0, this.zLevel, par3Icon.getMinU(), par3Icon.getMinV()); // Top left
   tessellator.draw();
 }
예제 #3
0
  /** Rotate and blurs the skybox view in the main menu */
  private void rotateAndBlurSkybox(float par1) {
    mc.func_110434_K().func_110577_a(field_110351_G);
    GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glColorMask(true, true, true, false);
    Tessellator tessellator = Tessellator.instance;
    tessellator.startDrawingQuads();
    byte byte0 = 3;

    for (int i = 0; i < byte0; i++) {
      tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F / (float) (i + 1));
      int j = width;
      int k = height;
      float f = (float) (i - byte0 / 2) / 256F;
      tessellator.addVertexWithUV(j, k, zLevel, 0.0F + f, 0.0D);
      tessellator.addVertexWithUV(j, 0.0D, zLevel, 1.0F + f, 0.0D);
      tessellator.addVertexWithUV(0.0D, 0.0D, zLevel, 1.0F + f, 1.0D);
      tessellator.addVertexWithUV(0.0D, k, zLevel, 0.0F + f, 1.0D);
    }

    tessellator.draw();
    GL11.glColorMask(true, true, true, true);
  }
예제 #4
0
  /** Draws the main menu panorama */
  private void drawPanorama(int par1, int par2, float par3) {
    Tessellator tessellator = Tessellator.instance;
    GL11.glMatrixMode(GL11.GL_PROJECTION);
    GL11.glPushMatrix();
    GL11.glLoadIdentity();
    Project.gluPerspective(120F, 1.0F, 0.05F, 10F);
    GL11.glMatrixMode(GL11.GL_MODELVIEW);
    GL11.glPushMatrix();
    GL11.glLoadIdentity();
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_ALPHA_TEST);
    GL11.glDisable(GL11.GL_CULL_FACE);
    GL11.glDepthMask(false);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    int i = 8;

    for (int j = 0; j < i * i; j++) {
      GL11.glPushMatrix();
      float f = ((float) (j % i) / (float) i - 0.5F) / 64F;
      float f1 = ((float) (j / i) / (float) i - 0.5F) / 64F;
      float f2 = 0.0F;
      GL11.glTranslatef(f, f1, f2);
      GL11.glRotatef(
          MathHelper.sin(((float) panoramaTimer + par3) / 400F) * 25F + 20F, 1.0F, 0.0F, 0.0F);
      GL11.glRotatef(-((float) panoramaTimer + par3) * 0.1F, 0.0F, 1.0F, 0.0F);

      for (int k = 0; k < 6; k++) {
        GL11.glPushMatrix();

        if (k == 1) {
          GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
        }

        if (k == 2) {
          GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F);
        }

        if (k == 3) {
          GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
        }

        if (k == 4) {
          GL11.glRotatef(90F, 1.0F, 0.0F, 0.0F);
        }

        if (k == 5) {
          GL11.glRotatef(-90F, 1.0F, 0.0F, 0.0F);
        }

        mc.func_110434_K().func_110577_a(titlePanoramaPaths[k]);
        tessellator.startDrawingQuads();
        tessellator.setColorRGBA_I(0xffffff, 255 / (j + 1));
        float f3 = 0.0F;
        tessellator.addVertexWithUV(-1D, -1D, 1.0D, 0.0F + f3, 0.0F + f3);
        tessellator.addVertexWithUV(1.0D, -1D, 1.0D, 1.0F - f3, 0.0F + f3);
        tessellator.addVertexWithUV(1.0D, 1.0D, 1.0D, 1.0F - f3, 1.0F - f3);
        tessellator.addVertexWithUV(-1D, 1.0D, 1.0D, 0.0F + f3, 1.0F - f3);
        tessellator.draw();
        GL11.glPopMatrix();
      }

      GL11.glPopMatrix();
      GL11.glColorMask(true, true, true, false);
    }

    tessellator.setTranslation(0.0D, 0.0D, 0.0D);
    GL11.glColorMask(true, true, true, true);
    GL11.glMatrixMode(GL11.GL_PROJECTION);
    GL11.glPopMatrix();
    GL11.glMatrixMode(GL11.GL_MODELVIEW);
    GL11.glPopMatrix();
    GL11.glDepthMask(true);
    GL11.glEnable(GL11.GL_CULL_FACE);
    GL11.glEnable(GL11.GL_ALPHA_TEST);
    GL11.glEnable(GL11.GL_DEPTH_TEST);
  }
  public static boolean renderBlockRedstoneWire(
      RenderBlocks r,
      IBlockAccess blockAccess,
      Block par1Block,
      int par2,
      int par3,
      int par4,
      Icon override) {
    Tessellator tessellator = Tessellator.instance;

    int i = blockAccess.getBlockMetadata(par2, par3, par4);
    Icon icon = BlockRedstoneWire.func_94409_b("cross");
    Icon icon1 = BlockRedstoneWire.func_94409_b("line");
    Icon icon2 = BlockRedstoneWire.func_94409_b("cross_overlay");
    Icon icon3 = BlockRedstoneWire.func_94409_b("line_overlay");
    if (!Minecraft.oldlighting) {
      tessellator.setBrightness(
          par1Block.getMixedBrightnessForBlock(blockAccess, par2, par3, par4));
    }
    float f =
        Minecraft.oldlighting ? par1Block.getBlockBrightness(blockAccess, par2, par3, par4) : 1.0F;
    float f1 = (float) i / 15F;
    float f2 = f1 * 0.6F + 0.4F;

    if (i == 0) {
      f2 = 0.3F;
    }

    float f3 = f1 * f1 * 0.7F - 0.5F;
    float f4 = f1 * f1 * 0.6F - 0.7F;

    if (f3 < 0.0F) {
      f3 = 0.0F;
    }

    if (f4 < 0.0F) {
      f4 = 0.0F;
    }

    tessellator.setColorOpaque_F(f * f2, f * f3, f * f4);
    boolean flag =
        BlockRedstoneWire.isPowerProviderOrWire(blockAccess, par2 - 1, par3, par4, 1)
            || !blockAccess.isBlockNormalCube(par2 - 1, par3, par4)
                && BlockRedstoneWire.isPowerProviderOrWire(
                    blockAccess, par2 - 1, par3 - 1, par4, -1);
    boolean flag1 =
        BlockRedstoneWire.isPowerProviderOrWire(blockAccess, par2 + 1, par3, par4, 3)
            || !blockAccess.isBlockNormalCube(par2 + 1, par3, par4)
                && BlockRedstoneWire.isPowerProviderOrWire(
                    blockAccess, par2 + 1, par3 - 1, par4, -1);
    boolean flag2 =
        BlockRedstoneWire.isPowerProviderOrWire(blockAccess, par2, par3, par4 - 1, 2)
            || !blockAccess.isBlockNormalCube(par2, par3, par4 - 1)
                && BlockRedstoneWire.isPowerProviderOrWire(
                    blockAccess, par2, par3 - 1, par4 - 1, -1);
    boolean flag3 =
        BlockRedstoneWire.isPowerProviderOrWire(blockAccess, par2, par3, par4 + 1, 0)
            || !blockAccess.isBlockNormalCube(par2, par3, par4 + 1)
                && BlockRedstoneWire.isPowerProviderOrWire(
                    blockAccess, par2, par3 - 1, par4 + 1, -1);

    if (!blockAccess.isBlockNormalCube(par2, par3 + 1, par4)) {
      if (blockAccess.isBlockNormalCube(par2 - 1, par3, par4)
          && BlockRedstoneWire.isPowerProviderOrWire(blockAccess, par2 - 1, par3 + 1, par4, -1)) {
        flag = true;
      }

      if (blockAccess.isBlockNormalCube(par2 + 1, par3, par4)
          && BlockRedstoneWire.isPowerProviderOrWire(blockAccess, par2 + 1, par3 + 1, par4, -1)) {
        flag1 = true;
      }

      if (blockAccess.isBlockNormalCube(par2, par3, par4 - 1)
          && BlockRedstoneWire.isPowerProviderOrWire(blockAccess, par2, par3 + 1, par4 - 1, -1)) {
        flag2 = true;
      }

      if (blockAccess.isBlockNormalCube(par2, par3, par4 + 1)
          && BlockRedstoneWire.isPowerProviderOrWire(blockAccess, par2, par3 + 1, par4 + 1, -1)) {
        flag3 = true;
      }
    }

    float f5 = par2 + 0;
    float f6 = par2 + 1;
    float f7 = par4 + 0;
    float f8 = par4 + 1;
    byte byte0 = 0;

    if ((flag || flag1) && !flag2 && !flag3) {
      byte0 = 1;
    }

    if ((flag2 || flag3) && !flag1 && !flag) {
      byte0 = 2;
    }

    if (byte0 == 0) {
      int j = 0;
      int k = 0;
      int l = 16;
      int i1 = 16;

      if (flag1 || flag2 || flag3 || flag) {
        if (!flag) {
          f5 += 0.3125F;
        }

        if (!flag) {
          j += 5;
        }

        if (!flag1) {
          f6 -= 0.3125F;
        }

        if (!flag1) {
          l -= 5;
        }

        if (!flag2) {
          f7 += 0.3125F;
        }

        if (!flag2) {
          k += 5;
        }

        if (!flag3) {
          f8 -= 0.3125F;
        }

        if (!flag3) {
          i1 -= 5;
        }
      }

      tessellator.addVertexWithUV(
          f6, (double) par3 + 0.015625D, f8, icon.getInterpolatedU(l), icon.getInterpolatedV(i1));
      tessellator.addVertexWithUV(
          f6, (double) par3 + 0.015625D, f7, icon.getInterpolatedU(l), icon.getInterpolatedV(k));
      tessellator.addVertexWithUV(
          f5, (double) par3 + 0.015625D, f7, icon.getInterpolatedU(j), icon.getInterpolatedV(k));
      tessellator.addVertexWithUV(
          f5, (double) par3 + 0.015625D, f8, icon.getInterpolatedU(j), icon.getInterpolatedV(i1));
      tessellator.setColorOpaque_F(f, f, f);
      tessellator.addVertexWithUV(
          f6, (double) par3 + 0.015625D, f8, icon2.getInterpolatedU(l), icon2.getInterpolatedV(i1));
      tessellator.addVertexWithUV(
          f6, (double) par3 + 0.015625D, f7, icon2.getInterpolatedU(l), icon2.getInterpolatedV(k));
      tessellator.addVertexWithUV(
          f5, (double) par3 + 0.015625D, f7, icon2.getInterpolatedU(j), icon2.getInterpolatedV(k));
      tessellator.addVertexWithUV(
          f5, (double) par3 + 0.015625D, f8, icon2.getInterpolatedU(j), icon2.getInterpolatedV(i1));
    } else if (byte0 == 1) {
      tessellator.addVertexWithUV(
          f6, (double) par3 + 0.015625D, f8, icon1.getMaxU(), icon1.getMaxV());
      tessellator.addVertexWithUV(
          f6, (double) par3 + 0.015625D, f7, icon1.getMaxU(), icon1.getMinV());
      tessellator.addVertexWithUV(
          f5, (double) par3 + 0.015625D, f7, icon1.getMinU(), icon1.getMinV());
      tessellator.addVertexWithUV(
          f5, (double) par3 + 0.015625D, f8, icon1.getMinU(), icon1.getMaxV());
      tessellator.setColorOpaque_F(f, f, f);
      tessellator.addVertexWithUV(
          f6, (double) par3 + 0.015625D, f8, icon3.getMaxU(), icon3.getMaxV());
      tessellator.addVertexWithUV(
          f6, (double) par3 + 0.015625D, f7, icon3.getMaxU(), icon3.getMinV());
      tessellator.addVertexWithUV(
          f5, (double) par3 + 0.015625D, f7, icon3.getMinU(), icon3.getMinV());
      tessellator.addVertexWithUV(
          f5, (double) par3 + 0.015625D, f8, icon3.getMinU(), icon3.getMaxV());
    } else {
      tessellator.addVertexWithUV(
          f6, (double) par3 + 0.015625D, f8, icon1.getMaxU(), icon1.getMaxV());
      tessellator.addVertexWithUV(
          f6, (double) par3 + 0.015625D, f7, icon1.getMinU(), icon1.getMaxV());
      tessellator.addVertexWithUV(
          f5, (double) par3 + 0.015625D, f7, icon1.getMinU(), icon1.getMinV());
      tessellator.addVertexWithUV(
          f5, (double) par3 + 0.015625D, f8, icon1.getMaxU(), icon1.getMinV());
      tessellator.setColorOpaque_F(f, f, f);
      tessellator.addVertexWithUV(
          f6, (double) par3 + 0.015625D, f8, icon3.getMaxU(), icon3.getMaxV());
      tessellator.addVertexWithUV(
          f6, (double) par3 + 0.015625D, f7, icon3.getMinU(), icon3.getMaxV());
      tessellator.addVertexWithUV(
          f5, (double) par3 + 0.015625D, f7, icon3.getMinU(), icon3.getMinV());
      tessellator.addVertexWithUV(
          f5, (double) par3 + 0.015625D, f8, icon3.getMaxU(), icon3.getMinV());
    }

    if (!blockAccess.isBlockNormalCube(par2, par3 + 1, par4)) {
      if (blockAccess.isBlockNormalCube(par2 - 1, par3, par4)
          && blockAccess.getBlockId(par2 - 1, par3 + 1, par4) == Block.redstoneWire.blockID) {
        tessellator.setColorOpaque_F(f * f2, f * f3, f * f4);
        tessellator.addVertexWithUV(
            (double) par2 + 0.015625D,
            (float) (par3 + 1) + 0.021875F,
            par4 + 1,
            icon1.getMaxU(),
            icon1.getMinV());
        tessellator.addVertexWithUV(
            (double) par2 + 0.015625D, par3 + 0, par4 + 1, icon1.getMinU(), icon1.getMinV());
        tessellator.addVertexWithUV(
            (double) par2 + 0.015625D, par3 + 0, par4 + 0, icon1.getMinU(), icon1.getMaxV());
        tessellator.addVertexWithUV(
            (double) par2 + 0.015625D,
            (float) (par3 + 1) + 0.021875F,
            par4 + 0,
            icon1.getMaxU(),
            icon1.getMaxV());
        tessellator.setColorOpaque_F(f, f, f);
        tessellator.addVertexWithUV(
            (double) par2 + 0.015625D,
            (float) (par3 + 1) + 0.021875F,
            par4 + 1,
            icon3.getMaxU(),
            icon3.getMinV());
        tessellator.addVertexWithUV(
            (double) par2 + 0.015625D, par3 + 0, par4 + 1, icon3.getMinU(), icon3.getMinV());
        tessellator.addVertexWithUV(
            (double) par2 + 0.015625D, par3 + 0, par4 + 0, icon3.getMinU(), icon3.getMaxV());
        tessellator.addVertexWithUV(
            (double) par2 + 0.015625D,
            (float) (par3 + 1) + 0.021875F,
            par4 + 0,
            icon3.getMaxU(),
            icon3.getMaxV());
      }

      if (blockAccess.isBlockNormalCube(par2 + 1, par3, par4)
          && blockAccess.getBlockId(par2 + 1, par3 + 1, par4) == Block.redstoneWire.blockID) {
        tessellator.setColorOpaque_F(f * f2, f * f3, f * f4);
        tessellator.addVertexWithUV(
            (double) (par2 + 1) - 0.015625D, par3 + 0, par4 + 1, icon1.getMinU(), icon1.getMaxV());
        tessellator.addVertexWithUV(
            (double) (par2 + 1) - 0.015625D,
            (float) (par3 + 1) + 0.021875F,
            par4 + 1,
            icon1.getMaxU(),
            icon1.getMaxV());
        tessellator.addVertexWithUV(
            (double) (par2 + 1) - 0.015625D,
            (float) (par3 + 1) + 0.021875F,
            par4 + 0,
            icon1.getMaxU(),
            icon1.getMinV());
        tessellator.addVertexWithUV(
            (double) (par2 + 1) - 0.015625D, par3 + 0, par4 + 0, icon1.getMinU(), icon1.getMinV());
        tessellator.setColorOpaque_F(f, f, f);
        tessellator.addVertexWithUV(
            (double) (par2 + 1) - 0.015625D, par3 + 0, par4 + 1, icon3.getMinU(), icon3.getMaxV());
        tessellator.addVertexWithUV(
            (double) (par2 + 1) - 0.015625D,
            (float) (par3 + 1) + 0.021875F,
            par4 + 1,
            icon3.getMaxU(),
            icon3.getMaxV());
        tessellator.addVertexWithUV(
            (double) (par2 + 1) - 0.015625D,
            (float) (par3 + 1) + 0.021875F,
            par4 + 0,
            icon3.getMaxU(),
            icon3.getMinV());
        tessellator.addVertexWithUV(
            (double) (par2 + 1) - 0.015625D, par3 + 0, par4 + 0, icon3.getMinU(), icon3.getMinV());
      }

      if (blockAccess.isBlockNormalCube(par2, par3, par4 - 1)
          && blockAccess.getBlockId(par2, par3 + 1, par4 - 1) == Block.redstoneWire.blockID) {
        tessellator.setColorOpaque_F(f * f2, f * f3, f * f4);
        tessellator.addVertexWithUV(
            par2 + 1, par3 + 0, (double) par4 + 0.015625D, icon1.getMinU(), icon1.getMaxV());
        tessellator.addVertexWithUV(
            par2 + 1,
            (float) (par3 + 1) + 0.021875F,
            (double) par4 + 0.015625D,
            icon1.getMaxU(),
            icon1.getMaxV());
        tessellator.addVertexWithUV(
            par2 + 0,
            (float) (par3 + 1) + 0.021875F,
            (double) par4 + 0.015625D,
            icon1.getMaxU(),
            icon1.getMinV());
        tessellator.addVertexWithUV(
            par2 + 0, par3 + 0, (double) par4 + 0.015625D, icon1.getMinU(), icon1.getMinV());
        tessellator.setColorOpaque_F(f, f, f);
        tessellator.addVertexWithUV(
            par2 + 1, par3 + 0, (double) par4 + 0.015625D, icon3.getMinU(), icon3.getMaxV());
        tessellator.addVertexWithUV(
            par2 + 1,
            (float) (par3 + 1) + 0.021875F,
            (double) par4 + 0.015625D,
            icon3.getMaxU(),
            icon3.getMaxV());
        tessellator.addVertexWithUV(
            par2 + 0,
            (float) (par3 + 1) + 0.021875F,
            (double) par4 + 0.015625D,
            icon3.getMaxU(),
            icon3.getMinV());
        tessellator.addVertexWithUV(
            par2 + 0, par3 + 0, (double) par4 + 0.015625D, icon3.getMinU(), icon3.getMinV());
      }

      if (blockAccess.isBlockNormalCube(par2, par3, par4 + 1)
          && blockAccess.getBlockId(par2, par3 + 1, par4 + 1) == Block.redstoneWire.blockID) {
        tessellator.setColorOpaque_F(f * f2, f * f3, f * f4);
        tessellator.addVertexWithUV(
            par2 + 1,
            (float) (par3 + 1) + 0.021875F,
            (double) (par4 + 1) - 0.015625D,
            icon1.getMaxU(),
            icon1.getMinV());
        tessellator.addVertexWithUV(
            par2 + 1, par3 + 0, (double) (par4 + 1) - 0.015625D, icon1.getMinU(), icon1.getMinV());
        tessellator.addVertexWithUV(
            par2 + 0, par3 + 0, (double) (par4 + 1) - 0.015625D, icon1.getMinU(), icon1.getMaxV());
        tessellator.addVertexWithUV(
            par2 + 0,
            (float) (par3 + 1) + 0.021875F,
            (double) (par4 + 1) - 0.015625D,
            icon1.getMaxU(),
            icon1.getMaxV());
        tessellator.setColorOpaque_F(f, f, f);
        tessellator.addVertexWithUV(
            par2 + 1,
            (float) (par3 + 1) + 0.021875F,
            (double) (par4 + 1) - 0.015625D,
            icon3.getMaxU(),
            icon3.getMinV());
        tessellator.addVertexWithUV(
            par2 + 1, par3 + 0, (double) (par4 + 1) - 0.015625D, icon3.getMinU(), icon3.getMinV());
        tessellator.addVertexWithUV(
            par2 + 0, par3 + 0, (double) (par4 + 1) - 0.015625D, icon3.getMinU(), icon3.getMaxV());
        tessellator.addVertexWithUV(
            par2 + 0,
            (float) (par3 + 1) + 0.021875F,
            (double) (par4 + 1) - 0.015625D,
            icon3.getMaxU(),
            icon3.getMaxV());
      }
    }

    return true;
  }