public static void addSeconds(final Player player, final int seconds) { if (!b******g.fdsjfhkdsjfdsjhk().getServerHandler().isEOTW() && DTRBitmaskType.SAFE_ZONE.appliesAt(player.getLocation())) { return; } if (isTagged(player)) { final int secondsTaggedFor = (int) ((SpawnTagHandler.spawnTags.get(player.getName()) - System.currentTimeMillis()) / 1000L); final int newSeconds = Math.min(secondsTaggedFor + seconds, 60); SpawnTagHandler.spawnTags.put( player.getName(), System.currentTimeMillis() + newSeconds * 1000L); } else { player.sendMessage( ChatColor.YELLOW + "You have been spawn-tagged for §c" + seconds + " §eseconds!"); SpawnTagHandler.spawnTags.put(player.getName(), System.currentTimeMillis() + seconds * 1000L); } }
static void play(Player player) { String playerInput; boolean gameOn = true; boolean start = true; boolean goblinAlive = true; playerInput = "help"; while (gameOn == true) { Scanner input = new Scanner(System.in); if (!start) { playerInput = input.next(); } start = false; switch (playerInput.toLowerCase()) { case "north": player.moveTo(player.getLocation().north()); break; case "south": player.moveTo(player.getLocation().south()); break; case "east": player.moveTo(player.getLocation().east()); break; case "west": player.moveTo(player.getLocation().west()); break; case "look": player.look(); break; case "drop": player.drop(input.next()); break; case "pickup": player.pickup(input.next()); break; case "inventory": player.inventory(); break; case "quit": gameOn = false; break; case "xyzzy": if (player.getLocation().getName().equals("Room 5")) { System.out.println( "A red portal opens in front of you, and you walk into it without thinking. \nYou are still inside the cave. You see a chest in the center of the room."); player.moveTo(player.getLocation().xyzzy()); } else { System.out.println("Nothing happens."); } break; case "help": printInstructions(); break; case "use": switch (input.next()) { case "man": if (player.getLocation().getName().equals("Room 1")) { player.use(); } case "well": if (player.getLocation().getName().equals("Room 7")) { player.use(); } case "skeleton": if (player.getLocation().getName().equals("Room 2")) { player.use(); } case "writing": if (player.getLocation().getName().equals("Room 8")) { player.use(); } case "ears": if (player.getLocation().getName().equals("Room 3")) { player.use(); } case "chest": if (player.getLocation().getName().equals("Room 6")) { player.use(); } } break; default: System.out.println("What?"); } if (player.getLocation().getName().equals("Room 4") && goblinAlive) { gameOn = goblinChase(player); goblinAlive = false; } } System.out.println("Game Over"); }
static boolean goblinChase(Player player) { String playerInput = ""; System.out.println("As you enter the room a goblin jumps out of the darkness and runs at you."); System.out.println("You feel the urge to either fight or run."); for (int i = 5; i > 0; i--) { Scanner input = new Scanner(System.in); playerInput = input.next(); switch (playerInput.toLowerCase()) { case "north": player.moveTo(player.getLocation().north()); break; case "south": player.moveTo(player.getLocation().south()); break; case "east": player.moveTo(player.getLocation().east()); break; case "west": player.moveTo(player.getLocation().west()); break; case "look": player.look(); break; case "drop": player.drop(input.next()); break; case "pickup": player.pickup(input.next()); break; case "inventory": player.inventory(); break; case "quit": return false; case "xyzzy": if (player.getLocation().getName().equals("Room 5")) { System.out.println( "A red portal opens in front of you, and you walk into it without thinking. \n You are still inside the cave. You see a chest in the center of the room."); player.moveTo(player.getLocation().xyzzy()); } else { System.out.println("Nothing happens."); } break; case "help": printInstructions(); break; case "use": switch (input.next()) { case "man": if (player.getLocation().getName().equals("Room 1")) { player.use(); } case "well": if (player.getLocation().getName().equals("Room 7")) { player.use(); } case "skeleton": if (player.getLocation().getName().equals("Room 2")) { player.use(); } case "writing": if (player.getLocation().getName().equals("Room 8")) { player.use(); } case "ears": if (player.getLocation().getName().equals("Room 3")) { player.use(); } case "chest": if (player.getLocation().getName().equals("Room 6")) { player.use(); } } case "fight": if (player.getInventory().contains("sword")) { System.out.println("You decide to turn and fight."); System.out.println( "You pull out the sword you picked up earlier, the only weapon you have."); System.out.println( "As the goblin charges, you stand your ground and take a fighting stance."); System.out.println( "You plunge your sword into the goblin's chest with one decisive thrust."); System.out.println( "The goblin falls to the ground in front of you as you pull out the bloody sword."); System.out.println("You examine the body. The goblin is dead."); player.getLocation().drop("goblin"); return true; } else { if (player.getLocation().getName().equals("Room 7")) { System.out.println("You decide to turn and fight."); System.out.println("As the goblin charges, you swing at him with all of your might."); System.out.println("The goblin is knocked back slightly and trips over a rock."); System.out.println( "The goblin falls into the well situated in the center of the room."); System.out.println("As he falls you hear him screech, and eventually a loud THUNK!"); System.out.println( "You approach the well and look inside it, but you can't see anything, even with the lamp."); return true; } else { if (1 == 1) { System.out.println("The goblin grabs you and tears your arm off."); System.out.println( "Wounded, you slowly bleed out as you watch the goblin eat your severed arm."); return false; } } } break; default: System.out.println("What?"); } switch (i) { case 5: System.out.println( "The goblin seems dazed by the light of the lantern and trips over a rock."); break; case 4: System.out.println("The goblin gets up and persues you."); break; case 3: System.out.println( "You try to escape the goblin's pursuit, but he is slowly getting closer."); ; break; case 2: System.out.println("The goblin has nearly caught up to you."); break; case 1: System.out.println("The goblin is right behind you, there is no hope for escape."); break; } } System.out.println("The goblin grabs you and tears your arm off."); System.out.println( "Wounded, you slowly bleed out as you watch the goblin eat your severed arm."); return false; }