public Tile(Map map, int x, int y, Element tile) { this.map = map; this.x = x; this.y = y; height = (int) Float.parseFloat(tile.getAttribute("height")); if (!tile.getAttribute("caveHeight").equals("")) { caveHeight = (int) Float.parseFloat(tile.getAttribute("caveHeight")); } if (!tile.getAttribute("caveSize").equals("")) { caveSize = (int) Float.parseFloat(tile.getAttribute("caveSize")); } ground = new Ground((Element) tile.getElementsByTagName("ground").item(0)); if (tile.getElementsByTagName("cave").getLength() != 0) { cave = CaveData.get((Element) tile.getElementsByTagName("cave").item(0)); } NodeList labels = tile.getElementsByTagName("label"); if (labels.getLength() != 0) { label = new Label((Element) labels.item(0)); } NodeList caveLabels = tile.getElementsByTagName("caveLabel"); if (caveLabels.getLength() != 0) { caveLabel = new Label((Element) caveLabels.item(0)); } entities = new HashMap<>(); NodeList list = tile.getElementsByTagName("level"); for (int i = 0; i < list.getLength(); i++) { Element level = (Element) list.item(i); int floor = Integer.parseInt(level.getAttribute("value")); NodeList childNodes = level.getElementsByTagName("*"); for (int i2 = 0; i2 < childNodes.getLength(); i2++) { Element entity = (Element) childNodes.item(i2); switch (entity.getNodeName().toLowerCase()) { case "floor": entities.put(new EntityData(floor, EntityType.FLOORROOF), new Floor(entity)); break; case "hwall": Wall hwall = new Wall(entity); if (hwall.data.houseWall) { entities.put(new EntityData(floor, EntityType.HWALL), hwall); } else { entities.put(new EntityData(floor, EntityType.HFENCE), hwall); } break; case "vwall": Wall vwall = new Wall(entity); if (vwall.data.houseWall) { entities.put(new EntityData(floor, EntityType.VWALL), vwall); } else { entities.put(new EntityData(floor, EntityType.VFENCE), vwall); } break; case "hborder": entities.put(new EntityData(0, EntityType.HBORDER), BorderData.get(entity)); break; case "vborder": entities.put(new EntityData(0, EntityType.VBORDER), BorderData.get(entity)); break; case "roof": entities.put(new EntityData(floor, EntityType.FLOORROOF), new Roof(entity)); break; case "object": ObjectLocation loc = ObjectLocation.parse(entity.getAttribute("position")); entities.put(new ObjectEntityData(floor, loc), new GameObject(entity)); break; case "cave": cave = CaveData.get(entity); break; } } } }
private void renderEntities(GL2 g) { for (Entry<EntityData, TileEntity> e : entities.entrySet()) { EntityData key = e.getKey(); final int floor = key.getFloor(); float colorMod = 1; if (Globals.upCamera) { switch (Globals.floor - floor) { case 0: colorMod = 1; break; case 1: colorMod = 0.6f; break; case 2: colorMod = 0.25f; break; default: continue; } } TileEntity entity = e.getValue(); g.glPushMatrix(); switch (key.getType()) { case FLOORROOF: g.glTranslatef(4, 0, 3 * floor + getFloorHeight() / Constants.HEIGHT_MOD); g.glColor3f(colorMod, colorMod, colorMod); entity.render(g, this); break; case VWALL: case VFENCE: g.glTranslatef(0, 0, 3 * floor + getVerticalWallHeight() / Constants.HEIGHT_MOD); g.glRotatef(90, 0, 0, 1); float vdiff = getVerticalWallHeightDiff() / 47f; if (vdiff < 0) { g.glTranslatef(0, 0, -vdiff * 4f); } deform(g, vdiff); Wall vwall = (Wall) entity; if (Globals.upCamera) { vwall.data.color.use(g, colorMod); } else { g.glColor3f(1, 1, 1); } vwall.render(g, this); g.glColor3f(1, 1, 1); break; case HWALL: case HFENCE: g.glTranslatef(0, 0, 3 * floor + getHorizontalWallHeight() / Constants.HEIGHT_MOD); float hdiff = getHorizontalWallHeightDiff() / 47f; if (hdiff < 0) { g.glTranslatef(0, 0, -hdiff * 4f); } deform(g, hdiff); Wall hwall = (Wall) entity; if (Globals.upCamera) { hwall.data.color.use(g, colorMod); } else { g.glColor3f(1, 1, 1); } hwall.render(g, this); g.glColor3f(1, 1, 1); break; case OBJECT: ObjectEntityData objData = (ObjectEntityData) key; ObjectLocation loc = objData.getLocation(); GameObject obj = (GameObject) entity; g.glColor3f(colorMod, colorMod, colorMod); g.glTranslatef( loc.getHorizontalAlign(), loc.getVerticalAlign(), 3 * floor + getHeight(loc.getHorizontalAlign() / 4f, loc.getVerticalAlign() / 4f) / Constants.HEIGHT_MOD); obj.render(g, this); break; } g.glPopMatrix(); g.glColor3f(1, 1, 1); } }