예제 #1
0
 @Override
 protected Item buildMyPlant(MOB mob, Room room) {
   final int code = material & RawMaterial.RESOURCE_MASK;
   final Item newItem = CMClass.getBasicItem("GenItem");
   final String name =
       CMLib.english().startWithAorAn(RawMaterial.CODES.NAME(code).toLowerCase() + " tree");
   newItem.setName(name);
   newItem.setDisplayText(L("@x1 grows here.", newItem.name()));
   newItem.setDescription("");
   newItem.basePhyStats().setWeight(10000);
   CMLib.flags().setGettable(newItem, false);
   newItem.setMaterial(material);
   newItem.setSecretIdentity(mob.Name());
   newItem.setMiscText(newItem.text());
   room.addItem(newItem);
   final Chant_SummonTree newChant = new Chant_SummonTree();
   newItem.basePhyStats().setLevel(10 + newChant.getX1Level(mob));
   newItem.setExpirationDate(0);
   room.showHappens(
       CMMsg.MSG_OK_ACTION,
       L("a tall, healthy @x1 tree sprouts up.", RawMaterial.CODES.NAME(code).toLowerCase()));
   room.recoverPhyStats();
   newChant.plantsLocationR = room;
   newChant.littlePlantsI = newItem;
   if (CMLib.law().doesOwnThisLand(mob, room)) {
     newChant.setInvoker(mob);
     newChant.setMiscText(mob.Name());
     newItem.addNonUninvokableEffect(newChant);
   } else newChant.beneficialAffect(mob, newItem, 0, (newChant.adjustedLevel(mob, 0) * 240) + 450);
   room.recoverPhyStats();
   return newItem;
 }
예제 #2
0
 @Override
 public List<Item> getTrapComponents() {
   final Vector V = new Vector();
   final Item I = CMLib.materials().makeItemResource(RawMaterial.RESOURCE_POISON);
   Ability A = CMClass.getAbility(text());
   if (A == null) A = CMClass.getAbility("Poison");
   I.addNonUninvokableEffect(A);
   V.addElement(I);
   return V;
 }
예제 #3
0
  public boolean invoke(
      MOB mob, Vector commands, Environmental givenTarget, boolean auto, int asLevel) {
    Item target = super.getTarget(mob, mob.location(), givenTarget, commands, Wearable.FILTER_ANY);
    if (target == null) return false;

    if ((!(target instanceof Ammunition))
        || (!((Ammunition) target).ammunitionType().equalsIgnoreCase("arrows"))) {
      mob.tell(mob, target, null, "You can't enchant <T-NAME> ith an Enchant Arrows spell!");
      return false;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    int experienceToLose = getXPCOSTAdjustment(mob, 5);
    CMLib.leveler().postExperience(mob, null, null, -experienceToLose, false);

    boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              auto ? "" : "^S<S-NAME> hold(s) <T-NAMESELF> and cast(s) a spell.^?");
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        Ability A = target.fetchEffect(ID());
        if ((A != null) && (CMath.s_int(A.text()) > 2))
          mob.tell("You are not able to enchant " + target.name() + " further.");
        else {
          mob.location().show(mob, target, CMMsg.MSG_OK_VISUAL, "<T-NAME> glows!");
          if (A == null) {
            A = (Ability) copyOf();
            target.addNonUninvokableEffect(A);
          }
          A.setMiscText("" + (CMath.s_int(A.text()) + 1));
          target.recoverEnvStats();
          mob.recoverEnvStats();
        }
      }

    } else
      beneficialWordsFizzle(
          mob,
          target,
          "<S-NAME> hold(s) <T-NAMESELF> tightly and whisper(s), but fail(s) to cast a spell.");

    // return whether it worked
    return success;
  }
예제 #4
0
 public static Item buildPlant(MOB mob, Room room) {
   Item newItem = CMClass.getItem("GenItem");
   newItem.setMaterial(RawMaterial.RESOURCE_GREENS);
   switch (CMLib.dice().roll(1, 5, 0)) {
     case 1:
       newItem.setName("some happy flowers");
       newItem.setDisplayText("some happy flowers are growing here.");
       newItem.setDescription("Happy flowers with little red and yellow blooms.");
       break;
     case 2:
       newItem.setName("some happy weeds");
       newItem.setDisplayText("some happy weeds are growing here.");
       newItem.setDescription("Long stalked little plants with tiny bulbs on top.");
       break;
     case 3:
       newItem.setName("a pretty fern");
       newItem.setDisplayText("a pretty fern is growing here.");
       newItem.setDescription("Like a tiny bush, this dark green plant is lovely.");
       break;
     case 4:
       newItem.setName("a patch of sunflowers");
       newItem.setDisplayText("a patch of sunflowers is growing here.");
       newItem.setDescription("Happy flowers with little yellow blooms.");
       break;
     case 5:
       newItem.setName("a patch of bluebonnets");
       newItem.setDisplayText("a patch of bluebonnets is growing here.");
       newItem.setDescription("Happy flowers with little blue and purple blooms.");
       break;
   }
   Chant_SummonPlants newChant = new Chant_SummonPlants();
   newItem.basePhyStats().setLevel(10 + (10 * newChant.getX1Level(mob)));
   newItem.basePhyStats().setWeight(1);
   newItem.setSecretIdentity(mob.Name());
   newItem.setMiscText(newItem.text());
   room.addItem(newItem);
   newItem.setExpirationDate(0);
   room.showHappens(CMMsg.MSG_OK_ACTION, "Suddenly, " + newItem.name() + " sprout(s) up here.");
   newChant.PlantsLocation = room;
   newChant.littlePlants = newItem;
   if (CMLib.law().doesOwnThisProperty(mob, room)) {
     newChant.setInvoker(mob);
     newChant.setMiscText(mob.Name());
     newItem.addNonUninvokableEffect(newChant);
   } else newChant.beneficialAffect(mob, newItem, 0, (newChant.adjustedLevel(mob, 0) * 240) + 450);
   room.recoverPhyStats();
   return newItem;
 }
예제 #5
0
  public boolean invoke(
      MOB mob, Vector commands, Environmental givenTarget, boolean auto, int asLevel) {
    if ((mob.fetchEffect(ID()) != null) || (mob.fetchEffect("Chant_Grapevine") != null)) {
      mob.tell("You are already listening through a grapevine.");
      return false;
    }
    MOB tapped = null;
    for (int i = 0; i < mob.location().numItems(); i++) {
      Item I = mob.location().fetchItem(i);
      if ((I != null) && (isPlant(I) != null)) {
        Ability A = isPlant(I);
        if ((A != null) && (A.invoker() != mob)) tapped = A.invoker();
      }
    }

    Vector myRooms = (tapped == null) ? null : Druid_MyPlants.myPlantRooms(tapped);
    if ((myRooms == null) || (myRooms.size() == 0)) {
      mob.tell("There doesn't appear to be any plants around here to listen through.");
      return false;
    }
    Item myPlant = Druid_MyPlants.myPlant(mob.location(), tapped, 0);
    if ((!auto) && (myPlant == null)) {
      mob.tell("You must be in the same room as someone elses plants to initiate this chant.");
      return false;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              myPlant,
              this,
              verbalCastCode(mob, myPlant, auto),
              auto
                  ? ""
                  : "^S<S-NAME> chant(s) to <T-NAMESELF> and listen(s) carefully to <T-HIM-HER>!^?");
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        myChants = new Vector();
        beneficialAffect(mob, mob, asLevel, 0);
        Chant_TapGrapevine C = (Chant_TapGrapevine) mob.fetchEffect(ID());
        if (C == null) return false;
        for (int i = 0; i < myRooms.size(); i++) {
          Room R = (Room) myRooms.elementAt(i);
          int ii = 0;
          myPlant = Druid_MyPlants.myPlant(R, tapped, ii);
          while (myPlant != null) {
            Ability A = myPlant.fetchEffect(ID());
            if (A != null) myPlant.delEffect(A);
            myPlant.addNonUninvokableEffect((Ability) C.copyOf());
            A = myPlant.fetchEffect(ID());
            if (A != null) myChants.addElement(A);
            ii++;
            myPlant = Druid_MyPlants.myPlant(R, tapped, ii);
          }
        }
        C.myChants = (Vector) myChants.clone();
        myChants = new Vector();
      }

    } else
      beneficialVisualFizzle(
          mob, myPlant, "<S-NAME> chant(s) to <T-NAMESELF>, but nothing happens.");

    // return whether it worked
    return success;
  }