/** * Return a midpoint of a helix, calculated from three positions of three adjacent subunit * centers. * * @param p1 center of first subunit * @param p2 center of second subunit * @param p3 center of third subunit * @return midpoint of helix */ private Point3d getMidPoint(Point3d p1, Point3d p2, Point3d p3) { Vector3d v1 = new Vector3d(); v1.sub(p1, p2); Vector3d v2 = new Vector3d(); v2.sub(p3, p2); Vector3d v3 = new Vector3d(); v3.add(v1); v3.add(v2); v3.normalize(); // calculat the total distance between to subunits double dTotal = v1.length(); // calculate the rise along the y-axis. The helix axis is aligned with y-axis, // therfore, the rise between subunits is the y-distance double rise = p2.y - p1.y; // use phythagorean theoremm to calculate chord length between two subunit centers double chord = Math.sqrt(dTotal * dTotal - rise * rise); // System.out.println("Chord d: " + dTotal + " rise: " + rise + "chord: " + chord); double angle = helixLayers.getByLargestContacts().getAxisAngle().angle; // using the axis angle and the chord length, we can calculate the radius of the helix // http://en.wikipedia.org/wiki/Chord_%28geometry%29 double radius = chord / Math.sin(angle / 2) / 2; // can this go to zero? // System.out.println("Radius: " + radius); // project the radius onto the vector that points toward the helix axis v3.scale(radius); v3.add(p2); // System.out.println("Angle: " + // Math.toDegrees(helixLayers.getByLowestAngle().getAxisAngle().angle)); Point3d cor = new Point3d(v3); return cor; }
private List<Integer> getLongestLayerLine() { int len = 0; int index = 0; Helix helix = helixLayers.getByLargestContacts(); List<List<Integer>> layerLines = helix.getLayerLines(); for (int i = 0; i < layerLines.size(); i++) { if (layerLines.get(i).size() > len) { len = layerLines.get(i).size(); index = i; } } return layerLines.get(index); }
/** * Returns a vector along the principal rotation axis for the alignment of structures along the * z-axis * * @return principal rotation vector */ private void calcPrincipalRotationVector() { // AxisAngle4d axisAngle = helixLayers.getByLowestAngle().getAxisAngle(); AxisAngle4d axisAngle = helixLayers.getByLargestContacts().getAxisAngle(); principalRotationVector = new Vector3d(axisAngle.x, axisAngle.y, axisAngle.z); }