public void paintTex(int glid, int target, int w, int h, int color) { float r, g, b, a; int ir, ig, ib, ia; ia = (color >> 24) & 0xff; ir = (color >> 16) & 0xff; ig = (color >> 8) & 0xff; ib = color & 0xff; a = ia / 255.0f; r = ir / 255.0f; g = ig / 255.0f; b = ib / 255.0f; pushFramebuffer(); setFramebuffer(FBO); FBO.setDrawBuffer(target, glid); saveView(); setOrthographicView(w, h); gl.glColor4f(r, g, b, a); gl.glBegin(GL.GL_QUADS); gl.glVertex2f(0.0f, 0.0f); gl.glVertex2f(w, 0.0f); gl.glVertex2f(w, h); gl.glVertex2f(0.0f, h); gl.glEnd(); restoreView(); popFramebuffer(); }
public void copyTex(GLTexture srcTex, GLTexture destTex) { float uscale = srcTex.getMaxTextureCoordS(); float vscale = srcTex.getMaxTextureCoordT(); float cx = 0.0f; float sx = +1.0f; if (destTex.isFlippedX()) { cx = 1.0f; sx = -1.0f; } float cy = 0.0f; float sy = +1.0f; if (destTex.isFlippedY()) { cy = 1.0f; sy = -1.0f; } gl.glEnable(srcTex.getTextureTarget()); gl.glActiveTexture(GL.GL_TEXTURE0); gl.glBindTexture(srcTex.getTextureTarget(), srcTex.getTextureID()); pushFramebuffer(); setFramebuffer(FBO); FBO.setDrawBuffer(destTex.getTextureTarget(), destTex.getTextureID()); saveView(); setOrthographicView(destTex.width, destTex.height); gl.glEnable(srcTex.getTextureTarget()); gl.glActiveTexture(GL.GL_TEXTURE0); gl.glBindTexture(srcTex.getTextureTarget(), srcTex.getTextureID()); gl.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); gl.glBegin(GL.GL_QUADS); gl.glTexCoord2f((cx + sx * 0.0f) * uscale, (cy + sy * 0.0f) * vscale); gl.glVertex2f(0.0f, 0.0f); gl.glTexCoord2f((cx + sx * 1.0f) * uscale, (cy + sy * 0.0f) * vscale); gl.glVertex2f(srcTex.width, 0.0f); gl.glTexCoord2f((cx + sx * 1.0f) * uscale, (cy + sy * 1.0f) * vscale); gl.glVertex2f(srcTex.width, srcTex.height); gl.glTexCoord2f((cx + sx * 0.0f) * uscale, (cy + sy * 1.0f) * vscale); gl.glVertex2f(0.0f, srcTex.height); gl.glEnd(); gl.glBindTexture(srcTex.getTextureTarget(), 0); restoreView(); popFramebuffer(); }
public void clearTex(int glid, int target, int color) { float r, g, b, a; int ir, ig, ib, ia; ia = (color >> 24) & 0xff; ir = (color >> 16) & 0xff; ig = (color >> 8) & 0xff; ib = color & 0xff; a = ia / 255.0f; r = ir / 255.0f; g = ig / 255.0f; b = ib / 255.0f; pushFramebuffer(); setFramebuffer(FBO); FBO.setDrawBuffer(target, glid); gl.glClearColor(r, g, b, a); gl.glClear(GL.GL_COLOR_BUFFER_BIT); popFramebuffer(); }