/** * Returns a map of colored mana symbol to basic land cards of that color. * * @param setsToUse which sets to retrieve basic lands from. * @return a map of color to basic lands. */ private static Map<String, List<CardInfo>> generateBasicLands(List<String> setsToUse) { List<String> landSets = new LinkedList<>(); // decide from which sets basic lands are taken from for (String setCode : setsToUse) { ExpansionInfo expansionInfo = ExpansionRepository.instance.getSetByCode(setCode); if (expansionInfo.hasBasicLands()) { landSets.add(expansionInfo.getCode()); } } // if sets have no basic land, take land from block if (landSets.isEmpty()) { for (String setCode : setsToUse) { ExpansionInfo expansionInfo = ExpansionRepository.instance.getSetByCode(setCode); List<ExpansionInfo> blockSets = ExpansionRepository.instance.getSetsFromBlock(expansionInfo.getBlockName()); for (ExpansionInfo blockSet : blockSets) { if (blockSet.hasBasicLands()) { landSets.add(blockSet.getCode()); } } } } // if still no set with lands found, take one by random if (landSets.isEmpty()) { // if sets have no basic lands and also it has no parent or parent has no lands get last set // with lands // select a set with basic lands by random Random generator = new Random(); List<ExpansionInfo> basicLandSets = ExpansionRepository.instance.getSetsWithBasicLandsByReleaseDate(); if (basicLandSets.size() > 0) { landSets.add(basicLandSets.get(generator.nextInt(basicLandSets.size())).getCode()); } } if (landSets.isEmpty()) { throw new IllegalArgumentException("No set with basic land was found"); } CardCriteria criteria = new CardCriteria(); if (!landSets.isEmpty()) { criteria.setCodes(landSets.toArray(new String[landSets.size()])); } Map<String, List<CardInfo>> basicLandMap = new HashMap<>(); for (ColoredManaSymbol c : ColoredManaSymbol.values()) { String landName = DeckGeneratorPool.getBasicLandName(c.toString()); criteria.rarities(Rarity.LAND).name(landName); List<CardInfo> cards = CardRepository.instance.findCards(criteria); basicLandMap.put(landName, cards); } return basicLandMap; }
/** * Return a random basic land of the chosen color. * * @param color the color the basic land should produce. * @param basicLands list of information about basic lands from the database. * @return a single basic land that produces the color needed. */ private static Card getBasicLand( ColoredManaSymbol color, Map<String, List<CardInfo>> basicLands) { Random random = new Random(); String landName = DeckGeneratorPool.getBasicLandName(color.toString()); return basicLands.get(landName).get(random.nextInt(basicLands.size() - 1)).getMockCard().copy(); }