예제 #1
0
  // CONSTRUCTOR
  public DrawRooms(int[][] arooms) {
    try {
      image1 = ImageIO.read(new File("tiger.gif"));
      image2 = ImageIO.read(new File("prisoner.gif"));
      image3 = ImageIO.read(new File("princess.jpg"));

    } catch (IOException e) {;
    }
    //		 Image image;

    // THIS WILL ASSIGN A REFERENCE TO ARRAY OF INTS CREATED  IN GUI CLASS
    this.Arooms = arooms;

    // YOU NEED TO SET THE PREFERRED SIZE TO GET THE DISPLAY THE SIZE YOU WANT IT.
    setPreferredSize(new Dimension(620, 620));

    //	  CREATE  THREE  IMAGEICONS E.G. THIS SHOWs HOW TO SCALE IT

    // create the imageicon
    // get an image object from it
    image1 = image1.getScaledInstance(28, 28, Image.SCALE_SMOOTH); // reduce its size
    image2 = image2.getScaledInstance(28, 28, Image.SCALE_SMOOTH); // reduce its size
    image3 = image3.getScaledInstance(28, 28, Image.SCALE_SMOOTH); // reduce its size

    //

    //       setBackground(Color.yellow);

  }
예제 #2
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  /**
   * Returns the specified image as icon.
   *
   * @param name name of icon
   * @return icon
   */
  public static ImageIcon icon(final String name) {
    ImageIcon ii = ICONS.get(name);
    if (ii != null) return ii;

    Image img;
    if (GUIConstants.scale > 1) {
      // choose large image or none
      final URL url =
          GUIConstants.large() ? BaseXImages.class.getResource("/img/" + name + "_32.png") : null;

      if (url == null) {
        // resize low-res image if no hi-res image exists
        img = get(url(name));
        final int w = (int) (img.getWidth(null) * GUIConstants.scale);
        final int h = (int) (img.getHeight(null) * GUIConstants.scale);
        final BufferedImage tmp = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
        final Graphics2D g2 = tmp.createGraphics();
        g2.setRenderingHint(
            RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BICUBIC);
        g2.drawImage(img, 0, 0, w, h, null);
        g2.dispose();
        img = tmp;
      } else {
        img = get(url);
      }
    } else {
      img = get(name);
    }
    ii = new ImageIcon(img);
    ICONS.put(name, ii);
    return ii;
  }
예제 #3
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  /**
   * Create a splash screen (borderless graphic for display while other operations are taking
   * place).
   *
   * @param filename a class-relative path to the splash graphic
   * @param callingClass the class to which the graphic filename location is relative
   */
  public SplashScreen(String filename, Class callingClass) {
    super(new Frame());
    URL imageURL = callingClass.getResource(filename);
    image = Toolkit.getDefaultToolkit().createImage(imageURL);
    // Load the image
    MediaTracker mt = new MediaTracker(this);
    mt.addImage(image, 0);
    try {
      mt.waitForID(0);
    } catch (InterruptedException ie) {
    }

    // Center the window on the screen
    int imgWidth = image.getWidth(this);
    int imgHeight = image.getHeight(this);
    setSize(imgWidth, imgHeight);
    Dimension screenDim = Toolkit.getDefaultToolkit().getScreenSize();
    setLocation((screenDim.width - imgWidth) / 2, (screenDim.height - imgHeight) / 2);

    setVisible(true);
    repaint();
    // if on a single processor machine, wait for painting (see Fast Java Splash Screen.pdf)
    if (!EventQueue.isDispatchThread()) {
      synchronized (this) {
        while (!this.paintCalled) {
          try {
            this.wait();
          } catch (InterruptedException e) {
          }
        }
      }
    }
  }
예제 #4
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  public void paint(Graphics g) {
    if (!gameComplete) {
      if (!initialPaintComplete) {
        g.setColor(Color.WHITE);
        g.fillRect(0, 0, MaxX, MaxY);
        initialPaintComplete = true;
      }

      Graphics blockGraphics = blockBuffer.getGraphics();
      Graphics padGraphics = padBuffer.getGraphics();
      Graphics ballGraphics = ballBuffer.getGraphics();
      Graphics ballPreviousGraphics = ballBufferPrevious.getGraphics();

      ballPreviousGraphics.setColor(Color.WHITE);
      ballPreviousGraphics.fillRect(0, 0, ballDiameter, ballDiameter);
      g.drawImage(ballBufferPrevious, ballPreviousX, ballPreviousY, null);

      ballGraphics.setColor(Color.BLUE);
      ballGraphics.fillOval(0, 0, ballDiameter, ballDiameter); // whole line white
      g.drawImage(ballBuffer, ballX, ballY, null);

      ballGraphics.setColor(Color.RED);
      ballGraphics.fillOval(4, 4, ballDiameter - 8, ballDiameter - 8); // whole line white
      g.drawImage(ballBuffer, ballX, ballY, null);

      padGraphics.setColor(Color.WHITE);
      padGraphics.fillRect(0, 0, MaxX, blockHeight); // whole line white
      padGraphics.setColor(Color.BLACK);
      padLeft = padx - padLength / 2;

      if (padLeft >= 0 && padx + padLength / 2 < MaxX) {
        padGraphics.fillRoundRect(padLeft, 0, padLength, padHeight, padHeight, padHeight);
      }
      if (padLeft < 0) {
        padGraphics.fillRoundRect(0, 0, padLength, padHeight, padHeight, padHeight);
      } else if (padx + padLength / 2 >= MaxX) {
        padGraphics.fillRoundRect(MaxX - padLength, 0, padLength, padHeight, padHeight, padHeight);
      }
      g.drawImage(padBuffer, 0, padTop, null);
      // g.drawString(msg, 50, 50);
      // Drawing Blocks

      Iterator<Entry<String, Color>> it = blockMap.entrySet().iterator();
      blockGraphics.setColor(Color.WHITE);
      blockGraphics.fillRect(0, 0, blockSetWidth, blockSetHeight); // whole line white
      while (it.hasNext()) {
        Map.Entry<String, Color> pairs = (Map.Entry<String, Color>) it.next();
        String coordinate = pairs.getKey();
        blockGraphics.setColor(pairs.getValue());
        blockGraphics.fillRect(
            new Pair(coordinate).first, new Pair(coordinate).second, blockLength, blockHeight);
      }
      if (repaintBlocks) {
        g.drawImage(blockBuffer, blockStartX, blockStartY, null);
        if (--count < 0) repaintBlocks = false;
      }
    }
  }
 private void scaleImage() {
   Image img =
       back.getScaledInstance(scx(back.getWidth()), scy(back.getHeight()), Image.SCALE_SMOOTH);
   back =
       new BufferedImage(img.getWidth(null), img.getHeight(null), BufferedImage.TYPE_INT_ARGB);
   Graphics g = back.getGraphics();
   g.drawImage(img, 0, 0, null);
   g.dispose();
 }
예제 #6
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  /**
   * Draw picture (gif, jpg, or png) centered on (x, y).
   *
   * @param x the center x-coordinate of the image
   * @param y the center y-coordinate of the image
   * @param s the name of the image/picture, e.g., "ball.gif"
   * @throws RuntimeException if the image is corrupt
   */
  public static void picture(double x, double y, String s) {
    Image image = getImage(s);
    double xs = scaleX(x);
    double ys = scaleY(y);
    int ws = image.getWidth(null);
    int hs = image.getHeight(null);
    if (ws < 0 || hs < 0) throw new RuntimeException("image " + s + " is corrupt");

    offscreen.drawImage(
        image, (int) Math.round(xs - ws / 2.0), (int) Math.round(ys - hs / 2.0), null);
    draw();
  }
예제 #7
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 /**
  * Gets a buffered image.
  *
  * @return the image
  */
 public BufferedImage getBufferedImage() {
   if (image == null && isAnImage) {
     Image im = getImage();
     if (im == null) {
       isAnImage = false;
     } else {
       image =
           new BufferedImage(im.getWidth(null), im.getHeight(null), BufferedImage.TYPE_INT_RGB);
       Graphics2D g2 = image.createGraphics();
       g2.drawImage(im, 0, 0, null);
     }
   }
   return image;
 }
예제 #8
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  /* Draws the ball at its current position */
  public void draw(Graphics2D g) {
    double imageWidth = img.getWidth(parent);
    double imageHeight = img.getHeight(parent);

    // translate image such that its centred on its actual position
    objectTransform.setToTranslation(
        (double) pos_x - imageWidth / 2, (double) pos_y - imageHeight / 2);

    // 	// this rotates the planet!
    // 	objectTransform.rotate(Math.PI/800,50.0,51.0);

    g.setTransform(new AffineTransform());
    g.drawImage(img, objectTransform, parent);
  }
예제 #9
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  /**
   * Draw picture (gif, jpg, or png) centered on (x, y), rotated given number of degrees
   *
   * @param x the center x-coordinate of the image
   * @param y the center y-coordinate of the image
   * @param s the name of the image/picture, e.g., "ball.gif"
   * @param degrees is the number of degrees to rotate counterclockwise
   * @throws IllegalArgumentException if the image is corrupt
   */
  public static void picture(double x, double y, String s, double degrees) {
    Image image = getImage(s);
    double xs = scaleX(x);
    double ys = scaleY(y);
    int ws = image.getWidth(null);
    int hs = image.getHeight(null);
    if (ws < 0 || hs < 0) throw new IllegalArgumentException("image " + s + " is corrupt");

    offscreen.rotate(Math.toRadians(-degrees), xs, ys);
    offscreen.drawImage(
        image, (int) Math.round(xs - ws / 2.0), (int) Math.round(ys - hs / 2.0), null);
    offscreen.rotate(Math.toRadians(+degrees), xs, ys);

    draw();
  }
  public FrontBack(SJGame sjg) {
    super(sjg);
    frontImage = sjg.createImage(sjg.getWidth(), sjg.getHeight());
    backImage = sjg.createImage(sjg.getWidth(), sjg.getHeight());
    setFront(frontImage.getGraphics());
    setBack(backImage.getGraphics());

    getFront().setColor(Color.white);
    getFront().fillRect(0, 0, sjg.getWidth(), sjg.getHeight());
    getFront().setColor(Color.black);

    getBack().setColor(Color.white);
    getBack().fillRect(0, 0, sjg.getWidth(), sjg.getHeight());
    getBack().setColor(Color.black);
  }
예제 #11
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 /**
  * Returns a smoothly scaled image using getScaledInstance. This method has interesting behaviour.
  * The scaled image retains its type (indexed/rgb and bitmask/translucent), and the algorithm
  * tries to scale smoothly within these constraints. For indexed, interpolated pixels are rounded
  * to the existing indexed colours. For bitmask, the behaviour depends on the platform. On
  * WinXP/J1.2 I found that the colour _behind_ each transparent pixel is used to interpolate
  * between nontransparent and transparent pixels. On BSD/J1.4 I found that the colours of
  * transparent pixels are never used, and only the nontransparent pixels are used when
  * interpolating a region with mixed transparent/nontransparent pixels.
  */
 public JGImage scale(int width, int height) {
   // BufferedImage dstimg = createCompatibleImage(width,height);
   // BufferedImage srcimg = toBuffered(img);
   Image scaledimg = img.getScaledInstance(width, height, Image.SCALE_SMOOTH);
   try {
     /* this is necessary for scaled images too */
     ensureLoaded(scaledimg);
   } catch (Exception e) {
     System.err.println("Error scaling image.");
   }
   return new JREImage(scaledimg);
 }
예제 #12
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  // Although it presently returns a boolean, that was only needed
  // during my aborted attempted at animated graphics primitives.
  // Until those become a reality the boolean value returned by this
  // routine is unnecessary
  public boolean animate(int sAt, boolean forward) {

    int x;
    LinkedList lt = null;
    animation_done =
        true; // May be re-set in paintComponent via indirect paintImmediately call at end

    // Was used in aborted attempted to
    // introduce animated primitives.  Now
    // it's probably excess baggage that
    // remains because I still have hopes
    // of eventually having animated
    // primitives

    if (getSize().width != 0 && getSize().height != 0) {
      my_width = getSize().width; // set dimensions
      my_height = getSize().height;
    } else {
      my_width = GaigsAV.preferred_width; // set dimensions
      my_height = GaigsAV.preferred_height;
    }

    // First capture the new image in a buffer called image2
    SnapAt = sAt;
    BufferedImage image2 = new BufferedImage(my_width, my_height, BufferedImage.TYPE_INT_RGB);
    Graphics2D g2 = (Graphics2D) image2.getGraphics(); // need a separate object each time?
    g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
    g2.setColor(Color.WHITE);
    g2.fillRect(0, 0, my_width, my_height);
    // Set horizoff and vertoff to properly center the visualization in the
    // viewing window. This is not quite perfect because visualizations
    // that are not properly centered within their [0,1] localized
    // coordinates will not be perfectly centered, but it is much better
    // than it was previously.

    if (no_mouse_drag) {
      horizoff = (my_width - GaigsAV.preferred_width) / 2;
      vertoff = (my_height - GaigsAV.preferred_height) / 2;
    }

    list_of_snapshots.reset();
    x = 0;
    lt = new LinkedList();
    while (x < SnapAt && list_of_snapshots.hasMoreElements()) {
      lt = (LinkedList) list_of_snapshots.nextElement();
      x++;
    }
    lt.reset();
    animation_done = true;
    //        System.out.println("before loop " + horizoff);
    while (lt.hasMoreElements()) {
      obj tempObj = (obj) lt.nextElement();
      animation_done =
          animation_done && (tempObj.execute(g2 /*offscreen*/, zoom, vertoff, horizoff));
      //  System.out.println("in loop");
    }

    // Next capture the image we are coming from in a buffer called image1
    SnapAt = (forward ? sAt - 1 : sAt + 1);
    BufferedImage image1 = new BufferedImage(my_width, my_height, BufferedImage.TYPE_INT_RGB);
    Graphics2D g1 = (Graphics2D) image1.getGraphics(); // need a separate object each time?
    g1.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
    g1.setColor(Color.WHITE);
    g1.fillRect(0, 0, my_width, my_height);
    // Set horizoff and vertoff to properly center the visualization in the
    // viewing window. This is not quite perfect because visualizations
    // that are not properly centered within their [0,1] localized
    // coordinates will not be perfectly centered, but it is much better
    // than it was previously.

    if (no_mouse_drag) {
      horizoff = (my_width - GaigsAV.preferred_width) / 2;
      vertoff = (my_height - GaigsAV.preferred_height) / 2;
    }

    list_of_snapshots.reset();
    x = 0;
    lt = new LinkedList();
    while (x < SnapAt && list_of_snapshots.hasMoreElements()) {
      lt = (LinkedList) list_of_snapshots.nextElement();
      x++;
    }
    lt.reset();
    animation_done = true;
    //        System.out.println("before loop " + horizoff);
    while (lt.hasMoreElements()) {
      obj tempObj = (obj) lt.nextElement();
      animation_done =
          animation_done && (tempObj.execute(g1 /*offscreen*/, zoom, vertoff, horizoff));
      //  System.out.println("in loop");
    }

    // Now slide from image1 to image2

    // From the gaff Visualizer by Chris Gaffney
    //        double step = 4;	// Adjust this for more/less granularity between images
    double step = 40; // Adjust this for more/less granularity between images

    Image buffer = getGraphicsConfiguration().createCompatibleVolatileImage(my_width, my_height);
    Graphics2D g2d = (Graphics2D) buffer.getGraphics();

    AffineTransform trans = AffineTransform.getTranslateInstance(step * (forward ? -1 : 1), 0);
    //        AffineTransform orig = g2d.getTransform();

    Shape mask = createMask(my_width, my_height);

    for (double i = 0; i < my_width; i += step) {
      if (i + step > my_width) // last time through loop, so adjust transform
      trans =
            AffineTransform.getTranslateInstance(((double) (my_width - i)) * (forward ? -1 : 1), 0);
      g2d.transform(trans);
      g2d.drawImage(image1, 0, 0, this);
      g2d.setColor(Color.BLACK);
      g2d.fill(mask);

      AffineTransform last = g2d.getTransform();
      g2d.transform(AffineTransform.getTranslateInstance(my_width * (-1 * (forward ? -1 : 1)), 0));
      g2d.drawImage(image2, 0, 0, this);
      g2d.setColor(Color.BLACK);
      g2d.fill(mask);

      g2d.setTransform(last);

      this.my_image = buffer;
      repaint();

      try {
        Thread.sleep(10);
      } catch (InterruptedException e) {

      }
    }
    Image b = getGraphicsConfiguration().createCompatibleImage(my_width, my_height);
    b.getGraphics().drawImage(buffer, 0, 0, null);
    this.my_image = b;

    return animation_done;
  }
예제 #13
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 public JGPoint getSize() {
   return new JGPoint(img.getWidth(observer), img.getHeight(observer));
 }
예제 #14
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 public Graphics getDBGraphics() {
   return dbImage.getGraphics();
 }
 public void paint(Graphics g) {
   Graphics2D g2d = (Graphics2D) g;
   int width = 640 - image.getWidth(this);
   int height = 480 - image.getHeight(this);
   g2d.drawImage(image, rand.nextInt(width), rand.nextInt(height), this);
 }