private void makeflavor() { @SuppressWarnings("unchecked") Collection<Gob>[] fo = (Collection<Gob>[]) new Collection[cutn.x * cutn.y]; for (int i = 0; i < fo.length; i++) fo[i] = new LinkedList<Gob>(); Coord c = new Coord(0, 0); Coord tc = gc.mul(cmaps); int i = 0; Random rnd = new Random(id); for (c.y = 0; c.y < cmaps.x; c.y++) { for (c.x = 0; c.x < cmaps.y; c.x++, i++) { Tileset set = tileset(tiles[i]); if (set.flavobjs.size() > 0) { if (rnd.nextInt(set.flavprob) == 0) { Resource r = set.flavobjs.pick(rnd); double a = rnd.nextDouble() * 2 * Math.PI; Gob g = new Flavobj(c.add(tc).mul(tilesz).add(tilesz.div(2)), a); g.setattr(new ResDrawable(g, r)); Coord cc = c.div(cutsz); fo[cc.x + (cc.y * cutn.x)].add(g); } } } } this.fo = fo; }
/** * Creates a random Id. For testing purposed only -- should NOT be used to generate real node or * object identifiers (low quality of random material). * * @param rng random number generator * @return a random Id */ public static Id makeRandomId(Random rng) { byte material[] = new byte[IdBitLength / 8]; rng.nextBytes(material); return build(material); }
public Random mkrandoom() { Random r = new Random(Grid.this.id); r.setSeed(r.nextInt() ^ rc.x); r.setSeed(r.nextInt() ^ rc.y); return (r); }