private void drawBalance(Graphics g) // POST: Draws the balance of the current player { Font font; // Font used to draw balance String message; // Message for balance Color oldColor; // Sets for color int x1; // Upper-left x coordinate int y1; // Upper-left y coordinate int x2; // Bottom-right x coordinate int y2; // Bottom-right y coordinate int width; // Width of the dialogue box int height; // Height of the dialogue box int offset; // Offset so the dialogue box is positioned int balance; // Offset so the dialogue box is positioned User player; // User value for the player player = usersArray[0]; balance = player.getBalance(); oldColor = g.getColor(); x1 = ScaledPoint.scalerToX(0.72); y1 = ScaledPoint.scalerToY(0.81); x2 = ScaledPoint.scalerToX(0.88); y2 = ScaledPoint.scalerToY(0.86); width = x2 - x1; height = y2 - y1; message = "Balance:"; font = Drawing.getFont(message, width, height, FONTNAME, FONTSTYLE); offset = (width - getFontMetrics(font).stringWidth(message)) / 2; g.setColor(Color.WHITE); g.drawString(message, x1 + offset, y2); x1 = ScaledPoint.scalerToX(0.72); y1 = ScaledPoint.scalerToY(0.865); x2 = ScaledPoint.scalerToX(0.88); y2 = ScaledPoint.scalerToY(0.915); width = x2 - x1; height = y2 - y1; message = "$" + Integer.toString(balance); font = Drawing.getFont(message, width, height, FONTNAME, FONTSTYLE); offset = (width - getFontMetrics(font).stringWidth(message)) / 2; g.drawString(message, x1 + offset, y2); g.setColor(oldColor); }
/** * Esta funcion se usa para pintar la barra de seleccion de los menus. Esta aqui para no repetirla * en todas partes... */ static void pintaBarraMenu(Graphics g, JMenuItem menuItem, Color bgColor) { ButtonModel model = menuItem.getModel(); Color oldColor = g.getColor(); int menuWidth = menuItem.getWidth(); int menuHeight = menuItem.getHeight(); if (menuItem.isOpaque()) { g.setColor(menuItem.getBackground()); g.fillRect(0, 0, menuWidth, menuHeight); } if ((menuItem instanceof JMenu && !(((JMenu) menuItem).isTopLevelMenu()) && model.isSelected()) || model.isArmed()) { RoundRectangle2D.Float boton = new RoundRectangle2D.Float(); boton.x = 1; boton.y = 0; boton.width = menuWidth - 3; boton.height = menuHeight - 1; boton.arcwidth = 8; boton.archeight = 8; GradientPaint grad = new GradientPaint(1, 1, getBrilloMenu(), 0, menuHeight, getSombraMenu()); Graphics2D g2D = (Graphics2D) g; g2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g.setColor(bgColor); g2D.fill(boton); g.setColor(bgColor.darker()); g2D.draw(boton); g2D.setPaint(grad); g2D.fill(boton); g2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_DEFAULT); } g.setColor(oldColor); }
@Override public void paintComponent(Graphics g) { super.paintComponent(g); int width = getWidth() - rightMargin - leftMargin - 10; int height = getHeight() - topMargin - bottomMargin; if (width <= 0 || height <= 0) { // not enough room to paint anything return; } Color oldColor = g.getColor(); Font oldFont = g.getFont(); Color fg = getForeground(); Color bg = getBackground(); boolean bgIsLight = (bg.getRed() > 200 && bg.getGreen() > 200 && bg.getBlue() > 200); ((Graphics2D) g) .setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); if (smallFont == null) { smallFont = oldFont.deriveFont(9.0F); } r.x = leftMargin - 5; r.y = topMargin - 8; r.width = getWidth() - leftMargin - rightMargin; r.height = getHeight() - topMargin - bottomMargin + 16; if (border == null) { // By setting colors here, we avoid recalculating them // over and over. border = new BevelBorder( BevelBorder.LOWERED, getBackground().brighter().brighter(), getBackground().brighter(), getBackground().darker().darker(), getBackground().darker()); } border.paintBorder(this, g, r.x, r.y, r.width, r.height); // Fill background color g.setColor(bgColor); g.fillRect(r.x + 2, r.y + 2, r.width - 4, r.height - 4); g.setColor(oldColor); long tMin = Long.MAX_VALUE; long tMax = Long.MIN_VALUE; long vMin = Long.MAX_VALUE; long vMax = 1; int w = getWidth() - rightMargin - leftMargin - 10; int h = getHeight() - topMargin - bottomMargin; if (times.size > 1) { tMin = Math.min(tMin, times.time(0)); tMax = Math.max(tMax, times.time(times.size - 1)); } long viewRangeMS; if (viewRange > 0) { viewRangeMS = viewRange * MINUTE; } else { // Display full time range, but no less than a minute viewRangeMS = Math.max(tMax - tMin, 1 * MINUTE); } // Calculate min/max values for (Sequence seq : seqs) { if (seq.size > 0) { for (int i = 0; i < seq.size; i++) { if (seq.size == 1 || times.time(i) >= tMax - viewRangeMS) { long val = seq.value(i); if (val > Long.MIN_VALUE) { vMax = Math.max(vMax, val); vMin = Math.min(vMin, val); } } } } else { vMin = 0L; } if (unit == Unit.BYTES || !seq.isPlotted) { // We'll scale only to the first (main) value set. // TODO: Use a separate property for this. break; } } // Normalize scale vMax = normalizeMax(vMax); if (vMin > 0) { if (vMax / vMin > 4) { vMin = 0; } else { vMin = normalizeMin(vMin); } } g.setColor(fg); // Axes // Draw vertical axis int x = leftMargin - 18; int y = topMargin; FontMetrics fm = g.getFontMetrics(); g.drawLine(x, y, x, y + h); int n = 5; if (("" + vMax).startsWith("2")) { n = 4; } else if (("" + vMax).startsWith("3")) { n = 6; } else if (("" + vMax).startsWith("4")) { n = 4; } else if (("" + vMax).startsWith("6")) { n = 6; } else if (("" + vMax).startsWith("7")) { n = 7; } else if (("" + vMax).startsWith("8")) { n = 8; } else if (("" + vMax).startsWith("9")) { n = 3; } // Ticks ArrayList<Long> tickValues = new ArrayList<Long>(); tickValues.add(vMin); for (int i = 0; i < n; i++) { long v = i * vMax / n; if (v > vMin) { tickValues.add(v); } } tickValues.add(vMax); n = tickValues.size(); String[] tickStrings = new String[n]; for (int i = 0; i < n; i++) { long v = tickValues.get(i); tickStrings[i] = getSizeString(v, vMax); } // Trim trailing decimal zeroes. if (decimals > 0) { boolean trimLast = true; boolean removedDecimalPoint = false; do { for (String str : tickStrings) { if (!(str.endsWith("0") || str.endsWith("."))) { trimLast = false; break; } } if (trimLast) { if (tickStrings[0].endsWith(".")) { removedDecimalPoint = true; } for (int i = 0; i < n; i++) { String str = tickStrings[i]; tickStrings[i] = str.substring(0, str.length() - 1); } } } while (trimLast && !removedDecimalPoint); } // Draw ticks int lastY = Integer.MAX_VALUE; for (int i = 0; i < n; i++) { long v = tickValues.get(i); y = topMargin + h - (int) (h * (v - vMin) / (vMax - vMin)); g.drawLine(x - 2, y, x + 2, y); String s = tickStrings[i]; if (unit == Unit.PERCENT) { s += "%"; } int sx = x - 6 - fm.stringWidth(s); if (y < lastY - 13) { if (checkLeftMargin(sx)) { // Wait for next repaint return; } g.drawString(s, sx, y + 4); } // Draw horizontal grid line g.setColor(Color.lightGray); g.drawLine(r.x + 4, y, r.x + r.width - 4, y); g.setColor(fg); lastY = y; } // Draw horizontal axis x = leftMargin; y = topMargin + h + 15; g.drawLine(x, y, x + w, y); long t1 = tMax; if (t1 <= 0L) { // No data yet, so draw current time t1 = System.currentTimeMillis(); } long tz = timeDF.getTimeZone().getOffset(t1); long tickInterval = calculateTickInterval(w, 40, viewRangeMS); if (tickInterval > 3 * HOUR) { tickInterval = calculateTickInterval(w, 80, viewRangeMS); } long t0 = tickInterval - (t1 - viewRangeMS + tz) % tickInterval; while (t0 < viewRangeMS) { x = leftMargin + (int) (w * t0 / viewRangeMS); g.drawLine(x, y - 2, x, y + 2); long t = t1 - viewRangeMS + t0; String str = formatClockTime(t); g.drawString(str, x, y + 16); // if (tickInterval > (1 * HOUR) && t % (1 * DAY) == 0) { if ((t + tz) % (1 * DAY) == 0) { str = formatDate(t); g.drawString(str, x, y + 27); } // Draw vertical grid line g.setColor(Color.lightGray); g.drawLine(x, topMargin, x, topMargin + h); g.setColor(fg); t0 += tickInterval; } // Plot values int start = 0; int nValues = 0; int nLists = seqs.size(); if (nLists > 0) { nValues = seqs.get(0).size; } if (nValues == 0) { g.setColor(oldColor); return; } else { Sequence seq = seqs.get(0); // Find starting point for (int p = 0; p < seq.size; p++) { if (times.time(p) >= tMax - viewRangeMS) { start = p; break; } } } // Optimization: collapse plot of more than four values per pixel int pointsPerPixel = (nValues - start) / w; if (pointsPerPixel < 4) { pointsPerPixel = 1; } // Draw graphs // Loop backwards over sequences because the first needs to be painted on top for (int i = nLists - 1; i >= 0; i--) { int x0 = leftMargin; int y0 = topMargin + h + 1; Sequence seq = seqs.get(i); if (seq.isPlotted && seq.size > 0) { // Paint twice, with white and with color for (int pass = 0; pass < 2; pass++) { g.setColor((pass == 0) ? Color.white : seq.color); int x1 = -1; long v1 = -1; for (int p = start; p < nValues; p += pointsPerPixel) { // Make sure we get the last value if (pointsPerPixel > 1 && p >= nValues - pointsPerPixel) { p = nValues - 1; } int x2 = (int) (w * (times.time(p) - (t1 - viewRangeMS)) / viewRangeMS); long v2 = seq.value(p); if (v2 >= vMin && v2 <= vMax) { int y2 = (int) (h * (v2 - vMin) / (vMax - vMin)); if (x1 >= 0 && v1 >= vMin && v1 <= vMax) { int y1 = (int) (h * (v1 - vMin) / (vMax - vMin)); if (y1 == y2) { // fillrect is much faster g.fillRect(x0 + x1, y0 - y1 - pass, x2 - x1, 1); } else { Graphics2D g2d = (Graphics2D) g; Stroke oldStroke = null; if (seq.transitionStroke != null) { oldStroke = g2d.getStroke(); g2d.setStroke(seq.transitionStroke); } g.drawLine(x0 + x1, y0 - y1 - pass, x0 + x2, y0 - y2 - pass); if (oldStroke != null) { g2d.setStroke(oldStroke); } } } } x1 = x2; v1 = v2; } } // Current value long v = seq.value(seq.size - 1); if (v >= vMin && v <= vMax) { if (bgIsLight) { g.setColor(seq.color); } else { g.setColor(fg); } x = r.x + r.width + 2; y = topMargin + h - (int) (h * (v - vMin) / (vMax - vMin)); // a small triangle/arrow g.fillPolygon(new int[] {x + 2, x + 6, x + 6}, new int[] {y, y + 3, y - 3}, 3); } g.setColor(fg); } } int[] valueStringSlots = new int[nLists]; for (int i = 0; i < nLists; i++) valueStringSlots[i] = -1; for (int i = 0; i < nLists; i++) { Sequence seq = seqs.get(i); if (seq.isPlotted && seq.size > 0) { // Draw current value // TODO: collapse values if pointsPerPixel >= 4 long v = seq.value(seq.size - 1); if (v >= vMin && v <= vMax) { x = r.x + r.width + 2; y = topMargin + h - (int) (h * (v - vMin) / (vMax - vMin)); int y2 = getValueStringSlot(valueStringSlots, y, 2 * 10, i); g.setFont(smallFont); if (bgIsLight) { g.setColor(seq.color); } else { g.setColor(fg); } String curValue = getFormattedValue(v, true); if (unit == Unit.PERCENT) { curValue += "%"; } int valWidth = fm.stringWidth(curValue); String legend = (displayLegend ? seq.name : ""); int legendWidth = fm.stringWidth(legend); if (checkRightMargin(valWidth) || checkRightMargin(legendWidth)) { // Wait for next repaint return; } g.drawString(legend, x + 17, Math.min(topMargin + h, y2 + 3 - 10)); g.drawString(curValue, x + 17, Math.min(topMargin + h + 10, y2 + 3)); // Maybe draw a short line to value if (y2 > y + 3) { g.drawLine(x + 9, y + 2, x + 14, y2); } else if (y2 < y - 3) { g.drawLine(x + 9, y - 2, x + 14, y2); } } g.setFont(oldFont); g.setColor(fg); } } g.setColor(oldColor); }
/** * Paints the image. * * @param g the rendering surface to use * @param a the allocated region to render into * @see View#paint */ public void paint(Graphics g, Shape a) { Color oldColor = g.getColor(); fBounds = a.getBounds(); int border = getBorder(); int x = fBounds.x + border + getSpace(X_AXIS); int y = fBounds.y + border + getSpace(Y_AXIS); int width = fWidth; int height = fHeight; int sel = getSelectionState(); // Make sure my Component is in the right place: /* if( fComponent == null ) { fComponent = new Component() { }; fComponent.addMouseListener(this); fComponent.addMouseMotionListener(this); fComponent.setCursor(Cursor.getDefaultCursor()); // use arrow cursor fContainer.add(fComponent); } fComponent.setBounds(x,y,width,height); */ // If no pixels yet, draw gray outline and icon: if (!hasPixels(this)) { g.setColor(Color.lightGray); g.drawRect(x, y, width - 1, height - 1); g.setColor(oldColor); loadIcons(); Icon icon = fImage == null ? sMissingImageIcon : sPendingImageIcon; if (icon != null) icon.paintIcon(getContainer(), g, x, y); } // Draw image: if (fImage != null) { g.drawImage(fImage, x, y, width, height, this); // Use the following instead of g.drawImage when // BufferedImageGraphics2D.setXORMode is fixed (4158822). // Use Xor mode when selected/highlighted. // ! Could darken image instead, but it would be more expensive. /* if( sel > 0 ) g.setXORMode(Color.white); g.drawImage(fImage,x, y, width,height,this); if( sel > 0 ) g.setPaintMode(); */ } // If selected exactly, we need a black border & grow-box: Color bc = getBorderColor(); if (sel == 2) { // Make sure there's room for a border: int delta = 2 - border; if (delta > 0) { x += delta; y += delta; width -= delta << 1; height -= delta << 1; border = 2; } bc = null; g.setColor(Color.black); // Draw grow box: g.fillRect(x + width - 5, y + height - 5, 5, 5); } // Draw border: if (border > 0) { if (bc != null) g.setColor(bc); // Draw a thick rectangle: for (int i = 1; i <= border; i++) g.drawRect(x - i, y - i, width - 1 + i + i, height - 1 + i + i); g.setColor(oldColor); } }