public void enemyPosition(ScannedRobotEvent e, double x, double y) { // poll subtargetters for their opinions virtualBulletTick++; lastEnemyScanTime = owner.getTime(); // only log it when we actually fire: the enemy may respond to that if (owner.shouldFireShot(e)) { double bulletPower = e.getDistance() > 500.0 ? 2.0 : 3.0; for (int i = 0; i < numVirtualGuns; i++) { double angle = targetters[i].target(e, bulletPower); VirtualBullet bullet = new VirtualBullet(); bullet.targetter = i; bullet.x = owner.getX(); bullet.y = owner.getY(); bullet.velX = Targetting.bulletSpeed(bulletPower) * Math.sin(angle); bullet.velY = Targetting.bulletSpeed(bulletPower) * Math.cos(angle); bullet.lastUpdateTime = lastEnemyScanTime; virtualBullets.add(bullet); } } for (int i = 0; i < numVirtualGuns; i++) { targetters[i].enemyPosition(e, x, y); } enemyX = x; enemyY = y; }
public void onScannedRobot(ScannedRobotEvent event) { scannedDistance = (int) (event.getDistance() + 0.5); scannedEnergy = Math.max(1, (int) (event.getEnergy() + 0.5)); scannedAngle = (int) (Math.toDegrees( Utils.normalAbsoluteAngle(peer.getBodyHeading() + event.getBearingRadians())) + 0.5); scannedBearing = (int) (event.getBearing() + 0.5); scannedHeading = (int) (event.getHeading() + 0.5); scannedVelocity = (int) (event.getVelocity() + 0.5); JuniorRobot.this.onScannedRobot(); }