private void onMousePressed(MouseEvent event) { this.requestFocus(); Point point = event.getPoint(); BoundableRenderable r = this.rblock.getRenderable(point); if (r != null) { this.mousePressTarget = r; Rectangle bounds = r.getBounds(); int rx = point.x - bounds.x; int ry = point.y - bounds.y; r.onMousePressed(event, rx, ry); RenderablePoint rp = r.getRenderablePoint(rx, ry); if (rp != null) { this.frameContext.resetSelection(rp); } else { this.frameContext.resetSelection(null); } } else { this.frameContext.resetSelection(null); } }