/** * update strx stry = location of TextLayout's bottom-Left corner with respect to PicText's * anchor-point */ protected void syncStringLocation() { PicText te = (PicText) element; PicPoint anchor = te.getCtrlPt(TextEditable.P_ANCHOR, ptBuf); if (image == null) { if (!areDimensionsComputed) { te.setDimensions( textLayout.getBounds().getWidth(), textLayout.getAscent(), textLayout.getDescent()); } strx = te.getLeftX() - anchor.x; stry = te.getBaseLineY() - anchor.y; } else { // image not null strx = te.getLeftX() - anchor.x; stry = te.getBottomY() - anchor.y; } }
/** * Synchronize the textLayout and the shape (=frame box, by calling syncFrame) with the model When * <code>TextLayout</code> is used, this delegates to <code>getRotation()</code> where computing * rotation angle is concerned, and updates the AffineTransform returned by <code> * getTextToModelTransform()</code>. */ protected void syncShape() { PicText te = (PicText) element; // textLayout = new TextLayout(te.getText().length()==0 ? " " : te.getText(), // textFont, // new FontRenderContext(null,false,false)); text2ModelTr.setToIdentity(); // reset PicPoint anchor = te.getCtrlPt(TextEditable.P_ANCHOR, ptBuf); text2ModelTr.rotate(getRotation(), anchor.x, anchor.y); // rotate along P_ANCHOR ! // the reference point of an image is the top-left one, but the refpoint of a text layout is on // the baseline if (image != null) { text2ModelTr.translate(te.getLeftX(), te.getTopY()); if (te.getWidth() != 0 && image.getWidth() != 0 && (te.getDepth() + te.getHeight()) != 0 && image.getHeight() != 0) text2ModelTr.scale( te.getWidth() / image.getWidth(), -(te.getHeight() + te.getDepth()) / image.getHeight()); } else { // Hack ? Just cheating a little bit ? Ou juste ruse ? // we want here to use the dimensions of the textLayout instead of latex dimensions if // areDimensionsComputed // sinon on va aligner le textlayout en fonction des parametres latex, et l'Utilisateur (qui // est bien bete) ne va rien comprendre. double latexH = 0; double latexD = 0; double latexW = 0; if (areDimensionsComputed) { // store latex dimensions, and setDimensions to textLayout ones latexH = te.getHeight(); latexD = te.getDepth(); latexW = te.getWidth(); te.setDimensions( textLayout.getBounds().getWidth(), textLayout.getAscent(), textLayout.getDescent()); } text2ModelTr.translate(te.getLeftX(), te.getBaseLineY()); if (areDimensionsComputed) { // restore latex dimensions te.setDimensions(latexW, latexH, latexD); } // Autre possibilite= comprimer le texte pour qu'il rentre dans la boite (evite le hack // ci-dessus): // text2ModelTr.scale(te.getWidth()/textLayout.getWidth(),-(te.getHeight()+te.getDepth())/textLayout.getHeight()); text2ModelTr.scale(1.0, -1.0); } syncFrame(); }
/** * Give notification from the model that a change occured to the text this view is responsible for * rendering. * * <p> */ public void changedUpdate(DrawingEvent.EventType eventType) { PicText text = (PicText) element; if (textLayout == null) { // new *************************** begin (by ss & bp) textLayout = new TextLayout( text.getText(text.getTextMode()).length() == 0 ? " " : text.getText(text.getTextMode()), // new *************************** end (by ss & bp) DefaultViewFactory.textFont, // static field new FontRenderContext(null, false, false)); } if (eventType == DrawingEvent.EventType.TEXT_CHANGE) { // new *************************** begin (by ss & bp) textLayout = new TextLayout( text.getText(text.getTextMode()).length() == 0 ? " " : text.getText(text.getTextMode()), // new *************************** end (by ss & bp) DefaultViewFactory.textFont, new FontRenderContext(null, false, false)); // first try to create a bitmap image = null; // aka "reset" image => we might temporarily resort to TextLayout until the image is // ready areDimensionsComputed = false; // reset dimensions to the textlayout dimensions text.setDimensions( textLayout.getBounds().getWidth(), textLayout.getAscent(), textLayout.getDescent()); // new *************************** begin (by ss & bp) if (wantToComputeLatexDimensions && text.getText(text.getTextMode()).length() > 0) { // new *************************** end (by ss & bp) // don't produce a bitmap for an empty string (LaTeX might not like it) // [pending] this should be made dependent on a preference's option new Thread(this).start(); } if (image == null) super.changedUpdate(null); // ie resort to TextLayout (update all) } else { text.updateFrame(); super.changedUpdate(eventType); } }