public BufferedImage filter(BufferedImage src, BufferedImage dst) { if (dst == null) dst = createCompatibleDestImage(src, null); int width = src.getWidth(); int height = src.getHeight(); int numScratches = (int) (density * width * height / 100); ArrayList<Line2D> lines = new ArrayList<Line2D>(); { float l = length * width; Random random = new Random(seed); Graphics2D g = dst.createGraphics(); g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g.setColor(new Color(color)); g.setStroke(new BasicStroke(this.width)); for (int i = 0; i < numScratches; i++) { float x = width * random.nextFloat(); float y = height * random.nextFloat(); float a = angle + ImageMath.TWO_PI * (angleVariation * (random.nextFloat() - 0.5f)); float s = (float) Math.sin(a) * l; float c = (float) Math.cos(a) * l; float x1 = x - c; float y1 = y - s; float x2 = x + c; float y2 = y + s; g.drawLine((int) x1, (int) y1, (int) x2, (int) y2); lines.add(new Line2D.Float(x1, y1, x2, y2)); } g.dispose(); } if (false) { // int[] inPixels = getRGB( src, 0, 0, width, height, null ); int[] inPixels = new int[width * height]; int index = 0; for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { float sx = x, sy = y; for (int i = 0; i < numScratches; i++) { Line2D.Float l = (Line2D.Float) lines.get(i); float dot = (l.x2 - l.x1) * (sx - l.x1) + (l.y2 - l.y1) * (sy - l.y1); if (dot > 0) inPixels[index] |= (1 << i); } index++; } } Colormap colormap = new LinearColormap(); index = 0; for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { float f = (float) (inPixels[index] & 0x7fffffff) / 0x7fffffff; inPixels[index] = colormap.getColor(f); index++; } } setRGB(dst, 0, 0, width, height, inPixels); } return dst; }
public void setRandom(Random random) /* Sets all the scalars in 'this' to random values uniformly distributed * over (0.0, 1.0) using the pseudo-random generator 'random'. */ { // setZero(); for (int k = 0; k < size; ++k) f[k] = random.nextFloat(); }
public ScalarImage(int width, int height, Random random) /* Constructs a new ScalarImage = < width, height, zero-buffer > */ { this.width = width; this.height = height; size = width * height; f = new float[size]; offset = new int[height]; for (int j = 0; j < height; ++j) offset[j] = width * j; for (int k = 0; k < size; ++k) f[k] = random.nextFloat(); }
/*======== public void drawPolygons() ========== Inputs: EdgeMatrix pm Color c Returns: Go through the point matrix as if it were a polygon matrix Call drawline in batches of 3s to create triangles. 04/16/12 22:05:02 jdyrlandweaver ====================*/ public void drawPolygons(EdgeMatrix pm, Color c) { Random rndm = new Random(); Color rndmColor; float r, g, b; if (pm.getLastCol() < 3) return; for (int i = 0; i < pm.getLastCol() - 2; i += 3) { if (pm.calculateDot(i) > 0) { r = rndm.nextFloat(); g = rndm.nextFloat(); b = rndm.nextFloat(); rndmColor = new Color(r, g, b); scanLine(pm, i, rndmColor); } } }