예제 #1
0
 /**
  * update strx stry = location of TextLayout's bottom-Left corner with respect to PicText's
  * anchor-point
  */
 protected void syncStringLocation() {
   PicText te = (PicText) element;
   PicPoint anchor = te.getCtrlPt(TextEditable.P_ANCHOR, ptBuf);
   if (image == null) {
     if (!areDimensionsComputed) {
       te.setDimensions(
           textLayout.getBounds().getWidth(), textLayout.getAscent(), textLayout.getDescent());
     }
     strx = te.getLeftX() - anchor.x;
     stry = te.getBaseLineY() - anchor.y;
   } else { // image not null
     strx = te.getLeftX() - anchor.x;
     stry = te.getBottomY() - anchor.y;
   }
 }
예제 #2
0
  /**
   * Synchronize the textLayout and the shape (=frame box, by calling syncFrame) with the model When
   * <code>TextLayout</code> is used, this delegates to <code>getRotation()</code> where computing
   * rotation angle is concerned, and updates the AffineTransform returned by <code>
   * getTextToModelTransform()</code>.
   */
  protected void syncShape() {
    PicText te = (PicText) element;

    //			textLayout = new TextLayout(te.getText().length()==0 ? " " : te.getText(),
    //			    textFont,
    //			    new FontRenderContext(null,false,false));

    text2ModelTr.setToIdentity(); // reset
    PicPoint anchor = te.getCtrlPt(TextEditable.P_ANCHOR, ptBuf);
    text2ModelTr.rotate(getRotation(), anchor.x, anchor.y); // rotate along P_ANCHOR !
    // the reference point of an image is the top-left one, but the refpoint of a text layout is on
    // the baseline
    if (image != null) {
      text2ModelTr.translate(te.getLeftX(), te.getTopY());
      if (te.getWidth() != 0
          && image.getWidth() != 0
          && (te.getDepth() + te.getHeight()) != 0
          && image.getHeight() != 0)
        text2ModelTr.scale(
            te.getWidth() / image.getWidth(),
            -(te.getHeight() + te.getDepth()) / image.getHeight());
    } else {
      // Hack ? Just cheating a little bit ? Ou juste ruse ?
      // we want here to use the dimensions of the textLayout instead of latex dimensions if
      // areDimensionsComputed
      // sinon on va aligner le textlayout en fonction des parametres latex, et l'Utilisateur (qui
      // est bien bete) ne va rien comprendre.
      double latexH = 0;
      double latexD = 0;
      double latexW = 0;
      if (areDimensionsComputed) { // store latex dimensions, and setDimensions to textLayout ones
        latexH = te.getHeight();
        latexD = te.getDepth();
        latexW = te.getWidth();
        te.setDimensions(
            textLayout.getBounds().getWidth(), textLayout.getAscent(), textLayout.getDescent());
      }
      text2ModelTr.translate(te.getLeftX(), te.getBaseLineY());
      if (areDimensionsComputed) { // restore latex dimensions
        te.setDimensions(latexW, latexH, latexD);
      }
      // Autre possibilite= comprimer le texte pour qu'il rentre dans la boite (evite le hack
      // ci-dessus):
      // text2ModelTr.scale(te.getWidth()/textLayout.getWidth(),-(te.getHeight()+te.getDepth())/textLayout.getHeight());
      text2ModelTr.scale(1.0, -1.0);
    }
    syncFrame();
  }