/** * All purpose paint method that should do the right thing for all linear bouncing-box progress * bars. Override this if you are making another kind of progress bar. * * @see #paintDeterminate * @since 1.4 */ protected void paintIndeterminate(Graphics g, JComponent c) { if (!(g instanceof Graphics2D)) { return; } Insets b = progressBar.getInsets(); // area for border int barRectWidth = progressBar.getWidth() - (b.right + b.left); int barRectHeight = progressBar.getHeight() - (b.top + b.bottom); if (barRectWidth <= 0 || barRectHeight <= 0) { return; } Graphics2D g2 = (Graphics2D) g; // Paint the bouncing box. boxRect = getBox(boxRect); if (boxRect != null) { g2.setColor(progressBar.getForeground()); g2.fillRect(boxRect.x, boxRect.y, boxRect.width, boxRect.height); } // Deal with possible text painting if (progressBar.isStringPainted()) { if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) { paintString(g2, b.left, b.top, barRectWidth, barRectHeight, boxRect.x, boxRect.width, b); } else { paintString(g2, b.left, b.top, barRectWidth, barRectHeight, boxRect.y, boxRect.height, b); } } }
/** * Returns the baseline. * * @throws NullPointerException {@inheritDoc} * @throws IllegalArgumentException {@inheritDoc} * @see javax.swing.JComponent#getBaseline(int, int) * @since 1.6 */ public int getBaseline(JComponent c, int width, int height) { super.getBaseline(c, width, height); if (progressBar.isStringPainted() && progressBar.getOrientation() == JProgressBar.HORIZONTAL) { FontMetrics metrics = progressBar.getFontMetrics(progressBar.getFont()); Insets insets = progressBar.getInsets(); int y = insets.top; height = height - insets.top - insets.bottom; return y + (height + metrics.getAscent() - metrics.getLeading() - metrics.getDescent()) / 2; } return -1; }
public Dimension getPreferredSize(JComponent c) { Dimension size; Insets border = progressBar.getInsets(); FontMetrics fontSizer = progressBar.getFontMetrics(progressBar.getFont()); if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) { size = new Dimension(getPreferredInnerHorizontal()); // Ensure that the progress string will fit if (progressBar.isStringPainted()) { // I'm doing this for completeness. String progString = progressBar.getString(); int stringWidth = SwingUtilities2.stringWidth(progressBar, fontSizer, progString); if (stringWidth > size.width) { size.width = stringWidth; } // This uses both Height and Descent to be sure that // there is more than enough room in the progress bar // for everything. // This does have a strange dependency on // getStringPlacememnt() in a funny way. int stringHeight = fontSizer.getHeight() + fontSizer.getDescent(); if (stringHeight > size.height) { size.height = stringHeight; } } } else { size = new Dimension(getPreferredInnerVertical()); // Ensure that the progress string will fit. if (progressBar.isStringPainted()) { String progString = progressBar.getString(); int stringHeight = fontSizer.getHeight() + fontSizer.getDescent(); if (stringHeight > size.width) { size.width = stringHeight; } // This is also for completeness. int stringWidth = SwingUtilities2.stringWidth(progressBar, fontSizer, progString); if (stringWidth > size.height) { size.height = stringWidth; } } } size.width += border.left + border.right; size.height += border.top + border.bottom; return size; }
/** * All purpose paint method that should do the right thing for almost all linear, determinate * progress bars. By setting a few values in the defaults table, things should work just fine to * paint your progress bar. Naturally, override this if you are making a circular or semi-circular * progress bar. * * @see #paintIndeterminate * @since 1.4 */ protected void paintDeterminate(Graphics g, JComponent c) { if (!(g instanceof Graphics2D)) { return; } Insets b = progressBar.getInsets(); // area for border int barRectWidth = progressBar.getWidth() - (b.right + b.left); int barRectHeight = progressBar.getHeight() - (b.top + b.bottom); if (barRectWidth <= 0 || barRectHeight <= 0) { return; } int cellLength = getCellLength(); int cellSpacing = getCellSpacing(); // amount of progress to draw int amountFull = getAmountFull(b, barRectWidth, barRectHeight); Graphics2D g2 = (Graphics2D) g; g2.setColor(progressBar.getForeground()); if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) { // draw the cells if (cellSpacing == 0 && amountFull > 0) { // draw one big Rect because there is no space between cells g2.setStroke( new BasicStroke((float) barRectHeight, BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL)); } else { // draw each individual cell g2.setStroke( new BasicStroke( (float) barRectHeight, BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL, 0.f, new float[] {cellLength, cellSpacing}, 0.f)); } if (BasicGraphicsUtils.isLeftToRight(c)) { g2.drawLine( b.left, (barRectHeight / 2) + b.top, amountFull + b.left, (barRectHeight / 2) + b.top); } else { g2.drawLine( (barRectWidth + b.left), (barRectHeight / 2) + b.top, barRectWidth + b.left - amountFull, (barRectHeight / 2) + b.top); } } else { // VERTICAL // draw the cells if (cellSpacing == 0 && amountFull > 0) { // draw one big Rect because there is no space between cells g2.setStroke( new BasicStroke((float) barRectWidth, BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL)); } else { // draw each individual cell g2.setStroke( new BasicStroke( (float) barRectWidth, BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL, 0f, new float[] {cellLength, cellSpacing}, 0f)); } g2.drawLine( barRectWidth / 2 + b.left, b.top + barRectHeight, barRectWidth / 2 + b.left, b.top + barRectHeight - amountFull); } // Deal with possible text painting if (progressBar.isStringPainted()) { paintString(g, b.left, b.top, barRectWidth, barRectHeight, amountFull, b); } }