예제 #1
0
  /** OptionPaneDemo Constructor */
  public OptionPaneDemo(SwingSet2 swingset) {
    // Set the title for this demo, and an icon used to represent this
    // demo inside the SwingSet2 app.
    super(swingset, "OptionPaneDemo", "toolbar/JOptionPane.gif");

    JPanel demo = getDemoPanel();

    demo.setLayout(new BoxLayout(demo, BoxLayout.X_AXIS));

    JPanel bp =
        new JPanel() {
          public Dimension getMaximumSize() {
            return new Dimension(getPreferredSize().width, super.getMaximumSize().height);
          }
        };
    bp.setLayout(new BoxLayout(bp, BoxLayout.Y_AXIS));

    bp.add(Box.createRigidArea(VGAP30));
    bp.add(Box.createRigidArea(VGAP30));

    bp.add(createInputDialogButton());
    bp.add(Box.createRigidArea(VGAP15));
    bp.add(createWarningDialogButton());
    bp.add(Box.createRigidArea(VGAP15));
    bp.add(createMessageDialogButton());
    bp.add(Box.createRigidArea(VGAP15));
    bp.add(createComponentDialogButton());
    bp.add(Box.createRigidArea(VGAP15));
    bp.add(createConfirmDialogButton());
    bp.add(Box.createVerticalGlue());

    demo.add(Box.createHorizontalGlue());
    demo.add(bp);
    demo.add(Box.createHorizontalGlue());
  }
예제 #2
0
  public void createFileChooserDemo() {
    theImage = new JLabel("");
    jpgIcon = createImageIcon("filechooser/jpgIcon.jpg", "jpg image");
    gifIcon = createImageIcon("filechooser/gifIcon.gif", "gif image");

    JPanel demoPanel = getDemoPanel();
    demoPanel.setLayout(new BoxLayout(demoPanel, BoxLayout.Y_AXIS));

    JPanel innerPanel = new JPanel();
    innerPanel.setLayout(new BoxLayout(innerPanel, BoxLayout.X_AXIS));

    demoPanel.add(Box.createRigidArea(VGAP20));
    demoPanel.add(innerPanel);
    demoPanel.add(Box.createRigidArea(VGAP20));

    innerPanel.add(Box.createRigidArea(HGAP20));

    // Create a panel to hold buttons
    JPanel buttonPanel =
        new JPanel() {
          public Dimension getMaximumSize() {
            return new Dimension(getPreferredSize().width, super.getMaximumSize().height);
          }
        };
    buttonPanel.setLayout(new BoxLayout(buttonPanel, BoxLayout.Y_AXIS));

    buttonPanel.add(Box.createRigidArea(VGAP15));
    buttonPanel.add(createPlainFileChooserButton());
    buttonPanel.add(Box.createRigidArea(VGAP15));
    buttonPanel.add(createPreviewFileChooserButton());
    buttonPanel.add(Box.createRigidArea(VGAP15));
    buttonPanel.add(createCustomFileChooserButton());
    buttonPanel.add(Box.createVerticalGlue());

    // Create a panel to hold the image
    JPanel imagePanel = new JPanel();
    imagePanel.setLayout(new BorderLayout());
    imagePanel.setBorder(new BevelBorder(BevelBorder.LOWERED));
    JScrollPane scroller = new JScrollPane(theImage);
    scroller.getVerticalScrollBar().setUnitIncrement(10);
    scroller.getHorizontalScrollBar().setUnitIncrement(10);
    imagePanel.add(scroller, BorderLayout.CENTER);

    // add buttons and image panels to inner panel
    innerPanel.add(buttonPanel);
    innerPanel.add(Box.createRigidArea(HGAP30));
    innerPanel.add(imagePanel);
    innerPanel.add(Box.createRigidArea(HGAP20));
  }
예제 #3
0
  public void checkPupCollision() {
    // pretty much the same thing as before, however it alsoe does the powerup effects
    for (Powerup p : pupList) {
      if (p.getOnScreen()) { // can be removed later on
        if (p.checkCollision(player1)) {
          pupRemove.add(p);
          player1.setPower(p.getType());
          player1.setVelo(50);
        }
      } else {
        pupRemove.add(p);
      }
    }
    if (player1.getPower().equals("Lucky")) { // changes everything to stars
      for (Coin c : coinList) {
        starList.add(new Star(c.getX(), c.getY(), 2));
        cRemove.add(c);
      }
      for (Box b : boxList) {
        starList.add(new Star(b.getX(), b.getY(), 2));
        bRemove.add(b);
      }
      for (Enemy e : enemyList) {
        starList.add(new Star(e.getX(), e.getY(), 2));
        eRemove.add(e);
      }
    } else if (player1.getPower().equals("Magnet")) { // moves the coins towards the player
      for (Coin c : coinList) {
        c.moveTowards(player1);
      }
    } else { // else do nothing

    }
    for (Powerup p : pupRemove) {
      poofList.add(new Poof(p.getX(), p.getY(), 2));
      pupList.remove(p);
    }
    pupRemove = new ArrayList<Powerup>();
  }
예제 #4
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 public void checkBoxCollision() { // pretty much the same thing as all the other collisions
   for (Box b : boxList) {
     if (b.getOnScreen()) { // checks if its on the screen
       if (b.checkCollision(b.getImage(), player1)) {
         player1.setVelo(50);
         player1.setDown(false);
         b.setPcount(
             b.getPcount() - 1); // sets the type to one less so then you can  bounce on it twice
         if (b.getPcount() == 0) {
           bRemove.add(b); // removes the box
         }
         if (musicOn) {
           bounce.play();
         }
       }
     } else {
       bRemove.add(b);
     }
   }
   for (Box b : bRemove) {
     boxList.remove(b);
   }
   bRemove = new ArrayList<Box>();
 }
예제 #5
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 public void scrollBoxes() {
   for (Box i : boxList) {
     i.setY(i.getY() + (int) (player1.getVelocity() * 0.3));
   }
 }
예제 #6
0
 public void drawBox(Graphics g) {
   for (Box i : boxList) {
     g.drawImage(i.getImage(), i.getX(), i.getY(), i.getWidth(), i.getHeight(), null);
   }
 }