private void renderMarker(Marker marker, double scale) { int markerX = worldXToScreenX(marker.getX()); int markerY = worldZToScreenY(marker.getZ()); if (!marker.isVisibleAhead() && !biomeData.hasTileAt(marker.getChunkX(), marker.getChunkZ())) { return; } boolean mouseIsOverMarker = isMouseInRadius(markerX, markerY, (int) Math.ceil(MARKER_RADIUS * scale)); if (state.is(PLACING_MARKER)) { GL11.glColor4f(1, 1, 1, 0.5f); } else if (state.is(DELETING_MARKER)) { if (marker.isGlobal()) { GL11.glColor4f(1, 1, 1, 0.5f); } else { if (mouseIsOverMarker) { GL11.glColor4f(0.5f, 0.5f, 0.5f, 1); toDelete = marker; } else { GL11.glColor4f(1, 1, 1, 1); if (toDelete == marker) { toDelete = null; } } } } else { GL11.glColor4f(1, 1, 1, 1); } AtlasRenderHelper.drawFullTexture( MarkerTextureMap.instance().getTexture(marker.getType()), markerX - (double) MARKER_SIZE / 2 * scale, markerY - (double) MARKER_SIZE / 2 * scale, (int) Math.round(MARKER_SIZE * scale), (int) Math.round(MARKER_SIZE * scale)); if (isMouseOver && mouseIsOverMarker && marker.getLabel().length() > 0) { drawTooltip(Arrays.asList(marker.getLocalizedLabel()), mc.fontRenderer); } }
@Override public void drawScreen(int mouseX, int mouseY, float par3) { if (DEBUG_RENDERING) { renderTimes[renderTimesIndex++] = System.currentTimeMillis(); if (renderTimesIndex == renderTimes.length) { renderTimesIndex = 0; double elapsed = 0; for (int i = 0; i < renderTimes.length - 1; i++) { elapsed += renderTimes[i + 1] - renderTimes[i]; } System.out.printf("GuiAtlas avg. render time: %.3f\n", elapsed / renderTimes.length); } } GL11.glColor4f(1, 1, 1, 1); GL11.glAlphaFunc(GL11.GL_GREATER, 0); // So light detail on tiles is visible AtlasRenderHelper.drawFullTexture(Textures.BOOK, getGuiX(), getGuiY(), WIDTH, HEIGHT); if (stack == null || biomeData == null) return; if (state.is(DELETING_MARKER)) { GL11.glColor4f(1, 1, 1, 0.5f); } GL11.glEnable(GL11.GL_SCISSOR_TEST); GL11.glScissor( (getGuiX() + CONTENT_X) * screenScale, mc.displayHeight - (getGuiY() + CONTENT_Y + MAP_HEIGHT) * screenScale, MAP_WIDTH * screenScale, MAP_HEIGHT * screenScale); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); // Find chunk coordinates of the top left corner of the map. // The 'roundToBase' is required so that when the map scales below the // threshold the tiles don't change when map position changes slightly. // The +-2 at the end provide margin so that tiles at the edges of // the page have their stitched texture correct. int mapStartX = MathUtil.roundToBase( (int) Math.floor( -((double) MAP_WIDTH / 2d + mapOffsetX + 2 * tileHalfSize) / mapScale / 16d), tile2ChunkScale); int mapStartZ = MathUtil.roundToBase( (int) Math.floor( -((double) MAP_HEIGHT / 2d + mapOffsetY + 2 * tileHalfSize) / mapScale / 16d), tile2ChunkScale); int mapEndX = MathUtil.roundToBase( (int) Math.ceil( ((double) MAP_WIDTH / 2d - mapOffsetX + 2 * tileHalfSize) / mapScale / 16d), tile2ChunkScale); int mapEndZ = MathUtil.roundToBase( (int) Math.ceil( ((double) MAP_HEIGHT / 2d - mapOffsetY + 2 * tileHalfSize) / mapScale / 16d), tile2ChunkScale); int mapStartScreenX = getGuiX() + WIDTH / 2 + (int) ((mapStartX << 4) * mapScale) + mapOffsetX; int mapStartScreenY = getGuiY() + HEIGHT / 2 + (int) ((mapStartZ << 4) * mapScale) + mapOffsetY; TileRenderIterator iter = new TileRenderIterator(biomeData); iter.setScope( new Rect().setOrigin(mapStartX, mapStartZ).set(mapStartX, mapStartZ, mapEndX, mapEndZ)); iter.setStep(tile2ChunkScale); while (iter.hasNext()) { SubTileQuartet subtiles = iter.next(); for (SubTile subtile : subtiles) { if (subtile == null || subtile.tile == null) continue; AtlasRenderHelper.drawAutotileCorner( BiomeTextureMap.instance().getTexture(subtile.tile), mapStartScreenX + subtile.x * tileHalfSize, mapStartScreenY + subtile.y * tileHalfSize, subtile.getTextureU(), subtile.getTextureV(), tileHalfSize); } } if (!state.is(HIDING_MARKERS)) { int markersStartX = MathUtil.roundToBase(mapStartX, MarkersData.CHUNK_STEP) / MarkersData.CHUNK_STEP - 1; int markersStartZ = MathUtil.roundToBase(mapStartZ, MarkersData.CHUNK_STEP) / MarkersData.CHUNK_STEP - 1; int markersEndX = MathUtil.roundToBase(mapEndX, MarkersData.CHUNK_STEP) / MarkersData.CHUNK_STEP + 1; int markersEndZ = MathUtil.roundToBase(mapEndZ, MarkersData.CHUNK_STEP) / MarkersData.CHUNK_STEP + 1; double iconScale = getIconScale(); // Draw global markers: for (int x = markersStartX; x <= markersEndX; x++) { for (int z = markersStartZ; z <= markersEndZ; z++) { List<Marker> markers = globalMarkersData.getMarkersAtChunk(x, z); if (markers == null) continue; for (Marker marker : markers) { renderMarker(marker, iconScale); } } } // Draw local markers: if (localMarkersData != null) { for (int x = markersStartX; x <= markersEndX; x++) { for (int z = markersStartZ; z <= markersEndZ; z++) { List<Marker> markers = localMarkersData.getMarkersAtChunk(x, z); if (markers == null) continue; for (Marker marker : markers) { renderMarker(marker, iconScale); } } } } } GL11.glDisable(GL11.GL_SCISSOR_TEST); // Overlay the frame so that edges of the map are smooth: GL11.glColor4f(1, 1, 1, 1); AtlasRenderHelper.drawFullTexture(Textures.BOOK_FRAME, getGuiX(), getGuiY(), WIDTH, HEIGHT); double iconScale = getIconScale(); // Draw player icon: if (!state.is(HIDING_MARKERS)) { // How much the player has moved from the top left corner of the map, in pixels: int playerOffsetX = (int) (player.posX * mapScale) + mapOffsetX; int playerOffsetZ = (int) (player.posZ * mapScale) + mapOffsetY; if (playerOffsetX < -MAP_WIDTH / 2) playerOffsetX = -MAP_WIDTH / 2; if (playerOffsetX > MAP_WIDTH / 2) playerOffsetX = MAP_WIDTH / 2; if (playerOffsetZ < -MAP_HEIGHT / 2) playerOffsetZ = -MAP_HEIGHT / 2; if (playerOffsetZ > MAP_HEIGHT / 2 - 2) playerOffsetZ = MAP_HEIGHT / 2 - 2; // Draw the icon: GL11.glColor4f(1, 1, 1, state.is(PLACING_MARKER) ? 0.5f : 1); GL11.glPushMatrix(); GL11.glTranslated( getGuiX() + WIDTH / 2 + playerOffsetX, getGuiY() + HEIGHT / 2 + playerOffsetZ, 0); float playerRotation = (float) Math.round(player.rotationYaw / 360f * PLAYER_ROTATION_STEPS) / PLAYER_ROTATION_STEPS * 360f; GL11.glRotatef(180 + playerRotation, 0, 0, 1); GL11.glTranslated(-PLAYER_ICON_WIDTH / 2 * iconScale, -PLAYER_ICON_HEIGHT / 2 * iconScale, 0); AtlasRenderHelper.drawFullTexture( Textures.PLAYER, 0, 0, (int) Math.round(PLAYER_ICON_WIDTH * iconScale), (int) Math.round(PLAYER_ICON_HEIGHT * iconScale)); GL11.glPopMatrix(); GL11.glColor4f(1, 1, 1, 1); } // Draw buttons: super.drawScreen(mouseX, mouseY, par3); // Draw the semi-transparent marker attached to the cursor when placing a new marker: GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); if (state.is(PLACING_MARKER)) { GL11.glColor4f(1, 1, 1, 0.5f); AtlasRenderHelper.drawFullTexture( MarkerTextureMap.instance().getTexture(markerFinalizer.selectedType), mouseX - MARKER_SIZE / 2 * iconScale, mouseY - MARKER_SIZE / 2 * iconScale, (int) Math.round(MARKER_SIZE * iconScale), (int) Math.round(MARKER_SIZE * iconScale)); GL11.glColor4f(1, 1, 1, 1); } // Draw progress overlay: if (state.is(EXPORTING_IMAGE)) { drawDefaultBackground(); progressBar.draw((width - 100) / 2, height / 2 - 34); } }