@Override public Pointer<Float> allocate(int... n) { long size = 1; for (int val : n) { size *= val; } // Allocate complex numbers return FFTW3Library32.fftwf_alloc_real(size * 2); }
@Override public Pointer<Float> deallocate(Pointer<Float> memory) { FFTW3Library32.fftwf_free(memory); return memory; }