예제 #1
0
  protected void assembleVertexControlPoints(DrawContext dc) {
    Terrain terrain = dc.getTerrain();
    ExtrudedPolygon polygon = this.getPolygon();

    Position refPos = polygon.getReferencePosition();
    Vec4 refPoint = terrain.getSurfacePoint(refPos.getLatitude(), refPos.getLongitude(), 0);

    int altitudeMode = polygon.getAltitudeMode();
    double height = polygon.getHeight();

    Vec4 vaa = null;
    double vaaLength = 0; // used to compute independent length of each cap vertex
    double vaLength = 0;

    int i = 0;
    for (LatLon location : polygon.getOuterBoundary()) {
      Vec4 vert;

      // Compute the top/cap point.
      if (altitudeMode == WorldWind.CONSTANT || !(location instanceof Position)) {
        if (vaa == null) {
          // Compute the vector lengths of the top and bottom points at the reference position.
          vaa = refPoint.multiply3(height / refPoint.getLength3());
          vaaLength = vaa.getLength3();
          vaLength = refPoint.getLength3();
        }

        // Compute the bottom point, which is on the terrain.
        vert = terrain.getSurfacePoint(location.getLatitude(), location.getLongitude(), 0);

        double delta = vaLength - vert.dot3(refPoint) / vaLength;
        vert = vert.add3(vaa.multiply3(1d + delta / vaaLength));
      } else if (altitudeMode == WorldWind.RELATIVE_TO_GROUND) {
        vert =
            terrain.getSurfacePoint(
                location.getLatitude(),
                location.getLongitude(),
                ((Position) location).getAltitude());
      } else // WorldWind.ABSOLUTE
      {
        vert =
            terrain
                .getGlobe()
                .computePointFromPosition(
                    location.getLatitude(),
                    location.getLongitude(),
                    ((Position) location).getAltitude() * terrain.getVerticalExaggeration());
      }

      Position vertexPosition = this.wwd.getModel().getGlobe().computePositionFromPoint(vert);

      this.controlPoints.add(
          new ControlPointMarker(
              MOVE_VERTEX_ACTION, vertexPosition, vert, this.vertexControlAttributes, i));
      i++;
    }
  }
예제 #2
0
  protected void movePolygon(Point previousMousePoint, Point mousePoint) {
    // Intersect a ray through each mouse point, with a geoid passing through the reference
    // elevation.
    // If either ray fails to intersect the geoid, then ignore this event. Use the difference
    // between the two
    // intersected positions to move the control point's location.

    View view = this.wwd.getView();
    Globe globe = this.wwd.getModel().getGlobe();

    Position refPos = this.polygon.getReferencePosition();
    if (refPos == null) return;

    Line ray = view.computeRayFromScreenPoint(mousePoint.getX(), mousePoint.getY());
    Line previousRay =
        view.computeRayFromScreenPoint(previousMousePoint.getX(), previousMousePoint.getY());

    Vec4 vec = AirspaceEditorUtil.intersectGlobeAt(this.wwd, refPos.getElevation(), ray);
    Vec4 previousVec =
        AirspaceEditorUtil.intersectGlobeAt(this.wwd, refPos.getElevation(), previousRay);

    if (vec == null || previousVec == null) {
      return;
    }

    Position pos = globe.computePositionFromPoint(vec);
    Position previousPos = globe.computePositionFromPoint(previousVec);
    LatLon change = pos.subtract(previousPos);

    this.polygon.move(new Position(change.getLatitude(), change.getLongitude(), 0.0));
  }