protected void drawIcon(DrawContext dc) { if (this.getIconFilePath() == null) return; GL gl = dc.getGL(); OGLStackHandler ogsh = new OGLStackHandler(); try { // Initialize texture if necessary Texture iconTexture = dc.getTextureCache().getTexture(this.getIconFilePath()); if (iconTexture == null) { this.initializeTexture(dc); iconTexture = dc.getTextureCache().getTexture(this.getIconFilePath()); if (iconTexture == null) { String msg = Logging.getMessage("generic.ImageReadFailed"); Logging.logger().finer(msg); return; } } gl.glDisable(GL.GL_DEPTH_TEST); double width = this.getScaledIconWidth(); double height = this.getScaledIconHeight(); // Load a parallel projection with xy dimensions (viewportWidth, viewportHeight) // into the GL projection matrix. java.awt.Rectangle viewport = dc.getView().getViewport(); ogsh.pushProjectionIdentity(gl); double maxwh = width > height ? width : height; gl.glOrtho(0d, viewport.width, 0d, viewport.height, -0.6 * maxwh, 0.6 * maxwh); // Translate and scale ogsh.pushModelviewIdentity(gl); double scale = this.computeScale(viewport); Vec4 locationSW = this.computeLocation(viewport, scale); gl.glTranslated(locationSW.x(), locationSW.y(), locationSW.z()); // Scale to 0..1 space gl.glScaled(scale, scale, 1); gl.glScaled(width, height, 1d); if (!dc.isPickingMode()) { gl.glEnable(GL.GL_BLEND); gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA); // Draw background color behind the map gl.glColor4ub( (byte) this.backColor.getRed(), (byte) this.backColor.getGreen(), (byte) this.backColor.getBlue(), (byte) (this.backColor.getAlpha() * this.getOpacity())); dc.drawUnitQuad(); // Draw world map icon gl.glColor4d(1d, 1d, 1d, this.getOpacity()); gl.glEnable(GL.GL_TEXTURE_2D); iconTexture.bind(); TextureCoords texCoords = iconTexture.getImageTexCoords(); dc.drawUnitQuad(texCoords); gl.glBindTexture(GL.GL_TEXTURE_2D, 0); gl.glDisable(GL.GL_TEXTURE_2D); // Draw crosshair for current location gl.glLoadIdentity(); gl.glTranslated(locationSW.x(), locationSW.y(), locationSW.z()); // Scale to width x height space gl.glScaled(scale, scale, 1); // Set color float[] colorRGB = this.color.getRGBColorComponents(null); gl.glColor4d(colorRGB[0], colorRGB[1], colorRGB[2], this.getOpacity()); // Draw crosshair Position groundPos = this.computeGroundPosition(dc, dc.getView()); if (groundPos != null) { int x = (int) (width * (groundPos.getLongitude().degrees + 180) / 360); int y = (int) (height * (groundPos.getLatitude().degrees + 90) / 180); int w = 10; // cross branch length // Draw gl.glBegin(GL.GL_LINE_STRIP); gl.glVertex3d(x - w, y, 0); gl.glVertex3d(x + w + 1, y, 0); gl.glEnd(); gl.glBegin(GL.GL_LINE_STRIP); gl.glVertex3d(x, y - w, 0); gl.glVertex3d(x, y + w + 1, 0); gl.glEnd(); } // Draw view footprint in map icon space if (this.showFootprint) { this.footPrintPositions = this.computeViewFootPrint(dc, 32); if (this.footPrintPositions != null) { gl.glBegin(GL.GL_LINE_STRIP); LatLon p1 = this.footPrintPositions.get(0); for (LatLon p2 : this.footPrintPositions) { int x = (int) (width * (p2.getLongitude().degrees + 180) / 360); int y = (int) (height * (p2.getLatitude().degrees + 90) / 180); // Draw if (LatLon.locationsCrossDateline(p1, p2)) { int y1 = (int) (height * (p1.getLatitude().degrees + 90) / 180); gl.glVertex3d(x < width / 2 ? width : 0, (y1 + y) / 2, 0); gl.glEnd(); gl.glBegin(GL.GL_LINE_STRIP); gl.glVertex3d(x < width / 2 ? 0 : width, (y1 + y) / 2, 0); } gl.glVertex3d(x, y, 0); p1 = p2; } gl.glEnd(); } } // Draw 1px border around and inside the map gl.glBegin(GL.GL_LINE_STRIP); gl.glVertex3d(0, 0, 0); gl.glVertex3d(width, 0, 0); gl.glVertex3d(width, height - 1, 0); gl.glVertex3d(0, height - 1, 0); gl.glVertex3d(0, 0, 0); gl.glEnd(); } else { // Picking this.pickSupport.clearPickList(); this.pickSupport.beginPicking(dc); // Where in the world are we picking ? Position pickPosition = computePickPosition( dc, locationSW, new Dimension((int) (width * scale), (int) (height * scale))); Color color = dc.getUniquePickColor(); int colorCode = color.getRGB(); this.pickSupport.addPickableObject(colorCode, this, pickPosition, false); gl.glColor3ub((byte) color.getRed(), (byte) color.getGreen(), (byte) color.getBlue()); dc.drawUnitQuad(); this.pickSupport.endPicking(dc); this.pickSupport.resolvePick(dc, dc.getPickPoint(), this); } } finally { dc.restoreDefaultDepthTesting(); dc.restoreDefaultCurrentColor(); if (dc.isPickingMode()) dc.restoreDefaultBlending(); ogsh.pop(gl); } }
@Override public void render(final DrawContext dc) { // _lastDC = dc; runFrameWorkers(); final GTexture texture = getTexture(); if ((texture == null) || !texture.hasGLTexture()) { return; } final GL gl = dc.getGL(); gl.glPushAttrib( GL.GL_DEPTH_BUFFER_BIT | GL.GL_COLOR_BUFFER_BIT | GL.GL_ENABLE_BIT | GL.GL_TEXTURE_BIT | GL.GL_TRANSFORM_BIT | GL.GL_VIEWPORT_BIT | GL.GL_CURRENT_BIT); gl.glEnable(GL.GL_BLEND); gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA); gl.glDisable(GL.GL_DEPTH_TEST); // Load a parallel projection with xy dimensions (viewportWidth, viewportHeight) // into the GL projection matrix. final Rectangle viewport = dc.getView().getViewport(); gl.glMatrixMode(GL.GL_PROJECTION); gl.glPushMatrix(); gl.glLoadIdentity(); final double maxwh = Math.max(_textureWidth, _textureHeight); gl.glOrtho(0d, viewport.width, 0d, viewport.height, -0.6 * maxwh, 0.6 * maxwh); gl.glMatrixMode(GL.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadIdentity(); // Translate and scale final float scale = computeScale(viewport); final Vec4 locationSW = computeLocation(viewport, scale); gl.glTranslated(locationSW.x(), locationSW.y(), locationSW.z()); // Scale to 0..1 space gl.glScalef(scale, scale, 1f); gl.glScaled(_textureWidth, _textureHeight, 1d); _lastScreenBounds = calculateScreenBounds(viewport, locationSW, scale); texture.enable(); texture.bind(); gl.glTexEnvf(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_MODULATE); gl.glColor4f(1, 1, 1, calculateOpacity()); dc.drawUnitQuad(texture.getImageTexCoords()); texture.disable(); gl.glMatrixMode(GL.GL_PROJECTION); gl.glPopMatrix(); gl.glMatrixMode(GL.GL_MODELVIEW); gl.glPopMatrix(); gl.glPopAttrib(); }
// Rendering public void draw(DrawContext dc) { GL gl = dc.getGL(); boolean attribsPushed = false; boolean modelviewPushed = false; boolean projectionPushed = false; try { gl.glPushAttrib( GL.GL_DEPTH_BUFFER_BIT | GL.GL_COLOR_BUFFER_BIT | GL.GL_ENABLE_BIT | GL.GL_TEXTURE_BIT | GL.GL_TRANSFORM_BIT | GL.GL_VIEWPORT_BIT | GL.GL_CURRENT_BIT); attribsPushed = true; gl.glDisable(GL.GL_TEXTURE_2D); // no textures gl.glEnable(GL.GL_BLEND); gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA); gl.glDisable(GL.GL_DEPTH_TEST); double width = this.size.width; double height = this.size.height; // Load a parallel projection with xy dimensions (viewportWidth, viewportHeight) // into the GL projection matrix. java.awt.Rectangle viewport = dc.getView().getViewport(); gl.glMatrixMode(javax.media.opengl.GL.GL_PROJECTION); gl.glPushMatrix(); projectionPushed = true; gl.glLoadIdentity(); double maxwh = width > height ? width : height; gl.glOrtho(0d, viewport.width, 0d, viewport.height, -0.6 * maxwh, 0.6 * maxwh); gl.glMatrixMode(GL.GL_MODELVIEW); gl.glPushMatrix(); modelviewPushed = true; gl.glLoadIdentity(); // Scale to a width x height space // located at the proper position on screen double scale = this.computeScale(viewport); Vec4 locationSW = this.computeLocation(viewport, scale); gl.glTranslated(locationSW.x(), locationSW.y(), locationSW.z()); gl.glScaled(scale, scale, 1); // Compute scale size in real world Position referencePosition = dc.getViewportCenterPosition(); if (referencePosition != null) { Vec4 groundTarget = dc.getGlobe().computePointFromPosition(referencePosition); Double distance = dc.getView().getEyePoint().distanceTo3(groundTarget); this.pixelSize = dc.getView().computePixelSizeAtDistance(distance); Double scaleSize = this.pixelSize * width * scale; // meter String unitLabel = "m"; if (this.unit.equals(UNIT_METRIC)) { if (scaleSize > 10000) { scaleSize /= 1000; unitLabel = "Km"; } } else if (this.unit.equals(UNIT_IMPERIAL)) { scaleSize *= 3.280839895; // feet unitLabel = "ft"; if (scaleSize > 5280) { scaleSize /= 5280; unitLabel = "mile(s)"; } } // Rounded division size int pot = (int) Math.floor(Math.log10(scaleSize)); if (!Double.isNaN(pot)) { int digit = Integer.parseInt(String.format("%.0f", scaleSize).substring(0, 1)); double divSize = digit * Math.pow(10, pot); if (digit >= 5) divSize = 5 * Math.pow(10, pot); else if (digit >= 2) divSize = 2 * Math.pow(10, pot); double divWidth = width * divSize / scaleSize; // Draw scale if (!dc.isPickingMode()) { // Set color using current layer opacity Color backColor = this.getBackgroundColor(this.color); float[] colorRGB = backColor.getRGBColorComponents(null); gl.glColor4d( colorRGB[0], colorRGB[1], colorRGB[2], (double) backColor.getAlpha() / 255d * this.getOpacity()); gl.glTranslated((width - divWidth) / 2, 0d, 0d); this.drawScale(dc, divWidth, height); colorRGB = this.color.getRGBColorComponents(null); gl.glColor4d(colorRGB[0], colorRGB[1], colorRGB[2], this.getOpacity()); gl.glTranslated(-1d / scale, 1d / scale, 0d); this.drawScale(dc, divWidth, height); // Draw label String label = String.format("%.0f ", divSize) + unitLabel; gl.glLoadIdentity(); gl.glDisable(GL.GL_CULL_FACE); drawLabel( dc, label, locationSW.add3( new Vec4(divWidth * scale / 2 + (width - divWidth) / 2, height * scale, 0))); } else { // Picking this.pickSupport.clearPickList(); this.pickSupport.beginPicking(dc); // Draw unique color across the map Color color = dc.getUniquePickColor(); int colorCode = color.getRGB(); // Add our object(s) to the pickable list this.pickSupport.addPickableObject(colorCode, this, referencePosition, false); gl.glColor3ub((byte) color.getRed(), (byte) color.getGreen(), (byte) color.getBlue()); gl.glTranslated((width - divWidth) / 2, 0d, 0d); this.drawRectangle(dc, divWidth, height); // Done picking this.pickSupport.endPicking(dc); this.pickSupport.resolvePick(dc, dc.getPickPoint(), this); } } } } finally { if (projectionPushed) { gl.glMatrixMode(GL.GL_PROJECTION); gl.glPopMatrix(); } if (modelviewPushed) { gl.glMatrixMode(GL.GL_MODELVIEW); gl.glPopMatrix(); } if (attribsPushed) gl.glPopAttrib(); } }