예제 #1
0
  protected void drawIcon(DrawContext dc) {
    if (this.getIconFilePath() == null) return;

    GL gl = dc.getGL();
    OGLStackHandler ogsh = new OGLStackHandler();

    try {
      // Initialize texture if necessary
      Texture iconTexture = dc.getTextureCache().getTexture(this.getIconFilePath());
      if (iconTexture == null) {
        this.initializeTexture(dc);
        iconTexture = dc.getTextureCache().getTexture(this.getIconFilePath());
        if (iconTexture == null) {
          String msg = Logging.getMessage("generic.ImageReadFailed");
          Logging.logger().finer(msg);
          return;
        }
      }
      gl.glDisable(GL.GL_DEPTH_TEST);

      double width = this.getScaledIconWidth();
      double height = this.getScaledIconHeight();

      // Load a parallel projection with xy dimensions (viewportWidth, viewportHeight)
      // into the GL projection matrix.
      java.awt.Rectangle viewport = dc.getView().getViewport();
      ogsh.pushProjectionIdentity(gl);
      double maxwh = width > height ? width : height;
      gl.glOrtho(0d, viewport.width, 0d, viewport.height, -0.6 * maxwh, 0.6 * maxwh);

      // Translate and scale
      ogsh.pushModelviewIdentity(gl);
      double scale = this.computeScale(viewport);
      Vec4 locationSW = this.computeLocation(viewport, scale);
      gl.glTranslated(locationSW.x(), locationSW.y(), locationSW.z());
      // Scale to 0..1 space
      gl.glScaled(scale, scale, 1);
      gl.glScaled(width, height, 1d);

      if (!dc.isPickingMode()) {
        gl.glEnable(GL.GL_BLEND);
        gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);

        // Draw background color behind the map
        gl.glColor4ub(
            (byte) this.backColor.getRed(),
            (byte) this.backColor.getGreen(),
            (byte) this.backColor.getBlue(),
            (byte) (this.backColor.getAlpha() * this.getOpacity()));
        dc.drawUnitQuad();

        // Draw world map icon
        gl.glColor4d(1d, 1d, 1d, this.getOpacity());
        gl.glEnable(GL.GL_TEXTURE_2D);
        iconTexture.bind();

        TextureCoords texCoords = iconTexture.getImageTexCoords();
        dc.drawUnitQuad(texCoords);
        gl.glBindTexture(GL.GL_TEXTURE_2D, 0);
        gl.glDisable(GL.GL_TEXTURE_2D);

        // Draw crosshair for current location
        gl.glLoadIdentity();
        gl.glTranslated(locationSW.x(), locationSW.y(), locationSW.z());
        // Scale to width x height space
        gl.glScaled(scale, scale, 1);
        // Set color
        float[] colorRGB = this.color.getRGBColorComponents(null);
        gl.glColor4d(colorRGB[0], colorRGB[1], colorRGB[2], this.getOpacity());

        // Draw crosshair
        Position groundPos = this.computeGroundPosition(dc, dc.getView());
        if (groundPos != null) {
          int x = (int) (width * (groundPos.getLongitude().degrees + 180) / 360);
          int y = (int) (height * (groundPos.getLatitude().degrees + 90) / 180);
          int w = 10; // cross branch length
          // Draw
          gl.glBegin(GL.GL_LINE_STRIP);
          gl.glVertex3d(x - w, y, 0);
          gl.glVertex3d(x + w + 1, y, 0);
          gl.glEnd();
          gl.glBegin(GL.GL_LINE_STRIP);
          gl.glVertex3d(x, y - w, 0);
          gl.glVertex3d(x, y + w + 1, 0);
          gl.glEnd();
        }

        // Draw view footprint in map icon space
        if (this.showFootprint) {
          this.footPrintPositions = this.computeViewFootPrint(dc, 32);
          if (this.footPrintPositions != null) {
            gl.glBegin(GL.GL_LINE_STRIP);
            LatLon p1 = this.footPrintPositions.get(0);
            for (LatLon p2 : this.footPrintPositions) {
              int x = (int) (width * (p2.getLongitude().degrees + 180) / 360);
              int y = (int) (height * (p2.getLatitude().degrees + 90) / 180);
              // Draw
              if (LatLon.locationsCrossDateline(p1, p2)) {
                int y1 = (int) (height * (p1.getLatitude().degrees + 90) / 180);
                gl.glVertex3d(x < width / 2 ? width : 0, (y1 + y) / 2, 0);
                gl.glEnd();
                gl.glBegin(GL.GL_LINE_STRIP);
                gl.glVertex3d(x < width / 2 ? 0 : width, (y1 + y) / 2, 0);
              }
              gl.glVertex3d(x, y, 0);
              p1 = p2;
            }
            gl.glEnd();
          }
        }
        // Draw 1px border around and inside the map
        gl.glBegin(GL.GL_LINE_STRIP);
        gl.glVertex3d(0, 0, 0);
        gl.glVertex3d(width, 0, 0);
        gl.glVertex3d(width, height - 1, 0);
        gl.glVertex3d(0, height - 1, 0);
        gl.glVertex3d(0, 0, 0);
        gl.glEnd();
      } else {
        // Picking
        this.pickSupport.clearPickList();
        this.pickSupport.beginPicking(dc);
        // Where in the world are we picking ?
        Position pickPosition =
            computePickPosition(
                dc, locationSW, new Dimension((int) (width * scale), (int) (height * scale)));
        Color color = dc.getUniquePickColor();
        int colorCode = color.getRGB();
        this.pickSupport.addPickableObject(colorCode, this, pickPosition, false);
        gl.glColor3ub((byte) color.getRed(), (byte) color.getGreen(), (byte) color.getBlue());
        dc.drawUnitQuad();
        this.pickSupport.endPicking(dc);
        this.pickSupport.resolvePick(dc, dc.getPickPoint(), this);
      }
    } finally {
      dc.restoreDefaultDepthTesting();
      dc.restoreDefaultCurrentColor();
      if (dc.isPickingMode()) dc.restoreDefaultBlending();
      ogsh.pop(gl);
    }
  }
예제 #2
0
  @Override
  public void render(final DrawContext dc) {
    //      _lastDC = dc;

    runFrameWorkers();

    final GTexture texture = getTexture();
    if ((texture == null) || !texture.hasGLTexture()) {
      return;
    }

    final GL gl = dc.getGL();

    gl.glPushAttrib(
        GL.GL_DEPTH_BUFFER_BIT
            | GL.GL_COLOR_BUFFER_BIT
            | GL.GL_ENABLE_BIT
            | GL.GL_TEXTURE_BIT
            | GL.GL_TRANSFORM_BIT
            | GL.GL_VIEWPORT_BIT
            | GL.GL_CURRENT_BIT);

    gl.glEnable(GL.GL_BLEND);
    gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
    gl.glDisable(GL.GL_DEPTH_TEST);

    // Load a parallel projection with xy dimensions (viewportWidth, viewportHeight)
    // into the GL projection matrix.
    final Rectangle viewport = dc.getView().getViewport();
    gl.glMatrixMode(GL.GL_PROJECTION);
    gl.glPushMatrix();
    gl.glLoadIdentity();
    final double maxwh = Math.max(_textureWidth, _textureHeight);
    gl.glOrtho(0d, viewport.width, 0d, viewport.height, -0.6 * maxwh, 0.6 * maxwh);

    gl.glMatrixMode(GL.GL_MODELVIEW);
    gl.glPushMatrix();
    gl.glLoadIdentity();

    // Translate and scale
    final float scale = computeScale(viewport);
    final Vec4 locationSW = computeLocation(viewport, scale);
    gl.glTranslated(locationSW.x(), locationSW.y(), locationSW.z());
    // Scale to 0..1 space
    gl.glScalef(scale, scale, 1f);
    gl.glScaled(_textureWidth, _textureHeight, 1d);

    _lastScreenBounds = calculateScreenBounds(viewport, locationSW, scale);

    texture.enable();
    texture.bind();
    gl.glTexEnvf(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_MODULATE);

    gl.glColor4f(1, 1, 1, calculateOpacity());
    dc.drawUnitQuad(texture.getImageTexCoords());

    texture.disable();

    gl.glMatrixMode(GL.GL_PROJECTION);
    gl.glPopMatrix();

    gl.glMatrixMode(GL.GL_MODELVIEW);
    gl.glPopMatrix();

    gl.glPopAttrib();
  }
예제 #3
0
  // Rendering
  public void draw(DrawContext dc) {
    GL gl = dc.getGL();

    boolean attribsPushed = false;
    boolean modelviewPushed = false;
    boolean projectionPushed = false;

    try {
      gl.glPushAttrib(
          GL.GL_DEPTH_BUFFER_BIT
              | GL.GL_COLOR_BUFFER_BIT
              | GL.GL_ENABLE_BIT
              | GL.GL_TEXTURE_BIT
              | GL.GL_TRANSFORM_BIT
              | GL.GL_VIEWPORT_BIT
              | GL.GL_CURRENT_BIT);
      attribsPushed = true;

      gl.glDisable(GL.GL_TEXTURE_2D); // no textures

      gl.glEnable(GL.GL_BLEND);
      gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
      gl.glDisable(GL.GL_DEPTH_TEST);

      double width = this.size.width;
      double height = this.size.height;

      // Load a parallel projection with xy dimensions (viewportWidth, viewportHeight)
      // into the GL projection matrix.
      java.awt.Rectangle viewport = dc.getView().getViewport();
      gl.glMatrixMode(javax.media.opengl.GL.GL_PROJECTION);
      gl.glPushMatrix();
      projectionPushed = true;
      gl.glLoadIdentity();
      double maxwh = width > height ? width : height;
      gl.glOrtho(0d, viewport.width, 0d, viewport.height, -0.6 * maxwh, 0.6 * maxwh);

      gl.glMatrixMode(GL.GL_MODELVIEW);
      gl.glPushMatrix();
      modelviewPushed = true;
      gl.glLoadIdentity();

      // Scale to a width x height space
      // located at the proper position on screen
      double scale = this.computeScale(viewport);
      Vec4 locationSW = this.computeLocation(viewport, scale);
      gl.glTranslated(locationSW.x(), locationSW.y(), locationSW.z());
      gl.glScaled(scale, scale, 1);

      // Compute scale size in real world
      Position referencePosition = dc.getViewportCenterPosition();
      if (referencePosition != null) {
        Vec4 groundTarget = dc.getGlobe().computePointFromPosition(referencePosition);
        Double distance = dc.getView().getEyePoint().distanceTo3(groundTarget);
        this.pixelSize = dc.getView().computePixelSizeAtDistance(distance);
        Double scaleSize = this.pixelSize * width * scale; // meter
        String unitLabel = "m";
        if (this.unit.equals(UNIT_METRIC)) {
          if (scaleSize > 10000) {
            scaleSize /= 1000;
            unitLabel = "Km";
          }
        } else if (this.unit.equals(UNIT_IMPERIAL)) {
          scaleSize *= 3.280839895; // feet
          unitLabel = "ft";
          if (scaleSize > 5280) {
            scaleSize /= 5280;
            unitLabel = "mile(s)";
          }
        }

        // Rounded division size
        int pot = (int) Math.floor(Math.log10(scaleSize));
        if (!Double.isNaN(pot)) {
          int digit = Integer.parseInt(String.format("%.0f", scaleSize).substring(0, 1));
          double divSize = digit * Math.pow(10, pot);
          if (digit >= 5) divSize = 5 * Math.pow(10, pot);
          else if (digit >= 2) divSize = 2 * Math.pow(10, pot);
          double divWidth = width * divSize / scaleSize;

          // Draw scale
          if (!dc.isPickingMode()) {
            // Set color using current layer opacity
            Color backColor = this.getBackgroundColor(this.color);
            float[] colorRGB = backColor.getRGBColorComponents(null);
            gl.glColor4d(
                colorRGB[0],
                colorRGB[1],
                colorRGB[2],
                (double) backColor.getAlpha() / 255d * this.getOpacity());
            gl.glTranslated((width - divWidth) / 2, 0d, 0d);
            this.drawScale(dc, divWidth, height);

            colorRGB = this.color.getRGBColorComponents(null);
            gl.glColor4d(colorRGB[0], colorRGB[1], colorRGB[2], this.getOpacity());
            gl.glTranslated(-1d / scale, 1d / scale, 0d);
            this.drawScale(dc, divWidth, height);

            // Draw label
            String label = String.format("%.0f ", divSize) + unitLabel;
            gl.glLoadIdentity();
            gl.glDisable(GL.GL_CULL_FACE);
            drawLabel(
                dc,
                label,
                locationSW.add3(
                    new Vec4(divWidth * scale / 2 + (width - divWidth) / 2, height * scale, 0)));
          } else {
            // Picking
            this.pickSupport.clearPickList();
            this.pickSupport.beginPicking(dc);
            // Draw unique color across the map
            Color color = dc.getUniquePickColor();
            int colorCode = color.getRGB();
            // Add our object(s) to the pickable list
            this.pickSupport.addPickableObject(colorCode, this, referencePosition, false);
            gl.glColor3ub((byte) color.getRed(), (byte) color.getGreen(), (byte) color.getBlue());
            gl.glTranslated((width - divWidth) / 2, 0d, 0d);
            this.drawRectangle(dc, divWidth, height);
            // Done picking
            this.pickSupport.endPicking(dc);
            this.pickSupport.resolvePick(dc, dc.getPickPoint(), this);
          }
        }
      }
    } finally {
      if (projectionPushed) {
        gl.glMatrixMode(GL.GL_PROJECTION);
        gl.glPopMatrix();
      }
      if (modelviewPushed) {
        gl.glMatrixMode(GL.GL_MODELVIEW);
        gl.glPopMatrix();
      }
      if (attribsPushed) gl.glPopAttrib();
    }
  }