public AppFrame() { super(true, true, false); try { // Create the Quad from a Sector Globe globe = this.getWwd().getModel().getGlobe(); double radius = globe.getRadiusAt(sector.getCentroid()); double quadWidth = sector.getDeltaLonRadians() * radius; double quadHeight = sector.getDeltaLatRadians() * radius; final SurfaceQuad quad = new SurfaceQuad(sector.getCentroid(), quadWidth, quadHeight, Angle.ZERO); // Create the layer to hold it final RenderableLayer layer = new RenderableLayer(); layer.setName("Rotating Sector"); layer.addRenderable(quad); // Add the layer to the model and update the ApplicationTemplate's layer manager insertBeforeCompass(this.getWwd(), layer); this.getLayerPanel().update(this.getWwd()); // Rotate the quad continuously Timer timer = new Timer( 50, new ActionListener() { public void actionPerformed(ActionEvent actionEvent) { // Increment the current heading if the layer is visible if (layer.isEnabled()) { quad.setHeading( Angle.fromDegrees((quad.getHeading().getDegrees() + 1) % 360)); getWwd().redraw(); } } }); timer.start(); } catch (Exception e) { e.printStackTrace(); } }
private boolean needToSplit(DrawContext dc, Sector sector) { Vec4[] corners = sector.computeCornerPoints(dc.getGlobe(), dc.getVerticalExaggeration()); Vec4 centerPoint = sector.computeCenterPoint(dc.getGlobe(), dc.getVerticalExaggeration()); View view = dc.getView(); double d1 = view.getEyePoint().distanceTo3(corners[0]); double d2 = view.getEyePoint().distanceTo3(corners[1]); double d3 = view.getEyePoint().distanceTo3(corners[2]); double d4 = view.getEyePoint().distanceTo3(corners[3]); double d5 = view.getEyePoint().distanceTo3(centerPoint); double minDistance = d1; if (d2 < minDistance) minDistance = d2; if (d3 < minDistance) minDistance = d3; if (d4 < minDistance) minDistance = d4; if (d5 < minDistance) minDistance = d5; double cellSize = (Math.PI * sector.getDeltaLatRadians() * dc.getGlobe().getRadius()) / 20; // TODO return !(Math.log10(cellSize) <= (Math.log10(minDistance) - this.splitScale)); }
protected Angle computeSectorRadius(Sector sector) { double dLat = sector.getDeltaLatRadians(); double dLon = sector.getDeltaLonRadians(); return Angle.fromRadians(Math.sqrt(dLat * dLat + dLon * dLon) / 2); }