protected void setEyePosition( AnimationController animControl, View view, Position position, ViewInputAttributes.ActionAttributes attrib) { MoveToPositionAnimator posAnimator = (MoveToPositionAnimator) animControl.get(VIEW_ANIM_POSITION); double smoothing = attrib.getSmoothingValue(); if (!(attrib.isEnableSmoothing() && this.isEnableSmoothing())) smoothing = 0.0; if (smoothing != 0.0) { double elevation = ((FlyViewLimits) view.getViewPropertyLimits()) .limitEyeElevation(position, view.getGlobe()); if (elevation != position.getElevation()) { position = new Position(position, elevation); } if (posAnimator == null) { posAnimator = new MoveToPositionAnimator( view.getEyePosition(), position, smoothing, OrbitViewPropertyAccessor.createEyePositionAccessor(view)); animControl.put(VIEW_ANIM_POSITION, posAnimator); } else { posAnimator.setEnd(position); posAnimator.start(); } } view.firePropertyChange(AVKey.VIEW, null, view); }
protected void onResetHeadingPitchRoll(ViewInputAttributes.ActionAttributes actionAttribs) { View view = this.getView(); if (view == null) // include this test to ensure any derived implementation performs it { return; } double smoothing = 0.95; this.gotoAnimControl.put( VIEW_ANIM_HEADING, new RotateToAngleAnimator( view.getHeading(), Angle.ZERO, smoothing, ViewPropertyAccessor.createHeadingAccessor(view))); this.gotoAnimControl.put( VIEW_ANIM_PITCH, new RotateToAngleAnimator( view.getPitch(), Angle.POS90, smoothing, ViewPropertyAccessor.createPitchAccessor(view))); this.gotoAnimControl.put( VIEW_ANIM_ROLL, new RotateToAngleAnimator( view.getPitch(), Angle.ZERO, smoothing, ViewPropertyAccessor.createRollAccessor(view))); view.firePropertyChange(AVKey.VIEW, null, view); }
public void apply() { super.apply(); View view = this.getView(); if (view == null) { return; } if (this.gotoAnimControl.stepAnimators()) { view.firePropertyChange(AVKey.VIEW, null, view); } if (this.uiAnimControl.stepAnimators()) { view.firePropertyChange(AVKey.VIEW, null, view); } }
/** * Called when the roll changes due to user input. * * @param rollChange Change in roll. * @param actionAttribs Action that caused the change. */ protected void onRoll(Angle rollChange, ViewInputAttributes.ActionAttributes actionAttribs) { View view = this.getView(); if (view == null) // include this test to ensure any derived implementation performs it { return; } if (view instanceof BasicFlyView) { BasicFlyView flyView = (BasicFlyView) view; this.setRoll(flyView, this.uiAnimControl, flyView.getRoll().add(rollChange), actionAttribs); view.firePropertyChange(AVKey.VIEW, null, view); } }
protected void onVerticalTranslate( double translateChange, double totalTranslateChange, ViewInputAttributes.DeviceAttributes deviceAttributes, ViewInputAttributes.ActionAttributes actionAttribs) { this.stopGoToAnimators(); double elevChange = -(totalTranslateChange * getScaleValueElevation(deviceAttributes, actionAttribs)); View view = this.getView(); Position position = view.getEyePosition(); Position newPos = new Position(position, position.getElevation() + (elevChange)); this.setEyePosition(uiAnimControl, view, newPos, actionAttribs); view.firePropertyChange(AVKey.VIEW, null, view); }
protected void onResetPitch(ViewInputAttributes.ActionAttributes actionAttribs) { View view = this.getView(); if (view == null) // include this test to ensure any derived implementation performs it { return; } double smoothing = actionAttribs.getSmoothingValue(); if (!(actionAttribs.isEnableSmoothing() && this.isEnableSmoothing())) smoothing = 0.0; this.gotoAnimControl.put( VIEW_ANIM_PITCH, new RotateToAngleAnimator( view.getPitch(), Angle.POS90, smoothing, ViewPropertyAccessor.createPitchAccessor(view))); view.firePropertyChange(AVKey.VIEW, null, view); }
protected void onHorizontalTranslateRel( Angle forwardChange, Angle sideChange, ViewInputAttributes.ActionAttributes actionAttribs) { View view = this.getView(); if (view == null) // include this test to ensure any derived implementation performs it { return; } if (forwardChange.equals(Angle.ZERO) && sideChange.equals(Angle.ZERO)) { return; } if (view instanceof BasicFlyView) { Vec4 forward = view.getForwardVector(); Vec4 up = view.getUpVector(); Vec4 side = forward.transformBy3(Matrix.fromAxisAngle(Angle.fromDegrees(90), up)); forward = forward.multiply3(forwardChange.getDegrees()); side = side.multiply3(sideChange.getDegrees()); Vec4 eyePoint = view.getEyePoint(); eyePoint = eyePoint.add3(forward.add3(side)); Position newPosition = view.getGlobe().computePositionFromPoint(eyePoint); this.setEyePosition(this.uiAnimControl, view, newPosition, actionAttribs); view.firePropertyChange(AVKey.VIEW, null, view); } }
/** * Set the roll in a view. * * @param view View to modify. * @param animControl Animator controller for the view. * @param roll new roll value. * @param attrib action that caused the roll to change. */ protected void setRoll( View view, AnimationController animControl, Angle roll, ViewInputAttributes.ActionAttributes attrib) { double smoothing = attrib.getSmoothingValue(); if (!(attrib.isEnableSmoothing() && this.isEnableSmoothing())) smoothing = 0.0; AngleAnimator angleAnimator = new RotateToAngleAnimator( view.getRoll(), roll, smoothing, ViewPropertyAccessor.createRollAccessor(view)); animControl.put(VIEW_ANIM_ROLL, angleAnimator); }