@Override public boolean onDie(Player player, Creature lastAttacker) { Summon summon = player.getSummon(); if (summon != null) { summon.getController().release(UnsummonType.UNSPECIFIED); } PacketSendUtility.broadcastPacket( player, new SM_EMOTION( player, EmotionType.DIE, 0, lastAttacker == null ? 0 : lastAttacker.getObjectId()), true); PacketSendUtility.sendPacket(player, new SM_DIE(false, false, 0, 8)); return true; }