/** Called when the observers detect change, to see if the game is in a startable state */ @Override public boolean canGameStart() { if (m_gameSelectorModel.getGameData() == null) { return false; } final boolean diceServerValid = m_diceServerEditor.isBeanValid(); final boolean summaryValid = m_forumPosterEditor.isBeanValid(); final boolean webSiteValid = m_webPosterEditor.isBeanValid(); final boolean emailValid = m_emailSenderEditor.isBeanValid(); final boolean pbemReady = diceServerValid && summaryValid && emailValid && webSiteValid && m_gameSelectorModel.getGameData() != null; if (!pbemReady) { return false; } // make sure at least 1 player is enabled for (final PBEMLocalPlayerComboBoxSelector player : m_playerTypes) { if (player.isPlayerEnabled()) { return true; } } return false; }
/** Called when the user hits play */ @Override public ILauncher getLauncher() { // update local cache and write to disk before game starts final IForumPoster poster = (IForumPoster) m_forumPosterEditor.getBean(); if (poster != null) { LocalBeanCache.INSTANCE.storeSerializable(poster.getClass().getCanonicalName(), poster); } final IEmailSender sender = (IEmailSender) m_emailSenderEditor.getBean(); if (sender != null) { LocalBeanCache.INSTANCE.storeSerializable(sender.getClass().getCanonicalName(), sender); } final IWebPoster web = (IWebPoster) m_webPosterEditor.getBean(); if (web != null) { LocalBeanCache.INSTANCE.storeSerializable(web.getClass().getCanonicalName(), web); } final IRemoteDiceServer server = (IRemoteDiceServer) m_diceServerEditor.getBean(); LocalBeanCache.INSTANCE.storeSerializable(server.getDisplayName(), server); LocalBeanCache.INSTANCE.writeToDisk(); // create local launcher final String gameUUID = (String) m_gameSelectorModel.getGameData().getProperties().get(GameData.GAME_UUID); final PBEMDiceRoller randomSource = new PBEMDiceRoller((IRemoteDiceServer) m_diceServerEditor.getBean(), gameUUID); final Map<String, String> playerTypes = new HashMap<>(); final Map<String, Boolean> playersEnabled = new HashMap<>(); for (final PBEMLocalPlayerComboBoxSelector player : m_playerTypes) { playerTypes.put(player.getPlayerName(), player.getPlayerType()); playersEnabled.put(player.getPlayerName(), player.isPlayerEnabled()); } // we don't need the playerToNode list, the // disable-able players, or the alliances // list, for a local game final PlayerListing pl = new PlayerListing( null, playersEnabled, playerTypes, m_gameSelectorModel.getGameData().getGameVersion(), m_gameSelectorModel.getGameName(), m_gameSelectorModel.getGameRound(), null, null); return new LocalLauncher(m_gameSelectorModel, randomSource, pl); }
/** * Creates a new instance * * @param model the GameSelectionModel, though which changes are obtained when new games are * chosen, or save games loaded */ public PBEMSetupPanel(final GameSelectorModel model) { m_gameSelectorModel = model; m_diceServerEditor = new SelectAndViewEditor("Dice Server", ""); m_forumPosterEditor = new SelectAndViewEditor("Post to Forum", "forumPosters.html"); m_emailSenderEditor = new SelectAndViewEditor("Provider", "emailSenders.html"); m_webPosterEditor = new SelectAndViewEditor("Send to Website", "websiteSenders.html"); createComponents(); layoutComponents(); setupListeners(); if (m_gameSelectorModel.getGameData() != null) { loadAll(); } setWidgetActivation(); }
@Override public void postStartGame() { // // store the dice server final GameData data = m_gameSelectorModel.getGameData(); data.getProperties().set(DICE_ROLLER, m_diceServerEditor.getBean()); // store the Turn Summary Poster final IForumPoster poster = (IForumPoster) m_forumPosterEditor.getBean(); if (poster != null) { IForumPoster summaryPoster = poster; // clone the poster, the remove sensitive info, and put the clone into the game data // this was the sensitive info is not stored in the save game, but the user cache still has // the password summaryPoster = summaryPoster.doClone(); summaryPoster.clearSensitiveInfo(); data.getProperties().set(PBEMMessagePoster.FORUM_POSTER_PROP_NAME, summaryPoster); } // store the email poster IEmailSender sender = (IEmailSender) m_emailSenderEditor.getBean(); if (sender != null) { // create a clone, delete the sensitive information in the clone, and use it in the game // the locally cached version still has the password so the user doesn't have to enter it // every time sender = sender.doClone(); sender.clearSensitiveInfo(); data.getProperties().set(PBEMMessagePoster.EMAIL_SENDER_PROP_NAME, sender); } // store the web site poster IWebPoster webPoster = (IWebPoster) m_webPosterEditor.getBean(); if (webPoster != null) { webPoster = webPoster.doClone(); webPoster.clearSensitiveInfo(); data.getProperties().set(PBEMMessagePoster.WEB_POSTER_PROP_NAME, webPoster); } // store whether we are a pbem game or not, whether we are capable of posting a game save if (poster != null || sender != null || webPoster != null) { data.getProperties().set(PBEMMessagePoster.PBEM_GAME_PROP_NAME, true); } }
@Override public boolean canGameStart() { if (m_gameSelectorModel.getGameData() == null || m_model == null) { return false; } final Map<String, String> players = m_model.getPlayersToNodeListing(); if (players == null || players.isEmpty()) { return false; } for (final String player : players.keySet()) { if (players.get(player) == null) { return false; } } // make sure at least 1 player is enabled final Map<String, Boolean> someoneEnabled = m_model.getPlayersEnabledListing(); for (final Boolean bool : someoneEnabled.values()) { if (bool) { return true; } } return false; }
private void layoutPlayerPanel(final SetupPanel parent) { final GameData data = m_gameSelectorModel.getGameData(); m_localPlayerPanel.removeAll(); m_playerTypes.clear(); m_localPlayerPanel.setLayout(new GridBagLayout()); if (data == null) { m_localPlayerPanel.add(new JLabel("No game selected!")); return; } final Collection<String> disableable = data.getPlayerList().getPlayersThatMayBeDisabled(); final HashMap<String, Boolean> playersEnablementListing = data.getPlayerList().getPlayersEnabledListing(); final Map<String, String> reloadSelections = PlayerID.currentPlayers(data); final String[] playerTypes = data.getGameLoader().getServerPlayerTypes(); final String[] playerNames = data.getPlayerList().getNames(); // if the xml was created correctly, this list will be in turn order. we want to keep it that // way. int gridx = 0; int gridy = 0; if (!disableable.isEmpty() || playersEnablementListing.containsValue(Boolean.FALSE)) { final JLabel enableLabel = new JLabel("Use"); enableLabel.setForeground(Color.black); m_localPlayerPanel.add( enableLabel, new GridBagConstraints( gridx++, gridy, 1, 1, 0, 0, GridBagConstraints.WEST, GridBagConstraints.NONE, new Insets(0, 5, 5, 0), 0, 0)); } final JLabel nameLabel = new JLabel("Name"); nameLabel.setForeground(Color.black); m_localPlayerPanel.add( nameLabel, new GridBagConstraints( gridx++, gridy, 1, 1, 0, 0, GridBagConstraints.WEST, GridBagConstraints.NONE, new Insets(0, 5, 5, 0), 0, 0)); final JLabel typeLabel = new JLabel("Type"); typeLabel.setForeground(Color.black); m_localPlayerPanel.add( typeLabel, new GridBagConstraints( gridx++, gridy, 1, 1, 0, 0, GridBagConstraints.WEST, GridBagConstraints.NONE, new Insets(0, 5, 5, 0), 0, 0)); final JLabel allianceLabel = new JLabel("Alliance"); allianceLabel.setForeground(Color.black); m_localPlayerPanel.add( allianceLabel, new GridBagConstraints( gridx++, gridy, 1, 1, 0, 0, GridBagConstraints.WEST, GridBagConstraints.NONE, new Insets(0, 7, 5, 5), 0, 0)); for (final String playerName : playerNames) { final PBEMLocalPlayerComboBoxSelector selector = new PBEMLocalPlayerComboBoxSelector( playerName, reloadSelections, disableable, playersEnablementListing, data.getAllianceTracker() .getAlliancesPlayerIsIn(data.getPlayerList().getPlayerID(playerName)), playerTypes, parent); m_playerTypes.add(selector); selector.layout(++gridy, m_localPlayerPanel); } m_localPlayerPanel.validate(); m_localPlayerPanel.invalidate(); }
private void loadAll() { loadDiceServer(m_gameSelectorModel.getGameData()); loadForumPosters(m_gameSelectorModel.getGameData()); loadEmailSender(m_gameSelectorModel.getGameData()); loadWebPosters(m_gameSelectorModel.getGameData()); }
@Override public void postStartGame() { final GameData data = m_gameSelectorModel.getGameData(); data.getProperties().set(PBEMMessagePoster.PBEM_GAME_PROP_NAME, false); }