private static void getNeutralOutOfWarWithAllies( final PoliticalActionAttachment paa, final PlayerID player, final IDelegateBridge aBridge) { final GameData data = aBridge.getData(); if (!games.strategy.triplea.Properties.getAlliancesCanChainTogether(data)) { return; } final Collection<PlayerID> players = data.getPlayerList().getPlayers(); final Collection<PlayerID> p1AlliedWith = Match.getMatches(players, Matches.isAlliedAndAlliancesCanChainTogether(player, data)); final CompositeChange change = new CompositeChange(); for (final String relationshipChangeString : paa.getRelationshipChange()) { final String[] relationshipChange = relationshipChangeString.split(":"); final PlayerID p1 = data.getPlayerList().getPlayerID(relationshipChange[0]); final PlayerID p2 = data.getPlayerList().getPlayerID(relationshipChange[1]); if (!(p1.equals(player) || p2.equals(player))) { continue; } final PlayerID pOther = (p1.equals(player) ? p2 : p1); final RelationshipType currentType = data.getRelationshipTracker().getRelationshipType(p1, p2); final RelationshipType newType = data.getRelationshipTypeList().getRelationshipType(relationshipChange[2]); if (Matches.RelationshipTypeIsAtWar.match(currentType) && Matches.RelationshipTypeIsAtWar.invert().match(newType)) { final Collection<PlayerID> pOtherAlliedWith = Match.getMatches(players, Matches.isAlliedAndAlliancesCanChainTogether(pOther, data)); if (!pOtherAlliedWith.contains(pOther)) { pOtherAlliedWith.add(pOther); } if (!p1AlliedWith.contains(player)) { p1AlliedWith.add(player); } for (final PlayerID p3 : p1AlliedWith) { for (final PlayerID p4 : pOtherAlliedWith) { final RelationshipType currentOther = data.getRelationshipTracker().getRelationshipType(p3, p4); if (!currentOther.equals(newType) && Matches.RelationshipTypeIsAtWar.match(currentOther)) { change.add(ChangeFactory.relationshipChange(p3, p4, currentOther, newType)); aBridge .getHistoryWriter() .addChildToEvent( p3.getName() + " and " + p4.getName() + " sign a " + newType.getName() + " treaty"); MoveDelegate.getBattleTracker(data) .addRelationshipChangesThisTurn(p3, p4, currentOther, newType); } } } } } if (!change.isEmpty()) { aBridge.addChange(change); } }
public static void givesBackOriginalTerritories(final IDelegateBridge aBridge) { final GameData data = aBridge.getData(); final CompositeChange change = new CompositeChange(); final Collection<PlayerID> players = data.getPlayerList().getPlayers(); for (final PlayerID p1 : players) { for (final PlayerID p2 : players) { if (!data.getRelationshipTracker().givesBackOriginalTerritories(p1, p2)) { continue; } for (final Territory t : data.getMap().getTerritoriesOwnedBy(p1)) { final PlayerID original = OriginalOwnerTracker.getOriginalOwner(t); if (original == null) { continue; } if (original.equals(p2)) { change.add(ChangeFactory.changeOwner(t, original)); } } } } if (!change.isEmpty()) { aBridge.getHistoryWriter().startEvent("Giving back territories to original owners"); aBridge.addChange(change); } }
/** * Changes all relationships * * @param paa the political action to change the relationships for */ private void changeRelationships(final PoliticalActionAttachment paa) { getMyselfOutOfAlliance(paa, m_player, m_bridge); getNeutralOutOfWarWithAllies(paa, m_player, m_bridge); final CompositeChange change = new CompositeChange(); for (final String relationshipChange : paa.getRelationshipChange()) { final String[] s = relationshipChange.split(":"); final PlayerID player1 = getData().getPlayerList().getPlayerID(s[0]); final PlayerID player2 = getData().getPlayerList().getPlayerID(s[1]); final RelationshipType oldRelation = getData().getRelationshipTracker().getRelationshipType(player1, player2); final RelationshipType newRelation = getData().getRelationshipTypeList().getRelationshipType(s[2]); if (oldRelation.equals(newRelation)) { continue; } change.add(ChangeFactory.relationshipChange(player1, player2, oldRelation, newRelation)); m_bridge .getHistoryWriter() .addChildToEvent( m_bridge.getPlayerID().getName() + " succeeds on action: " + MyFormatter.attachmentNameToText(paa.getName()) + ": Changing Relationship for " + player1.getName() + " and " + player2.getName() + " from " + oldRelation.getName() + " to " + newRelation.getName()); MoveDelegate.getBattleTracker(getData()) .addRelationshipChangesThisTurn(player1, player2, oldRelation, newRelation); /* * creation of new battles is handled at the beginning of the battle delegate, in * "setupUnitsInSameTerritoryBattles", not here. * if (Matches.RelationshipTypeIsAtWar.match(newRelation)) * TriggerAttachment.triggerMustFightBattle(player1, player2, m_bridge); */ } if (!change.isEmpty()) { m_bridge.addChange(change); } chainAlliancesTogether(m_bridge); }