public void createWallLine(int y) { PositionButton button; Pane wallRec; for (int x = 0; x < 8; x++) { wallRec = new Pane(); wallRec.setPrefSize(30, 10); wallRec.setId("wallRec"); horizontalWalls[x][y] = wallRec; gameGrid.setConstraints(horizontalWalls[x][y], column, row); gameGrid.getChildren().add(horizontalWalls[x][y]); column++; button = new WallPositionButton(new Position(x, y)); button.setPrefSize(10, 10); button.setId("wallPosBtn"); wallPositionButtons[x][y] = button; gameGrid.setConstraints(wallPositionButtons[x][y], column, row); gameGrid.getChildren().addAll(wallPositionButtons[x][y]); column++; } wallRec = new Pane(); wallRec.setPrefSize(30, 10); wallRec.setId("wallRec"); horizontalWalls[8][y] = wallRec; gameGrid.setConstraints(horizontalWalls[8][y], column, row); gameGrid.getChildren().add(horizontalWalls[8][y]); column = 0; row++; }
public void createMoveLine(int y) { PositionButton button; Pane wallRec; button = new PlayerPositionButton(new Position(0, y)); button.setPrefSize(60, 60); button.setId("board"); playerPositionButtons[0][y] = button; gameGrid.setConstraints(button, column, row); gameGrid.getChildren().addAll(playerPositionButtons[0][y]); for (int x = 1; x < 9; x++) { column++; wallRec = new Pane(); wallRec.setPrefSize(10, 30); wallRec.setId("wallRec"); verticalWalls[x][y] = wallRec; gameGrid.setConstraints(wallRec, column, row); gameGrid.getChildren().add(verticalWalls[x][y]); column++; button = new PlayerPositionButton(new Position(x, y)); button.setPrefSize(60, 60); button.setId("board"); playerPositionButtons[x][y] = button; gameGrid.setConstraints(button, column, row); gameGrid.getChildren().addAll(playerPositionButtons[x][y]); } column = 0; row++; }