/** * Helper method makes simple scrollable panel full of possible responses. * * @param c Character accused * @param w Weapon accused * @param r Room accused * @return scroll panel of buttons */ private JScrollPane cardsPanel(Character c, Weapon w, Room r) { JPanel panel = new JPanel(new FlowLayout()); // perhaps boxlayout along x JScrollPane pane = new JScrollPane( panel, JScrollPane.VERTICAL_SCROLLBAR_NEVER, JScrollPane.HORIZONTAL_SCROLLBAR_AS_NEEDED); for (Card crd : player.getCards()) { if (crd.toString().equals(c.getName()) || crd.toString().equals(w.getName()) || crd.toString().equals(r.toString())) { refutable = true; JButton l = new JButton(new ImageIcon(crd.getCardImg())); final Card refW = crd; l.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent arg0) { refutedWith = refW; } }); l.setComponentOrientation(ComponentOrientation.LEFT_TO_RIGHT); l.setBorder(new EmptyBorder(10, 10, 10, 10)); panel.add(l); } } return pane; }
@Override public void hit(Player source, Character target) { switch (e) { case FireDamage: target.takeDamage(strength, DamageType.Fire); break; case StealHealth:; break; case StealMana: break; default: break; } }