@Test public void testWall() { FakeBlockCache bc = new FakeBlockCache(); // Wall using full blocks. bc.walls(0, 65, 0, 16, 67, 0, Material.STONE); // Ground using full blocks (roughly 16 margin to each side). bc.fill(-16, 64, -16, 32, 64, 16, Material.STONE); // TODO: Test chest like bounds for target blocks. InteractRayTracing rt = new InteractRayTracing(false); rt.setBlockCache(bc); // TODO: More cases, head inside block itself, angles, ... double[][] noCollision = new double[][] { {8.5, 66.75, 1.2, 8.5, 65.8, 1.0}, {8.5, 66.75, 1.2, 8.5, 70.0, 0.9}, }; TestRayTracing.runCoordinates(rt, noCollision, false, true, 3.0, true); double[][] shouldCollide = new double[][] { {8.5, 66.75, 1.2, 8.5, 65.8, 0.0}, {8.5, 66.75, 1.2, 8.5, 65.8, -0.2}, }; TestRayTracing.runCoordinates(rt, shouldCollide, true, false, 3.0, true); rt.cleanup(); bc.cleanup(); }
/** * Moving diagonally through an "empty corner", seen from above:<br> * ox<br> * xo */ @Test public void testEmptyCorner() { FakeBlockCache bc = new FakeBlockCache(); // The "empty corner" setup. for (int y = 70; y < 73; y++) { bc.set(10, y, 10, Material.STONE); bc.set(11, y, 11, Material.STONE); } // Ground. for (int x = 9; x < 13; x++) { for (int z = 9; z < 13; z++) { bc.set(x, 69, z, Material.STONE); } } // TODO: Make work with strict set to false. // InteractRayTracing rt = new InteractRayTracing(true); InteractRayTracing rt = new InteractRayTracing(false); rt.setBlockCache(bc); // TODO: More Directions, also just behind the corner. double[][] setups = new double[][] { // Slightly off the middle (11, y, 11) {11.4, 70.0, 10.4, 10.6, 70.0, 11.4}, // Going exactly through the middle (11, y, 11) {11.4, 70.0, 10.6, 10.6, 70.0, 11.4}, {11.5, 70.0, 10.5, 10.5, 70.0, 11.5}, }; TestRayTracing.runCoordinates(rt, setups, true, false, 3.0, true); rt.cleanup(); bc.cleanup(); }
@Test public void testAir() { FakeBlockCache bc = new FakeBlockCache(); InteractRayTracing rt = new InteractRayTracing(); rt.setBlockCache(bc); double[] coords = new double[] {0.5, 0.5, -0.5, 0.5, 0.5, 1.5}; rt.set(coords[0], coords[1], coords[2], coords[3], coords[4], coords[5]); rt.loop(); if (rt.collides()) { TestRayTracing.doFail("Expect not to collide with air.", coords); } if (rt.getStepsDone() > 4) { TestRayTracing.doFail( "Expect less than 4 steps for moving straight through a block of air.", coords); } rt.cleanup(); bc.cleanup(); }
/** Test cases taken from ingame logging. */ @Test public void testIngame() { // Circle around the corners of 4 blocks with left button pressed down (random sample). // Bad end coords (should fail): { FakeBlockCache fbc = new FakeBlockCache(); double[] _fb = new double[] {0.0, 0.0, 0.0, 1.0, 1.0, 1.0}; fbc.set(142, 67, 221, 3, 0, _fb); fbc.set(142, 67, 217, 3, 0, _fb); fbc.set(142, 69, 219, 0); fbc.set(142, 68, 218, 2, 0, _fb); fbc.set(142, 70, 220, 0); fbc.set(142, 71, 217, 0); fbc.set(142, 71, 221, 0); fbc.set(143, 67, 218, 3, 0, _fb); fbc.set(143, 68, 217, 2, 0, _fb); fbc.set(143, 68, 221, 2, 0, _fb); fbc.set(143, 69, 220, 0); fbc.set(143, 70, 219, 0); fbc.set(143, 71, 218, 0); fbc.set(144, 67, 219, 3, 0, _fb); fbc.set(144, 68, 220, 2, 0, _fb); fbc.set(144, 69, 217, 0); fbc.set( 144, 69, 221, 31, 1, new double[] { 0.09999999403953552, 0.0, 0.09999999403953552, 0.8999999761581421, 0.800000011920929, 0.8999999761581421 }); fbc.set(144, 70, 218, 0); fbc.set(144, 71, 219, 0); fbc.set(145, 67, 220, 3, 0, _fb); fbc.set(145, 68, 219, 2, 0, _fb); fbc.set(145, 69, 218, 0); fbc.set(145, 70, 217, 0); fbc.set(145, 70, 221, 0); fbc.set(145, 71, 220, 0); fbc.set(142, 68, 217, 2, 0, _fb); fbc.set(142, 68, 221, 2, 0, _fb); fbc.set(142, 67, 218, 3, 0, _fb); fbc.set(142, 69, 220, 0); fbc.set(142, 70, 219, 0); fbc.set(142, 71, 218, 0); fbc.set(143, 67, 217, 3, 0, _fb); fbc.set(143, 67, 221, 3, 0, _fb); fbc.set(143, 68, 218, 49, 0, _fb); fbc.set(143, 69, 219, 0); fbc.set(143, 70, 220, 0); fbc.set(143, 71, 217, 0); fbc.set(143, 71, 221, 0); fbc.set(144, 67, 220, 3, 0, _fb); fbc.set(144, 68, 219, 49, 0, _fb); fbc.set(144, 69, 218, 0); fbc.set(144, 70, 217, 0); fbc.set(144, 70, 221, 0); fbc.set(144, 71, 220, 0); fbc.set(145, 67, 219, 3, 0, _fb); fbc.set(145, 68, 220, 2, 0, _fb); fbc.set(145, 69, 217, 0); fbc.set( 145, 69, 221, 50, 5, new double[] { 0.4000000059604645, 0.0, 0.4000000059604645, 0.6000000238418579, 0.6000000238418579, 0.6000000238418579 }); fbc.set(145, 70, 218, 0); fbc.set(145, 71, 219, 0); fbc.set(142, 67, 219, 3, 0, _fb); fbc.set(142, 70, 218, 0); fbc.set( 142, 69, 221, 31, 1, new double[] { 0.09999999403953552, 0.0, 0.09999999403953552, 0.8999999761581421, 0.800000011920929, 0.8999999761581421 }); fbc.set(142, 69, 217, 0); fbc.set(142, 68, 220, 2, 0, _fb); fbc.set(142, 71, 219, 0); fbc.set(143, 67, 220, 3, 0, _fb); fbc.set(143, 68, 219, 49, 0, _fb); fbc.set(143, 69, 218, 0); fbc.set(143, 70, 217, 0); fbc.set(143, 70, 221, 0); fbc.set(143, 71, 220, 0); fbc.set(144, 67, 217, 3, 0, _fb); fbc.set(144, 67, 221, 3, 0, _fb); fbc.set(144, 68, 218, 49, 0, _fb); fbc.set(144, 69, 219, 0); fbc.set(144, 70, 220, 0); fbc.set(144, 71, 217, 0); fbc.set(144, 71, 221, 0); fbc.set(145, 67, 218, 3, 0, _fb); fbc.set(145, 68, 217, 2, 0, _fb); fbc.set(145, 68, 221, 2, 0, _fb); fbc.set(145, 69, 220, 0); fbc.set(145, 70, 219, 0); fbc.set(145, 71, 218, 0); fbc.set(142, 68, 219, 2, 0, _fb); fbc.set(142, 70, 217, 0); fbc.set(142, 67, 220, 3, 0, _fb); fbc.set( 142, 69, 218, 31, 1, new double[] { 0.09999999403953552, 0.0, 0.09999999403953552, 0.8999999761581421, 0.800000011920929, 0.8999999761581421 }); fbc.set(142, 70, 221, 0); fbc.set(142, 71, 220, 0); fbc.set(143, 67, 219, 3, 0, _fb); fbc.set(143, 68, 220, 2, 0, _fb); fbc.set(143, 69, 217, 0); fbc.set(143, 69, 221, 0); fbc.set(143, 70, 218, 0); fbc.set(143, 71, 219, 0); fbc.set(144, 67, 218, 3, 0, _fb); fbc.set(144, 68, 217, 2, 0, _fb); fbc.set(144, 68, 221, 2, 0, _fb); fbc.set(144, 69, 220, 0); fbc.set(144, 70, 219, 0); fbc.set(144, 71, 218, 0); fbc.set(145, 67, 217, 3, 0, _fb); fbc.set(145, 67, 221, 3, 0, _fb); fbc.set(145, 68, 218, 2, 0, _fb); fbc.set(145, 69, 219, 0); fbc.set(145, 70, 220, 0); fbc.set(145, 71, 217, 0); fbc.set(145, 71, 221, 0); InteractRayTracing rt = new CenteredInteractRayTracing(false, 144, 68, 218); rt.setBlockCache(fbc); TestRayTracing.runCoordinates( rt, new double[] { 144.01901074886095, 70.62, 220.1221052415879, 144.07776715103876, 68.99423513239826, 219.0 }, true, false, 0.0, false, "ingame"); rt.cleanup(); fbc.cleanup(); } }