예제 #1
0
 private void anteReport(final List<PaperCard> cardsWon, final List<PaperCard> cardsLost) {
   // Generate Swing components and attach.
   if (cardsWon != null && !cardsWon.isEmpty()) {
     view.showCards("Spoils! Cards won from ante", cardsWon);
   }
   if (cardsLost != null && !cardsLost.isEmpty()) {
     view.showCards("Looted! Cards lost to ante", cardsLost);
   }
 }
예제 #2
0
 private void penalizeLoss() {
   final int x = FModel.getQuestPreferences().getPrefInt(QPref.PENALTY_LOSS);
   view.showMessage(
       "You lose! You have lost " + x + " credits.",
       "Gameplay Results",
       FSkinProp.ICO_QUEST_HEART);
 }
예제 #3
0
  /** awardRandomRare. Generates and displays a random rare win case. */
  private void awardRandomRare(final String message) {
    final PaperCard c = qData.getCards().addRandomRare();
    final List<PaperCard> cardsWon = new ArrayList<>();
    cardsWon.add(c);

    view.showCards(message, cardsWon);
  }
예제 #4
0
  /**
   * awardSpecialReward. This builds the card reward based on the string data.
   *
   * @param message String, reward text to be displayed, if any
   */
  private void awardSpecialReward(String message) {
    final List<InventoryItem> itemsWon = qEvent.getCardRewardList();

    if (itemsWon == null || itemsWon.isEmpty()) {
      return;
    }

    final List<PaperCard> cardsWon = new ArrayList<>();

    for (final InventoryItem ii : itemsWon) {
      if (ii instanceof PaperCard) {
        cardsWon.add((PaperCard) ii);
      } else if (ii instanceof TournamentPack || ii instanceof BoosterPack) {
        final List<PaperCard> boosterCards = new ArrayList<>();
        SealedProduct booster;
        if (ii instanceof BoosterPack) {
          booster = (BoosterPack) ((BoosterPack) ii).clone();
          boosterCards.addAll(booster.getCards());
        } else {
          booster = (TournamentPack) ((TournamentPack) ii).clone();
          boosterCards.addAll(booster.getCards());
        }
        if (!boosterCards.isEmpty()) {
          qData.getCards().addAllCards(boosterCards);
          view.showCards("Extra " + ii.getName() + "!", boosterCards);
        }
      } else if (ii instanceof IQuestRewardCard) {
        final List<PaperCard> cardChoices = ((IQuestRewardCard) ii).getChoices();
        final PaperCard chosenCard =
            (null == cardChoices ? null : SGuiChoose.one("Choose " + ii.getName(), cardChoices));
        if (null != chosenCard) {
          cardsWon.add(chosenCard);
        }
      }
    }
    if (!cardsWon.isEmpty()) {
      if (message == null) {
        message = "Cards Won";
      }
      view.showCards(message, cardsWon);
      qData.getCards().addAllCards(cardsWon);
    }
  }
예제 #5
0
  /** awardChallengeWin. Generates and displays win case for challenge event. */
  private void awardChallengeWin() {
    final long questRewardCredits = ((QuestEventChallenge) qEvent).getCreditsReward();

    final StringBuilder sb = new StringBuilder();
    sb.append("Challenge completed.\n\n");
    sb.append("Challenge bounty: ").append(questRewardCredits).append(" credits.");

    qData.getAssets().addCredits(questRewardCredits);

    view.showMessage(
        sb.toString(),
        "Challenge Rewards for \"" + qEvent.getTitle() + "\"",
        FSkinProp.ICO_QUEST_BOX);

    awardSpecialReward(null);
  }
예제 #6
0
  public void showRewards() {
    view.getBtnRestart().setVisible(false);
    final QuestController qc = FModel.getQuest();

    // After the first game, reset the card shop pool to be able to buy back anted cards
    if (lastGame.getNumPlayedGamesInMatch() == 0) {
      qc.getCards().clearShopList();
      qc.getCards().getShopList();
    }

    final LobbyPlayer questLobbyPlayer = GamePlayerUtil.getQuestPlayer();
    PlayerView player = null;
    for (final PlayerView p : lastGame.getPlayers()) {
      if (p.isLobbyPlayer(questLobbyPlayer)) {
        player = p;
      }
    }
    final PlayerView questPlayer = player;

    final boolean matchIsNotOver = !lastGame.isMatchOver();
    if (matchIsNotOver) {
      view.getBtnQuit().setText("Quit (-15 Credits)");
    } else {
      view.getBtnContinue().setVisible(false);
      if (wonMatch) {
        view.getBtnQuit().setText("Great!");
      } else {
        view.getBtnQuit().setText("OK");
      }
    }

    // give controller a chance to run remaining logic on a separate thread
    view.showRewards(
        new Runnable() {
          @Override
          public void run() {
            if (isAnte) {
              // Won/lost cards should already be calculated (even in a draw)
              final GameOutcome.AnteResult anteResult = lastGame.getAnteResult(questPlayer);
              if (anteResult != null) {
                if (anteResult.wonCards != null) {
                  qc.getCards().addAllCards(anteResult.wonCards);
                }
                if (anteResult.lostCards != null) {
                  qc.getCards().loseCards(anteResult.lostCards);
                }
                anteReport(anteResult.wonCards, anteResult.lostCards);
              }
            }

            if (matchIsNotOver) {
              return;
            } // skip remaining logic if match isn't over yet

            // TODO: We don't have a enum for difficulty?
            final int difficulty = qData.getAchievements().getDifficulty();

            final int wins = qData.getAchievements().getWin();
            // Win case
            if (wonMatch) {
              // Standard event reward credits
              awardEventCredits();

              // Challenge reward credits
              if (qEvent instanceof QuestEventChallenge) {
                awardChallengeWin();
              } else {
                awardSpecialReward("Special bonus reward"); // If any
                // Random rare for winning against a very hard deck
                if (qEvent.getDifficulty() == QuestEventDifficulty.EXPERT) {
                  awardRandomRare("You've won a random rare for winning against a very hard deck.");
                }
              }

              awardWinStreakBonus();

              // Random rare given at 50% chance (65% with luck upgrade)
              if (getLuckyCoinResult()) {
                awardRandomRare("You've won a random rare.");
              }

              // Award jackpot every 80 games won (currently 10 rares)

              if ((wins > 0) && (((wins + 1) % 80) == 0)) {
                awardJackpot();
              }

            }
            // Lose case
            else {
              penalizeLoss();
            }

            // Grant booster on a win, or on a loss in easy mode
            if (wonMatch || difficulty == 0) {
              final int outcome = wonMatch ? wins : qData.getAchievements().getLost();
              final int winsPerBooster =
                  FModel.getQuestPreferences()
                      .getPrefInt(
                          DifficultyPrefs.WINS_BOOSTER, qData.getAchievements().getDifficulty());
              if (winsPerBooster > 0 && (outcome + 1) % winsPerBooster == 0) {
                awardBooster();
              }
            }
          }
        });
  }
예제 #7
0
  /** awardBooster. Generates and displays booster pack win case. */
  private void awardBooster() {
    List<PaperCard> cardsWon;

    String title;
    if (qData.getFormat() == null) {

      final List<GameFormat> formats = new ArrayList<>();
      final String preferredFormat = FModel.getQuestPreferences().getPref(QPref.BOOSTER_FORMAT);

      GameFormat pref = null;
      for (final GameFormat f : FModel.getFormats().getOrderedList()) {
        formats.add(f);
        if (f.toString().equals(preferredFormat)) {
          pref = f;
        }
      }

      Collections.sort(formats);

      final GameFormat selected =
          SGuiChoose.getChoices("Choose bonus booster format", 1, 1, formats, pref, null).get(0);
      FModel.getQuestPreferences().setPref(QPref.BOOSTER_FORMAT, selected.toString());

      cardsWon = qData.getCards().generateQuestBooster(selected.getFilterPrinted());
      qData.getCards().addAllCards(cardsWon);

      title = "Bonus booster pack from the \"" + selected.getName() + "\" format!";

    } else {

      final List<String> sets = new ArrayList<>();

      for (final SealedProduct.Template bd : FModel.getMagicDb().getBoosters()) {
        if (bd != null && qData.getFormat().isSetLegal(bd.getEdition())) {
          sets.add(bd.getEdition());
        }
      }

      boolean customBooster = false;

      // No boosters found for current quest settings
      if (sets.isEmpty()) {
        customBooster = true;
        CardEdition.Collection editions = FModel.getMagicDb().getEditions();
        for (CardEdition edition : editions) {
          if (qData.getFormat().isSetLegal(edition.getCode())) {
            sets.add(edition.getCode());
          }
        }
      }

      int maxChoices = 1;
      if (wonMatch) {
        maxChoices++;
        final int wins = qData.getAchievements().getWin();
        if ((wins + 1) % 5 == 0) {
          maxChoices++;
        }
        if ((wins + 1) % 20 == 0) {
          maxChoices++;
        }
        if ((wins + 1) % 50 == 0) {
          maxChoices++;
        }
        maxChoices += qData.getAssets().getItemLevel(QuestItemType.MEMBERSHIP_TOKEN);
      }

      final List<CardEdition> options = new ArrayList<>();

      while (!sets.isEmpty() && maxChoices > 0) {
        final int ix = MyRandom.getRandom().nextInt(sets.size());
        final String set = sets.get(ix);
        sets.remove(ix);
        options.add(FModel.getMagicDb().getEditions().get(set));
        maxChoices--;
      }

      final CardEdition chooseEd = SGuiChoose.one("Choose bonus booster set", options);

      if (customBooster) {
        List<PaperCard> cards =
            FModel.getMagicDb()
                .getCommonCards()
                .getAllCards(Predicates.printedInSet(chooseEd.getCode()));
        final IUnOpenedProduct product = new UnOpenedProduct(getBoosterTemplate(), cards);
        cardsWon = product.get();
      } else {
        final IUnOpenedProduct product =
            new UnOpenedProduct(FModel.getMagicDb().getBoosters().get(chooseEd.getCode()));
        cardsWon = product.get();
      }

      qData.getCards().addAllCards(cardsWon);
      title = "Bonus " + chooseEd.getName() + " Booster Pack!";
    }

    if (cardsWon != null) {
      BoosterUtils.sort(cardsWon);
      view.showCards(title, cardsWon);
    }
  }
예제 #8
0
 /** awardJackpot. Generates and displays jackpot win case. */
 private void awardJackpot() {
   final List<PaperCard> cardsWon = qData.getCards().addRandomRare(10);
   view.showCards("You just won 10 random rares!", cardsWon);
 }
예제 #9
0
  /** awardWinStreakBonus. Generates and displays a reward for maintaining a win streak. */
  private void awardWinStreakBonus() {
    final int currentStreak = (qData.getAchievements().getWinStreakCurrent() + 1) % 50;

    final List<PaperCard> cardsWon = new ArrayList<>();
    List<PaperCard> cardsToAdd;
    String typeWon;
    boolean addDraftToken = false;

    switch (currentStreak) {
      case 3:
        cardsWon.addAll(qData.getCards().addRandomCommon(1));
        typeWon = "common";
        break;
      case 5:
        cardsWon.addAll(qData.getCards().addRandomUncommon(1));
        typeWon = "uncommon";
        break;
      case 7:
        cardsWon.addAll(qData.getCards().addRandomRareNotMythic(1));
        typeWon = "rare";
        break;
      case 10:
        cardsToAdd = qData.getCards().addRandomMythicRare(1);
        if (cardsToAdd != null) {
          cardsWon.addAll(cardsToAdd);
          typeWon = "mythic rare";
        } else {
          cardsWon.addAll(qData.getCards().addRandomRareNotMythic(3));
          typeWon = "rare";
        }
        break;
      case 25:
        cardsToAdd = qData.getCards().addRandomMythicRare(5);
        if (cardsToAdd != null) {
          cardsWon.addAll(cardsToAdd);
          typeWon = "mythic rare";
        } else {
          cardsWon.addAll(qData.getCards().addRandomRareNotMythic(15));
          typeWon = "rare";
        }
        addDraftToken = true;
        break;
      case 0: // The 50th win in the streak is 0, since (50 % 50 == 0)
        cardsToAdd = qData.getCards().addRandomMythicRare(10);
        if (cardsToAdd != null) {
          cardsWon.addAll(cardsToAdd);
          typeWon = "mythic rare";
        } else {
          cardsWon.addAll(qData.getCards().addRandomRareNotMythic(30));
          typeWon = "rare";
        }
        addDraftToken = true;
        break;
      default:
        return;
    }

    if (addDraftToken) {
      view.showMessage(
          "For achieving a 25 win streak, you have been awarded a draft token!\nUse these tokens to generate new tournaments.",
          "Bonus Draft Token Reward",
          FSkinProp.ICO_QUEST_COIN);
      qData.getAchievements().addDraftToken();
    }

    if (!cardsWon.isEmpty()) {
      view.showCards(
          "You have achieved a "
              + (currentStreak == 0 ? "50" : currentStreak)
              + " win streak and won "
              + cardsWon.size()
              + " "
              + typeWon
              + " card"
              + ((cardsWon.size() != 1) ? "s" : "")
              + "!",
          cardsWon);
    }
  }
예제 #10
0
  /** awardEventCredits. Generates and displays standard rewards for gameplay and skill level. */
  private void awardEventCredits() {
    // TODO use q.qdPrefs to write bonus credits in prefs file
    final StringBuilder sb = new StringBuilder();

    int credTotal;
    int credBase;
    int credGameplay = 0;
    int credUndefeated = 0;
    int credEstates;

    // Basic win bonus
    final int base = FModel.getQuestPreferences().getPrefInt(QPref.REWARDS_BASE);
    final double multiplier = qEvent.getDifficulty().getMultiplier();

    credBase = (int) (base * multiplier);

    sb.append(StringUtils.capitalize(qEvent.getDifficulty().getTitle()));
    sb.append(" opponent: ").append(credBase).append(" credits.\n");

    final int creditsForPreviousWins =
        (int)
            ((Double.parseDouble(
                    FModel.getQuestPreferences().getPref(QPref.REWARDS_WINS_MULTIPLIER))
                * qData.getAchievements().getWin()));
    credBase += creditsForPreviousWins;

    sb.append("Bonus for previous wins: ")
        .append(creditsForPreviousWins)
        .append(creditsForPreviousWins != 1 ? " credits.\n" : " credit.\n");

    // Gameplay bonuses (for each game win)
    boolean hasNeverLost = true;
    int lifeDifferenceCredits = 0;

    final LobbyPlayer localHuman = GamePlayerUtil.getQuestPlayer();
    for (final GameOutcome game : lastGame.getOutcomesOfMatch()) {
      if (!game.isWinner(localHuman)) {
        hasNeverLost = false;
        continue; // no rewards for losing a game
      }
      // Alternate win

      // final PlayerStatistics aiRating = game.getStatistics(computer.getName());
      PlayerStatistics humanRating = null;
      for (final Entry<LobbyPlayer, PlayerStatistics> kvRating : game) {
        if (kvRating.getKey().equals(localHuman)) {
          humanRating = kvRating.getValue();
          continue;
        }

        final PlayerOutcome outcome = kvRating.getValue().getOutcome();
        final GameLossReason whyAiLost = outcome.lossState;
        int altReward = getCreditsRewardForAltWin(whyAiLost);

        String winConditionName = "Unknown (bug)";
        if (game.getWinCondition() == GameEndReason.WinsGameSpellEffect) {
          winConditionName = game.getWinSpellEffect();
          altReward = getCreditsRewardForAltWin(null);
        } else {
          switch (whyAiLost) {
            case Poisoned:
              winConditionName = "Poison";
              break;
            case Milled:
              winConditionName = "Milled";
              break;
            case SpellEffect:
              winConditionName = outcome.loseConditionSpell;
              break;
            default:
              break;
          }
        }

        if (altReward > 0) {
          credGameplay += altReward;
          sb.append(
              String.format(
                  "Alternate win condition: <u>%s</u>! Bonus: %d credits.\n",
                  winConditionName, altReward));
        }
      }
      // Mulligan to zero
      final int cntCardsHumanStartedWith = humanRating.getOpeningHandSize();
      final int mulliganReward = FModel.getQuestPreferences().getPrefInt(QPref.REWARDS_MULLIGAN0);

      if (0 == cntCardsHumanStartedWith) {
        credGameplay += mulliganReward;
        sb.append(
            String.format(
                "Mulliganed to zero and still won! Bonus: %d credits.\n", mulliganReward));
      }

      // Early turn bonus
      final int winTurn = game.getLastTurnNumber();
      final int turnCredits = getCreditsRewardForWinByTurn(winTurn);

      if (winTurn == 0) {
        sb.append("Won on turn zero!");
      } else if (winTurn == 1) {
        sb.append("Won in one turn!");
      } else if (winTurn <= 5) {
        sb.append("Won by turn 5!");
      } else if (winTurn <= 10) {
        sb.append("Won by turn 10!");
      } else if (winTurn <= 15) {
        sb.append("Won by turn 15!");
      }

      if (turnCredits > 0) {
        credGameplay += turnCredits;
        sb.append(String.format(" Bonus: %d credits.\n", turnCredits));
      }

      if (game.getLifeDelta() >= 50) {
        lifeDifferenceCredits += Math.max(Math.min((game.getLifeDelta() - 46) / 4, 750), 0);
      }
    } // End for(game)

    if (lifeDifferenceCredits > 0) {
      sb.append(String.format("Life total difference: %d credits.\n", lifeDifferenceCredits));
    }

    // Undefeated bonus
    if (hasNeverLost) {
      credUndefeated += FModel.getQuestPreferences().getPrefInt(QPref.REWARDS_UNDEFEATED);
      final int reward = FModel.getQuestPreferences().getPrefInt(QPref.REWARDS_UNDEFEATED);
      sb.append(String.format("You have not lost once! Bonus: %d credits.\n", reward));
    }

    // Estates bonus
    credTotal = credBase + credGameplay + credUndefeated + lifeDifferenceCredits;
    double estateValue = 0;
    switch (qData.getAssets().getItemLevel(QuestItemType.ESTATES)) {
      case 1:
        estateValue = .1;
        break;
      case 2:
        estateValue = .15;
        break;
      case 3:
        estateValue = .2;
        break;
      default:
        break;
    }
    if (estateValue > 0) {
      credEstates = (int) (estateValue * credTotal);
      sb.append("Estates bonus (")
          .append((int) (100 * estateValue))
          .append("%): ")
          .append(credEstates)
          .append(" credits.\n");
      credTotal += credEstates;
    }

    // Final output
    String congrats = "\n";
    if (credTotal < 100) {
      congrats += "You've earned";
    } else if (credTotal < 250) {
      congrats += "Could be worse: ";
    } else if (credTotal < 500) {
      congrats += "A respectable";
    } else if (credTotal < 750) {
      congrats += "An impressive";
    } else {
      congrats += "Spectacular match!";
    }

    sb.append(String.format("%s %d credits in total.", congrats, credTotal));
    qData.getAssets().addCredits(credTotal);

    view.showMessage(sb.toString(), "Gameplay Results", FSkinProp.ICO_QUEST_GOLD);
  }