/* (non-Javadoc) * @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, forge.card.spellability.SpellAbility) */ @Override protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) { String logic = sa.getParam("AILogic"); Game game = aiPlayer.getGame(); if ("ZeroToughness".equals(logic)) { // If Creature has Zero Toughness, make sure some static ability is in play // That will grant a toughness bonus final List<Card> list = aiPlayer.getCardsIn(ZoneType.Battlefield); if (!Iterables.any( list, Predicates.or( CardPredicates.nameEquals("Glorious Anthem"), CardPredicates.nameEquals("Gaea's Anthem")))) { return false; } // TODO See if card ETB will survive after Static Effects /* List<Card> cards = game.getCardsIn(ZoneType.Battlefield); for(Card c : cards) { ArrayList<StaticAbility> statics = c.getStaticAbilities(); for(StaticAbility s : statics) { final Map<String, String> stabMap = s.parseParams(); if (!stabMap.get("Mode").equals("Continuous")) { continue; } final String affected = stabMap.get("Affected"); if (affected == null) { continue; } } } */ } // Wait for Main2 if possible if (game.getPhaseHandler().is(PhaseType.MAIN1) && !ComputerUtil.castPermanentInMain1(aiPlayer, sa)) { return false; } // AI shouldn't be retricted all that much for Creatures for now return true; }
private void passPriority(final Runnable runnable) { if (FModel.getPreferences().getPrefBoolean(FPref.UI_MANA_LOST_PROMPT)) { // if gui player has mana floating that will be lost if phase ended right now, prompt before // passing priority final Game game = player.getGame(); if (game.getStack().isEmpty()) { // phase can't end right now if stack isn't empty Player player = game.getPhaseHandler().getPriorityPlayer(); if (player != null && player.getManaPool().willManaBeLostAtEndOfPhase() && player.getLobbyPlayer() == GamePlayerUtil.getGuiPlayer()) { ThreadUtil.invokeInGameThread( new Runnable() { // must invoke in game thread so dialog can be shown on mobile game @Override public void run() { String message = "You have mana floating in your mana pool that could be lost if you pass priority now."; if (FModel.getPreferences().getPrefBoolean(FPref.UI_MANABURN)) { message += " You will take mana burn damage equal to the amount of floating mana lost this way."; } if (SOptionPane.showOptionDialog( message, "Mana Floating", SOptionPane.WARNING_ICON, new String[] {"OK", "Cancel"}) == 0) { runnable.run(); } } }); return; } } } runnable.run(); // just pass priority immediately if no mana floating that would be lost }
/* (non-Javadoc) * @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility) */ @Override protected boolean canPlayAI(Player ai, SpellAbility sa) { final Cost cost = sa.getPayCosts(); final Game game = ai.getGame(); final PhaseHandler ph = game.getPhaseHandler(); final List<String> keywords = sa.hasParam("KW") ? Arrays.asList(sa.getParam("KW").split(" & ")) : new ArrayList<String>(); final String numDefense = sa.hasParam("NumDef") ? sa.getParam("NumDef") : ""; final String numAttack = sa.hasParam("NumAtt") ? sa.getParam("NumAtt") : ""; if (!ComputerUtilCost.checkLifeCost(ai, cost, sa.getHostCard(), 4, null)) { return false; } if (!ComputerUtilCost.checkDiscardCost(ai, cost, sa.getHostCard())) { return false; } if (!ComputerUtilCost.checkCreatureSacrificeCost(ai, cost, sa.getHostCard())) { return false; } if (!ComputerUtilCost.checkRemoveCounterCost(cost, sa.getHostCard())) { return false; } if (!ComputerUtilCost.checkTapTypeCost(ai, cost, sa.getHostCard())) { return false; } if (game.getStack().isEmpty() && hasTapCost(cost, sa.getHostCard())) { if (ph.getPhase().isBefore(PhaseType.COMBAT_DECLARE_ATTACKERS) && ph.isPlayerTurn(ai)) { return false; } if (ph.getPhase().isBefore(PhaseType.COMBAT_DECLARE_BLOCKERS) && ph.isPlayerTurn(ai.getOpponent())) { return false; } } if (ComputerUtil.preventRunAwayActivations(sa)) { return false; } // Phase Restrictions if (game.getStack().isEmpty() && ph.getPhase().isBefore(PhaseType.COMBAT_BEGIN)) { // Instant-speed pumps should not be cast outside of combat when the // stack is empty if (!sa.isCurse() && !SpellAbilityAi.isSorcerySpeed(sa)) { return false; } } else if (!game.getStack().isEmpty() && !sa.isCurse()) { return pumpAgainstRemoval(ai, sa); } if (sa.hasParam("ActivationNumberSacrifice")) { final SpellAbilityRestriction restrict = sa.getRestrictions(); final int sacActivations = Integer.parseInt(sa.getParam("ActivationNumberSacrifice").substring(2)); final int activations = restrict.getNumberTurnActivations(); // don't risk sacrificing a creature just to pump it if (activations >= sacActivations - 1) { return false; } } final Card source = sa.getHostCard(); if (source.getSVar("X").equals("Count$xPaid")) { source.setSVar("PayX", ""); } int defense; if (numDefense.contains("X") && source.getSVar("X").equals("Count$xPaid")) { // Set PayX here to maximum value. final int xPay = ComputerUtilMana.determineLeftoverMana(sa, ai); source.setSVar("PayX", Integer.toString(xPay)); defense = xPay; if (numDefense.equals("-X")) { defense = -xPay; } } else { defense = AbilityUtils.calculateAmount(sa.getHostCard(), numDefense, sa); } int attack; if (numAttack.contains("X") && source.getSVar("X").equals("Count$xPaid")) { // Set PayX here to maximum value. final String toPay = source.getSVar("PayX"); if (toPay.equals("")) { final int xPay = ComputerUtilMana.determineLeftoverMana(sa, ai); source.setSVar("PayX", Integer.toString(xPay)); attack = xPay; } else { attack = Integer.parseInt(toPay); } } else { attack = AbilityUtils.calculateAmount(sa.getHostCard(), numAttack, sa); } if ((numDefense.contains("X") && defense == 0) || (numAttack.contains("X") && attack == 0)) { return false; } // Untargeted if ((sa.getTargetRestrictions() == null) || !sa.getTargetRestrictions().doesTarget()) { final List<Card> cards = AbilityUtils.getDefinedCards(sa.getHostCard(), sa.getParam("Defined"), sa); if (cards.size() == 0) { return false; } // when this happens we need to expand AI to consider if its ok for // everything? for (final Card card : cards) { if (sa.isCurse()) { if (!card.getController().isOpponentOf(ai)) { return false; } if (!containsUsefulKeyword(ai, keywords, card, sa, attack)) { continue; } return true; } if (!card.getController().isOpponentOf(ai) && shouldPumpCard(ai, sa, card, defense, attack, keywords)) { return true; } } return false; } // Targeted if (!this.pumpTgtAI(ai, sa, defense, attack, false)) { return false; } return true; } // pumpPlayAI()
private boolean pumpTgtAI( final Player ai, final SpellAbility sa, final int defense, final int attack, final boolean mandatory) { final List<String> keywords = sa.hasParam("KW") ? Arrays.asList(sa.getParam("KW").split(" & ")) : new ArrayList<String>(); final Game game = ai.getGame(); final Card source = sa.getHostCard(); if (!mandatory && !sa.isTrigger() && game.getPhaseHandler().getPhase().isAfter(PhaseType.COMBAT_DECLARE_BLOCKERS) && !(sa.isCurse() && defense < 0) && !this.containsNonCombatKeyword(keywords) && !sa.hasParam("UntilYourNextTurn")) { return false; } final Player opp = ai.getOpponent(); final TargetRestrictions tgt = sa.getTargetRestrictions(); sa.resetTargets(); if (sa.hasParam("TargetingPlayer") && sa.getActivatingPlayer().equals(ai) && !sa.isTrigger()) { Player targetingPlayer = AbilityUtils.getDefinedPlayers(source, sa.getParam("TargetingPlayer"), sa).get(0); sa.setTargetingPlayer(targetingPlayer); return targetingPlayer.getController().chooseTargetsFor(sa); } List<Card> list = new ArrayList<Card>(); if (sa.hasParam("AILogic")) { if (sa.getParam("AILogic").equals("HighestPower")) { list = CardLists.getValidCards( CardLists.filter(game.getCardsIn(ZoneType.Battlefield), Presets.CREATURES), tgt.getValidTgts(), ai, source); list = CardLists.getTargetableCards(list, sa); CardLists.sortByPowerDesc(list); if (!list.isEmpty()) { sa.getTargets().add(list.get(0)); return true; } else { return false; } } if (sa.getParam("AILogic").equals("Fight") || sa.getParam("AILogic").equals("PowerDmg")) { final AbilitySub tgtFight = sa.getSubAbility(); List<Card> aiCreatures = ai.getCreaturesInPlay(); aiCreatures = CardLists.getTargetableCards(aiCreatures, sa); aiCreatures = ComputerUtil.getSafeTargets(ai, sa, aiCreatures); ComputerUtilCard.sortByEvaluateCreature(aiCreatures); // sort is suboptimal due to conflicting needs depending on game state: // -deathtouch for deal damage // -max power for damage to player // -survivability for generic "fight" // -no support for "heroic" List<Card> humCreatures = ai.getOpponent().getCreaturesInPlay(); humCreatures = CardLists.getTargetableCards(humCreatures, tgtFight); ComputerUtilCard.sortByEvaluateCreature(humCreatures); if (humCreatures.isEmpty() || aiCreatures.isEmpty()) { return false; } int buffedAtk = attack, buffedDef = defense; for (Card humanCreature : humCreatures) { for (Card aiCreature : aiCreatures) { if (sa.isSpell()) { // heroic triggers adding counters for (Trigger t : aiCreature.getTriggers()) { if (t.getMode() == TriggerType.SpellCast) { final Map<String, String> params = t.getMapParams(); if ("Card.Self".equals(params.get("TargetsValid")) && "You".equals(params.get("ValidActivatingPlayer")) && params.containsKey("Execute")) { SpellAbility heroic = AbilityFactory.getAbility( aiCreature.getSVar(params.get("Execute")), aiCreature); if ("Self".equals(heroic.getParam("Defined")) && "P1P1".equals(heroic.getParam("CounterType"))) { int amount = AbilityUtils.calculateAmount( aiCreature, heroic.getParam("CounterNum"), heroic); buffedAtk += amount; buffedDef += amount; } break; } } } } if (sa.getParam("AILogic").equals("PowerDmg")) { if (FightAi.canKill(aiCreature, humanCreature, buffedAtk)) { sa.getTargets().add(aiCreature); tgtFight.getTargets().add(humanCreature); return true; } } else { if (FightAi.shouldFight(aiCreature, humanCreature, buffedAtk, buffedDef)) { sa.getTargets().add(aiCreature); tgtFight.getTargets().add(humanCreature); return true; } } } } } return false; } else if (sa.isCurse()) { if (sa.canTarget(opp)) { sa.getTargets().add(opp); return true; } list = this.getCurseCreatures(ai, sa, defense, attack, keywords); } else { if (!tgt.canTgtCreature()) { ZoneType zone = tgt.getZone().get(0); list = game.getCardsIn(zone); } else { list = this.getPumpCreatures(ai, sa, defense, attack, keywords); } if (sa.canTarget(ai)) { sa.getTargets().add(ai); return true; } } list = CardLists.getValidCards(list, tgt.getValidTgts(), ai, source); if (game.getStack().isEmpty()) { // If the cost is tapping, don't activate before declare // attack/block if (sa.getPayCosts() != null && sa.getPayCosts().hasTapCost()) { if (game.getPhaseHandler().getPhase().isBefore(PhaseType.COMBAT_DECLARE_ATTACKERS) && game.getPhaseHandler().isPlayerTurn(ai)) { list.remove(sa.getHostCard()); } if (game.getPhaseHandler().getPhase().isBefore(PhaseType.COMBAT_DECLARE_BLOCKERS) && game.getPhaseHandler().isPlayerTurn(opp)) { list.remove(sa.getHostCard()); } } } if (list.isEmpty()) { return mandatory && this.pumpMandatoryTarget(ai, sa, mandatory); } if (!sa.isCurse()) { // Don't target cards that will die. list = ComputerUtil.getSafeTargets(ai, sa, list); } while (sa.getTargets().getNumTargeted() < tgt.getMaxTargets(source, sa)) { Card t = null; // boolean goodt = false; if (list.isEmpty()) { if ((sa.getTargets().getNumTargeted() < tgt.getMinTargets(source, sa)) || (sa.getTargets().getNumTargeted() == 0)) { if (mandatory) { return this.pumpMandatoryTarget(ai, sa, mandatory); } sa.resetTargets(); return false; } else { // TODO is this good enough? for up to amounts? break; } } t = ComputerUtilCard.getBestAI(list); // option to hold removal instead only applies for single targeted removal if (!sa.isTrigger() && tgt.getMaxTargets(source, sa) == 1 && sa.isCurse()) { if (!ComputerUtilCard.useRemovalNow(sa, t, -defense, ZoneType.Graveyard)) { return false; } } sa.getTargets().add(t); list.remove(t); } return true; } // pumpTgtAI()
@Override protected boolean canPlayAI(Player ai, SpellAbility sa) { final TargetRestrictions tgt = sa.getTargetRestrictions(); final Card source = sa.getHostCard(); final Game game = source.getGame(); boolean useAbility = true; // if (card.getController().isComputer()) { // final List<Card> creatures = AllZoneUtil.getCreaturesInPlay(); // if (!creatures.isEmpty()) { // cardToCopy = CardFactoryUtil.getBestCreatureAI(creatures); // } // } // TODO - add some kind of check to answer // "Am I going to attack with this?" // TODO - add some kind of check for during human turn to answer // "Can I use this to block something?" PhaseHandler phase = game.getPhaseHandler(); // don't use instant speed clone abilities outside computers // Combat_Begin step if (!phase.is(PhaseType.COMBAT_BEGIN) && phase.isPlayerTurn(ai) && !SpellAbilityAi.isSorcerySpeed(sa) && !sa.hasParam("ActivationPhases") && !sa.hasParam("Permanent")) { return false; } // don't use instant speed clone abilities outside humans // Combat_Declare_Attackers_InstantAbility step if (!phase.is(PhaseType.COMBAT_DECLARE_ATTACKERS) || phase.isPlayerTurn(ai) || game.getCombat().getAttackers().isEmpty()) { return false; } // don't activate during main2 unless this effect is permanent if (phase.is(PhaseType.MAIN2) && !sa.hasParam("Permanent")) { return false; } if (null == tgt) { final List<Card> defined = AbilityUtils.getDefinedCards(source, sa.getParam("Defined"), sa); boolean bFlag = false; for (final Card c : defined) { bFlag |= (!c.isCreature() && !c.isTapped() && !(c.getTurnInZone() == phase.getTurn())); // for creatures that could be improved (like Figure of Destiny) if (c.isCreature() && (sa.hasParam("Permanent") || (!c.isTapped() && !c.isSick()))) { int power = -5; if (sa.hasParam("Power")) { power = AbilityUtils.calculateAmount(source, sa.getParam("Power"), sa); } int toughness = -5; if (sa.hasParam("Toughness")) { toughness = AbilityUtils.calculateAmount(source, sa.getParam("Toughness"), sa); } if ((power + toughness) > (c.getCurrentPower() + c.getCurrentToughness())) { bFlag = true; } } } if (!bFlag) { // All of the defined stuff is cloned, not very // useful return false; } } else { sa.resetTargets(); useAbility &= cloneTgtAI(sa); } return useAbility; } // end cloneCanPlayAI()
/* (non-Javadoc) * @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility) */ @Override protected boolean canPlayAI(final Player ai, SpellAbility sa) { // TODO: AI Support! Currently this is copied from AF ChooseCard. // When implementing AI, I believe AI also needs to be made aware of the damage sources // chosen // to be prevented (e.g. so the AI doesn't attack with a creature that will not deal any // damage // to the player because a CoP was pre-activated on it - unless, of course, there's // another // possible reason to attack with that creature). final Card host = sa.getHostCard(); final Cost abCost = sa.getPayCosts(); final Card source = sa.getHostCard(); if (abCost != null) { // AI currently disabled for these costs if (!ComputerUtilCost.checkLifeCost(ai, abCost, source, 4, null)) { return false; } if (!ComputerUtilCost.checkDiscardCost(ai, abCost, source)) { return false; } if (!ComputerUtilCost.checkSacrificeCost(ai, abCost, source)) { return false; } if (!ComputerUtilCost.checkRemoveCounterCost(abCost, source)) { return false; } } final TargetRestrictions tgt = sa.getTargetRestrictions(); if (tgt != null) { sa.resetTargets(); if (sa.canTarget(ai.getOpponent())) { sa.getTargets().add(ai.getOpponent()); } else { return false; } } if (sa.hasParam("AILogic")) { final Game game = ai.getGame(); if (sa.getParam("AILogic").equals("NeedsPrevention")) { if (!game.getStack().isEmpty()) { final SpellAbility topStack = game.getStack().peekAbility(); if (sa.hasParam("Choices") && !topStack.getHostCard().isValid(sa.getParam("Choices"), ai, source)) { return false; } final ApiType threatApi = topStack.getApi(); if (threatApi != ApiType.DealDamage && threatApi != ApiType.DamageAll) { return false; } final Card threatSource = topStack.getHostCard(); List<? extends GameObject> objects = getTargets(topStack); if (!topStack.usesTargeting() && topStack.hasParam("ValidPlayers") && !topStack.hasParam("Defined")) { objects = AbilityUtils.getDefinedPlayers( threatSource, topStack.getParam("ValidPlayers"), topStack); } if (!objects.contains(ai) || topStack.hasParam("NoPrevention")) { return false; } int dmg = AbilityUtils.calculateAmount(threatSource, topStack.getParam("NumDmg"), topStack); if (ComputerUtilCombat.predictDamageTo(ai, dmg, threatSource, false) <= 0) { return false; } return true; } if (game.getPhaseHandler().getPhase() != PhaseType.COMBAT_DECLARE_BLOCKERS) { return false; } CardCollectionView choices = game.getCardsIn(ZoneType.Battlefield); if (sa.hasParam("Choices")) { choices = CardLists.getValidCards(choices, sa.getParam("Choices"), host.getController(), host); } final Combat combat = game.getCombat(); choices = CardLists.filter( choices, new Predicate<Card>() { @Override public boolean apply(final Card c) { if (combat == null || !combat.isAttacking(c, ai) || !combat.isUnblocked(c)) { return false; } return ComputerUtilCombat.damageIfUnblocked(c, ai, combat, true) > 0; } }); if (choices.isEmpty()) { return false; } } } return true; }
/* (non-Javadoc) * @see forge.card.ability.SpellAbilityEffect#resolve(forge.card.spellability.SpellAbility) */ @Override public void resolve(final SpellAbility sa) { final Card hostCard = sa.getHostCard(); final Game game = hostCard.getGame(); final List<String> keywords = new ArrayList<String>(); final List<String> types = new ArrayList<String>(); final List<String> svars = new ArrayList<String>(); final List<String> triggers = new ArrayList<String>(); if (sa.hasParam("Optional")) { if (!sa.getActivatingPlayer() .getController() .confirmAction(sa, null, "Copy this permanent?")) { return; } } if (sa.hasParam("Keywords")) { keywords.addAll(Arrays.asList(sa.getParam("Keywords").split(" & "))); } if (sa.hasParam("AddTypes")) { types.addAll(Arrays.asList(sa.getParam("AddTypes").split(" & "))); } if (sa.hasParam("AddSVars")) { svars.addAll(Arrays.asList(sa.getParam("AddSVars").split(" & "))); } if (sa.hasParam("Triggers")) { triggers.addAll(Arrays.asList(sa.getParam("Triggers").split(" & "))); } final int numCopies = sa.hasParam("NumCopies") ? AbilityUtils.calculateAmount(hostCard, sa.getParam("NumCopies"), sa) : 1; Player controller = null; if (sa.hasParam("Controller")) { final FCollectionView<Player> defined = AbilityUtils.getDefinedPlayers(hostCard, sa.getParam("Controller"), sa); if (!defined.isEmpty()) { controller = defined.getFirst(); } } if (controller == null) { controller = sa.getActivatingPlayer(); } List<Card> tgtCards = getTargetCards(sa); final TargetRestrictions tgt = sa.getTargetRestrictions(); if (sa.hasParam("ValidSupportedCopy")) { List<PaperCard> cards = Lists.newArrayList(StaticData.instance().getCommonCards().getUniqueCards()); String valid = sa.getParam("ValidSupportedCopy"); if (valid.contains("X")) { valid = valid.replace("X", Integer.toString(AbilityUtils.calculateAmount(hostCard, "X", sa))); } if (StringUtils.containsIgnoreCase(valid, "creature")) { Predicate<PaperCard> cpp = Predicates.compose(CardRulesPredicates.Presets.IS_CREATURE, PaperCard.FN_GET_RULES); cards = Lists.newArrayList(Iterables.filter(cards, cpp)); } if (StringUtils.containsIgnoreCase(valid, "equipment")) { Predicate<PaperCard> cpp = Predicates.compose(CardRulesPredicates.Presets.IS_EQUIPMENT, PaperCard.FN_GET_RULES); cards = Lists.newArrayList(Iterables.filter(cards, cpp)); } if (sa.hasParam("RandomCopied")) { List<PaperCard> copysource = new ArrayList<PaperCard>(cards); List<Card> choice = new ArrayList<Card>(); final String num = sa.hasParam("RandomNum") ? sa.getParam("RandomNum") : "1"; int ncopied = AbilityUtils.calculateAmount(hostCard, num, sa); while (ncopied > 0) { final PaperCard cp = Aggregates.random(copysource); Card possibleCard = Card.fromPaperCard( cp, sa.getActivatingPlayer()); // Need to temporarily set the Owner so the Game is set if (possibleCard.isValid(valid, hostCard.getController(), hostCard)) { choice.add(possibleCard); copysource.remove(cp); ncopied -= 1; } } tgtCards = choice; } else if (sa.hasParam("DefinedName")) { String name = sa.getParam("DefinedName"); if (name.equals("NamedCard")) { if (!hostCard.getNamedCard().isEmpty()) { name = hostCard.getNamedCard(); } } Predicate<PaperCard> cpp = Predicates.compose( CardRulesPredicates.name(StringOp.EQUALS, name), PaperCard.FN_GET_RULES); cards = Lists.newArrayList(Iterables.filter(cards, cpp)); tgtCards.clear(); if (!cards.isEmpty()) { tgtCards.add(Card.fromPaperCard(cards.get(0), controller)); } } } hostCard.clearClones(); for (final Card c : tgtCards) { if ((tgt == null) || c.canBeTargetedBy(sa)) { int multiplier = numCopies * hostCard.getController().getTokenDoublersMagnitude(); final List<Card> crds = new ArrayList<Card>(multiplier); for (int i = 0; i < multiplier; i++) { final Card copy = CardFactory.copyCopiableCharacteristics(c, sa.getActivatingPlayer()); copy.setToken(true); copy.setCopiedPermanent(c); CardFactory.copyCopiableAbilities(c, copy); // add keywords from sa for (final String kw : keywords) { copy.addIntrinsicKeyword(kw); } for (final String type : types) { copy.addType(type); } for (final String svar : svars) { String actualsVar = hostCard.getSVar(svar); String name = svar; if (actualsVar.startsWith("SVar:")) { actualsVar = actualsVar.split("SVar:")[1]; name = actualsVar.split(":")[0]; actualsVar = actualsVar.split(":")[1]; } copy.setSVar(name, actualsVar); } for (final String s : triggers) { final String actualTrigger = hostCard.getSVar(s); final Trigger parsedTrigger = TriggerHandler.parseTrigger(actualTrigger, copy, true); copy.addTrigger(parsedTrigger); } // Temporarily register triggers of an object created with CopyPermanent // game.getTriggerHandler().registerActiveTrigger(copy, false); final Card copyInPlay = game.getAction().moveToPlay(copy); // when copying something stolen: copyInPlay.setController(controller, 0); copyInPlay.setSetCode(c.getSetCode()); copyInPlay.setCloneOrigin(hostCard); sa.getHostCard().addClone(copyInPlay); crds.add(copyInPlay); if (sa.hasParam("RememberCopied")) { hostCard.addRemembered(copyInPlay); } if (sa.hasParam("Tapped")) { copyInPlay.setTapped(true); } if (sa.hasParam("CopyAttacking") && game.getPhaseHandler().inCombat()) { final String attacked = sa.getParam("CopyAttacking"); GameEntity defender; if ("True".equals(attacked)) { FCollectionView<GameEntity> defs = game.getCombat().getDefenders(); defender = c.getController() .getController() .chooseSingleEntityForEffect( defs, sa, "Choose which defender to attack with " + c, false); } else { defender = AbilityUtils.getDefinedPlayers(hostCard, sa.getParam("CopyAttacking"), sa).get(0); } game.getCombat().addAttacker(copyInPlay, defender); game.fireEvent(new GameEventCombatChanged()); } if (sa.hasParam("AttachedTo")) { CardCollectionView list = AbilityUtils.getDefinedCards(hostCard, sa.getParam("AttachedTo"), sa); if (list.isEmpty()) { list = copyInPlay.getController().getGame().getCardsIn(ZoneType.Battlefield); list = CardLists.getValidCards( list, sa.getParam("AttachedTo"), copyInPlay.getController(), copyInPlay); } if (!list.isEmpty()) { Card attachedTo = sa.getActivatingPlayer() .getController() .chooseSingleEntityForEffect( list, sa, copyInPlay + " - Select a card to attach to."); if (copyInPlay.isAura()) { if (attachedTo.canBeEnchantedBy(copyInPlay)) { copyInPlay.enchantEntity(attachedTo); } else { // can't enchant continue; } } else if (copyInPlay.isEquipment()) { // Equipment if (attachedTo.canBeEquippedBy(copyInPlay)) { copyInPlay.equipCard(attachedTo); } else { continue; } } else { // Fortification copyInPlay.fortifyCard(attachedTo); } } else { continue; } } } if (sa.hasParam("AtEOT")) { final String location = sa.getParam("AtEOT"); registerDelayedTrigger(sa, location, crds); } } // end canBeTargetedBy } // end foreach Card } // end resolve