예제 #1
0
 /**
  * Handles the keyboard input.
  *
  * @param elapsed time elapsed since the last frame
  */
 private void handleControllerInput(float elapsed) {
   if (controllerActive) {
     if (controller.justPressed(KeyEvent.VK_A)) {
       simpleAttack();
     }
     if (state == DynamicObjectState.Attacking) {
       curAnim.update(elapsed);
       return;
     } else if (controller.justPressed(KeyEvent.VK_S)) spellAttack(0);
     else if (controller.justPressed(KeyEvent.VK_D)) spellAttack(1);
     else if (controller.justPressed(KeyEvent.VK_F)) spellAttack(2);
     else if (controller.justPressed(KeyEvent.VK_5)) spellManager.activateShield(ElementType.Fire);
     else if (controller.justPressed(KeyEvent.VK_6))
       spellManager.activateShield(ElementType.Water);
     else if (controller.justPressed(KeyEvent.VK_7))
       spellManager.activateShield(ElementType.Earth);
     else if (controller.isDownPressed()) move(Heading.Down);
     else if (controller.isUpPressed()) move(Heading.Up);
     else if (controller.isLeftPressed()) move(Heading.Left);
     else if (controller.isRightPressed()) move(Heading.Right);
     else if (controller.justReleased(KeyEvent.VK_LEFT)
         || controller.justReleased(KeyEvent.VK_RIGHT)
         || controller.justReleased(KeyEvent.VK_UP)
         || controller.justReleased(KeyEvent.VK_DOWN)) stopMovement();
     else if (controller.justPressed(KeyEvent.VK_ENTER)) collision.checkOnKeyTriggers(this);
   }
 }
예제 #2
0
  @Override
  public void update(float elapsed) {
    if (!isInNetwork && health.isDead()) {
      terminate();
      return;
    }

    regenerate();
    spellManager.update(elapsed);

    ElementalShield curShield = spellManager.getCurrentShield();
    if (curShield != null && curShield.getElementType() == ElementType.Fire)
      manager.handleAreaOfEffectSpell(
          this, curShield.getDamage(), ElementType.Fire, curShield.getAOErect());

    if (state == DynamicObjectState.Attacking) {
      curAnim.update(elapsed);
      return;
    }

    if (state == DynamicObjectState.Hit) {
      curAnim.update(elapsed);
      curHitDuration -= 1;
      if (curHitDuration <= 0) {
        setState(DynamicObjectState.Idle);
        curHitDuration = maxHitDuration;
        health.setInvul(false);
      }

      return;
    }

    if (controllerActive) handleControllerInput(elapsed);

    // DEBUG PURPOSE
    if (controllerActive) {
      if (controller.isPressed(KeyEvent.VK_SHIFT)) supressEnemyCollision = true;
      else supressEnemyCollision = false;
    }
    // -------------

    if (velocity.x > 0.01f || velocity.x < -0.01f || velocity.y > 0.01f || velocity.y < -0.01f) {
      collisionRect.x += velocity.x;
      collisionRect.y += velocity.y;

      boolean collidingStatic = collision.isCollidingStatic(this);
      boolean collidingDynamic = false;
      if (!supressEnemyCollision) collidingDynamic = collision.isCollidingDynamic(this);

      if (collidingStatic || collidingDynamic) {
        collisionRect.x -= velocity.x;
        collisionRect.y -= velocity.y;
        stopMovement();
      } else {
        collision.checkTriggers(this);
        screenPosition.x += velocity.x;
        screenPosition.y += velocity.y;
        curAnim.update(elapsed);
      }
    }

    if (isInNetwork && controllerActive) {
      sendPositionMessage();
    }
  }