public MockupController() { AbstractScreen.mockupController = this; AbstractScreen.am = new AssetManager(); Gdx.input.setCatchBackKey(true); loading = new Loading(); loading.create(); // { loading.create(); } // Must be done before we create the other screens so if we // use variables like stagew, stageh... in their constructor (or final) // we make sure those attributes are properly setted. this.states = new IdentityMap<Screens, AbstractScreen>(); /* MENUS */ this.states.put(Screens.MAIN_MENU, new MainMenu()); this.states.put(Screens.PROJECT_MENU, new ProjectMenu()); /* GALLERIES */ this.states.put(Screens.GALLERY, new Gallery()); this.states.put(Screens.PROJECT_GALLERY, new ProjectGallery()); this.states.put(Screens.SCENE_GALLERY, new SceneGallery()); this.states.put(Screens.ELEMENT_GALLERY, new ElementGallery()); /* CAMARA */ this.states.put(Screens.RECORDING, new Recording()); this.states.put(Screens.PICTURE, new Picture()); /* EDITION */ this.states.put(Screens.SCENE_EDITION, new SceneEdition()); this.states.put(Screens.ELEMENT_EDITION, new ElementEdition()); this.screenCtr = new ScreenController(); actualScreen = Screens.LOADING; this.screenCtr.setCurrentScreen(loading); }
public void dispose() { for (AbstractScreen _screen : this.states.values()) { _screen.dispose(); } loading.dispose(); AbstractScreen.stage.dispose(); AbstractScreen.stage = null; AbstractScreen.am.dispose(); AbstractScreen.am = null; /* TODO Dispose Engine here */ System.exit(0); }