예제 #1
0
  public MITrisPlugin(Display2D display, double framerate) throws IOException {
    super(display, framerate);
    timestep = 1 / framerate;
    width = display.getWidth();
    height = display.getHeight();
    servSock = new ServerSocket(12345);
    servSock.setSoTimeout(20);

    System.out.println("Game paused until client connect");

    gameState = State.IDLE;
  }
예제 #2
0
 private void sendBoardToDisplay(MITrisBoard board, Display2D display, double brightness) {
   int width = display.getWidth();
   int height = display.getHeight();
   for (int x = 0; x < width; x++) {
     for (int y = 0; y < height; y++) {
       Piece p = board.getPosition(x, y);
       Color c = p == null ? Color.BLACK : p.getColor(board.getLevel(), gameDisplayTime);
       float[] hsb = Color.RGBtoHSB(c.getRed(), c.getGreen(), c.getBlue(), new float[3]);
       hsb[2] *= brightness;
       display.setPixelHSB(x, height - 1 - y, hsb[0], hsb[1], hsb[2]);
     }
   }
 }
예제 #3
0
  @Override
  protected void loop() {
    Display2D display = getDisplay();
    byte userInput = getUserInput();
    Graphics2D g = display.getGraphics();

    switch (gameState) {
      case IDLE:
        animTime = 0;
        animTimeLastStep = 0;
        logoPos = 0;
        gameState = State.IDLE_ANIM;
        break;
      case IDLE_ANIM:
        animTime += timestep;
        if (animTime - animTimeLastStep >= LOGO_ANIM_STEP) {
          animTimeLastStep = animTime;
          logoPos++;
          if (logoPos > 100) gameState = State.IDLE;
        }
        g.drawImage(mitrisLogo, 10 - logoPos, 6, null);

        switch (userInput) {
          case 'L':
          case 'R':
          case 'U':
          case 'D':
            gameState = State.GAME_START;
        }
        break;
      case GAME_START:
        mitrisGame = new MITrisGame(width, height, timestep);
        gameState = State.GAME;
        break;
      case GAME:
        // check validity of user move
        switch (userInput) {
          case 'L':
            mitrisGame.moveLeft();
            break;
          case 'R':
            mitrisGame.moveRight();
            break;
          case 'U':
            mitrisGame.rotatePiece();
            break;
          case 'D':
            mitrisGame.dropPiece();
            break;
          case -1: // there was an error in the network socket or no client connected -- "pause" the
                   // game
            return;
        }
        // move piece down if it's time
        mitrisGame.clockTick();
        gameDisplayTime = mitrisGame.getTime();
        sendBoardToDisplay(mitrisGame.getDisplayBoard(), display);
        if (mitrisGame.isGameOver()) {
          System.out.println(
              String.format(
                  "Game over! Lines cleared: %d  Time: %3.1f",
                  mitrisGame.getDisplayBoard().getNumCleared(), mitrisGame.getTime()));
          gameState = State.GAME_END_1;
          gameOverBoard = mitrisGame.getDisplayBoard();
          animTime = 0;
        }
        break;
      case GAME_END_1:
        animTime += timestep;
        if (animTime > GAME_END_WAIT) {
          gameState = State.GAME_END_2;
          animTime = 0;
          animTimeLastStep = 0;
          if (gameOverBoard.getLevel() >= 8) {
            gameState = State.GAME_END_ALT_2;
            circTime = new double[] {-100, -100, -100, -100, -100};
            circX = new double[5];
            circY = new double[5];
            circHue = new double[5];
            circPos = 0;
          }
        }
        sendBoardToDisplay(gameOverBoard, display);
        break;
      case GAME_END_2:
        animTime += timestep;
        if (animTime - animTimeLastStep >= ANIM_TIME_STEP) {
          animTimeLastStep = animTime;
          if (gameOverBoard.isBoardEmpty()) {
            gameState = State.IDLE;
          }
          gameOverBoard = gameOverBoard.shiftBoardDown();
        }
        sendBoardToDisplay(gameOverBoard, display);
        break;
      case GAME_END_ALT_2:
        animTime += timestep;
        if (animTime >= CIRC_ANIM_FADE_WAIT_TIME) {
          if (animTime <= CIRC_ANIM_FADE_WAIT_TIME + CIRC_ANIM_FADE_TIME) {
            double brightness = 1 - (animTime - CIRC_ANIM_FADE_WAIT_TIME) / CIRC_ANIM_FADE_TIME;
            sendBoardToDisplay(gameOverBoard, display, brightness);
          }
        } else sendBoardToDisplay(gameOverBoard, display);
        if (animTime - animTimeLastStep >= CIRC_ADD_TIME && animTime <= CIRC_ANIM_STOPADD_TIME) {
          animTimeLastStep = animTime;
          circX[circPos] = Math.random() * width;
          circY[circPos] = Math.random() * height;
          circTime[circPos] = animTime - 0.3;
          circHue[circPos] = Math.random();
          circPos = (circPos + 1) % circX.length;
        }
        g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
        g.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
        for (int k = 0; k < circX.length; k++) {
          g.setColor(new Color(Color.HSBtoRGB((float) circHue[k], 1, 1)));
          g.setStroke(new BasicStroke(1.5f));
          double circH = (animTime - circTime[k]) * 5;
          double circW = circH / display.getPixelAspect();
          g.draw(new Ellipse2D.Double(circX[k] - circW / 2, circY[k] - circH / 2, circW, circH));
        }
        if (animTime >= CIRC_ANIM_TOTAL_TIME) gameState = State.IDLE;
    }
  }