private void bes(Graph graph) { TetradLogger.getInstance().log("info", "** BACKWARD EQUIVALENCE SEARCH"); initializeArrowsBackward(graph); while (!sortedArrows.isEmpty()) { Arrow arrow = sortedArrows.first(); sortedArrows.remove(arrow); Node x = arrow.getX(); Node y = arrow.getY(); clearArrow(x, y); if (!validDelete(arrow.getHOrT(), arrow.getNaYX(), graph)) { continue; } List<Node> h = arrow.getHOrT(); double bump = arrow.getBump(); delete(x, y, h, graph, bump); score += bump; rebuildPattern(graph); storeGraph(graph); initializeArrowsBackward( graph); // Rebuilds Arrows from scratch each time. Fast enough for backwards. } }
private void calculateArrowsForward(Node x, Node y, Graph graph) { clearArrow(x, y); if (!knowledgeEmpty()) { if (getKnowledge().isForbidden(x.getName(), y.getName())) { return; } } List<Node> naYX = getNaYX(x, y, graph); List<Node> t = getTNeighbors(x, y, graph); DepthChoiceGenerator gen = new DepthChoiceGenerator(t.size(), t.size()); int[] choice; while ((choice = gen.next()) != null) { List<Node> s = GraphUtils.asList(choice, t); if (!knowledgeEmpty()) { if (!validSetByKnowledge(y, s)) { continue; } } double bump = insertEval(x, y, s, naYX, graph); if (bump > 0.0) { Arrow arrow = new Arrow(bump, x, y, s, naYX); sortedArrows.add(arrow); addLookupArrow(x, y, arrow); } } }
/** * Forward equivalence search. * * @param graph The graph in the state prior to the forward equivalence search. */ private void fes(Graph graph, List<Node> nodes) { TetradLogger.getInstance().log("info", "** FORWARD EQUIVALENCE SEARCH"); lookupArrows = new HashMap<OrderedPair, Set<Arrow>>(); initializeArrowsForward(nodes); while (!sortedArrows.isEmpty()) { Arrow arrow = sortedArrows.first(); sortedArrows.remove(arrow); Node x = arrow.getX(); Node y = arrow.getY(); clearArrow(x, y); if (graph.isAdjacentTo(x, y)) { continue; } if (!validInsert(x, y, arrow.getHOrT(), arrow.getNaYX(), graph)) { continue; } List<Node> t = arrow.getHOrT(); double bump = arrow.getBump(); Set<Edge> edges = graph.getEdges(); insert(x, y, t, graph, bump); score += bump; rebuildPattern(graph); // Try to avoid duplicating scoring calls. First clear out all of the edges that need to be // changed, // then change them, checking to see if they're already been changed. I know, roundabout, but // there's // a performance boost. for (Edge edge : graph.getEdges()) { if (!edges.contains(edge)) { reevaluateForward(graph, nodes, edge.getNode1(), edge.getNode2()); } } storeGraph(graph); } }
private void clearArrow(Node x, Node y) { final OrderedPair<Node> pair = new OrderedPair<Node>(x, y); final Set<Arrow> lookupArrows = this.lookupArrows.get(pair); if (lookupArrows != null) { sortedArrows.removeAll(lookupArrows); } this.lookupArrows.remove(pair); }
private void storeGraph(Graph graph) { if (numPatternsToStore < 1) return; if (topGraphs.isEmpty() || score > topGraphs.first().getScore()) { Graph graphCopy = new EdgeListGraphSingleConnections(graph); topGraphs.add(new ScoredGraph(graphCopy, score)); if (topGraphs.size() > getNumPatternsToStore()) { topGraphs.remove(topGraphs.first()); } } }
// Invalid if then nodes or graph changes. private void calculateArrowsBackward(Node x, Node y, Graph graph) { if (x == y) { return; } if (!graph.isAdjacentTo(x, y)) { return; } if (!knowledgeEmpty()) { if (!getKnowledge().noEdgeRequired(x.getName(), y.getName())) { return; } } List<Node> naYX = getNaYX(x, y, graph); clearArrow(x, y); List<Node> _naYX = new ArrayList<Node>(naYX); DepthChoiceGenerator gen = new DepthChoiceGenerator(_naYX.size(), _naYX.size()); int[] choice; while ((choice = gen.next()) != null) { List<Node> H = GraphUtils.asList(choice, _naYX); if (!knowledgeEmpty()) { if (!validSetByKnowledge(y, H)) { continue; } } double bump = deleteEval(x, y, H, naYX, graph); if (bump > 0.0) { Arrow arrow = new Arrow(bump, x, y, H, naYX); sortedArrows.add(arrow); addLookupArrow(x, y, arrow); } } }
private void initializeArrowsBackward(Graph graph) { sortedArrows.clear(); lookupArrows.clear(); for (Edge edge : graph.getEdges()) { Node x = edge.getNode1(); Node y = edge.getNode2(); if (!knowledgeEmpty()) { if (!getKnowledge().noEdgeRequired(x.getName(), y.getName())) { continue; } } if (Edges.isDirectedEdge(edge)) { calculateArrowsBackward(x, y, graph); } else { calculateArrowsBackward(x, y, graph); calculateArrowsBackward(y, x, graph); } } }
public Graph search(List<Node> nodes) { long startTime = System.currentTimeMillis(); localScoreCache.clear(); if (!dataSet().getVariables().containsAll(nodes)) { throw new IllegalArgumentException("All of the nodes must be in " + "the supplied data set."); } Graph graph; if (initialGraph == null) { graph = new EdgeListGraphSingleConnections(nodes); } else { initialGraph = GraphUtils.replaceNodes(initialGraph, variables); graph = new EdgeListGraphSingleConnections(initialGraph); } topGraphs.clear(); buildIndexing(graph); addRequiredEdges(graph); score = 0.0; // Do forward search. fes(graph, nodes); // Do backward search. bes(graph); long endTime = System.currentTimeMillis(); this.elapsedTime = endTime - startTime; this.logger.log("graph", "\nReturning this graph: " + graph); this.logger.log("info", "Elapsed time = " + (elapsedTime) / 1000. + " s"); this.logger.flush(); return graph; }
/** * Greedy equivalence search: Start from the empty graph, add edges till model is significant. * Then start deleting edges till a minimum is achieved. * * @return the resulting Pattern. */ public Graph search() { Graph graph; if (initialGraph == null) { graph = new EdgeListGraphSingleConnections(getVariables()); } else { graph = new EdgeListGraphSingleConnections(initialGraph); } fireGraphChange(graph); buildIndexing(graph); addRequiredEdges(graph); topGraphs.clear(); storeGraph(graph); List<Node> nodes = graph.getNodes(); long start = System.currentTimeMillis(); score = 0.0; // Do forward search. fes(graph, nodes); // Do backward search. bes(graph); long endTime = System.currentTimeMillis(); this.elapsedTime = endTime - start; this.logger.log("graph", "\nReturning this graph: " + graph); this.logger.log("info", "Elapsed time = " + (elapsedTime) / 1000. + " s"); this.logger.flush(); return graph; }