public void run() { // Set up the game board gameboard.setupGuiFields(); // createCars(); // Determines the number of players in the game numOfPlayers = GUI.getUserInteger(Text.howManyPlayers, 2, 6); activePlayers = numOfPlayers; // This loop adds the determined number of players to the game for (int i = 0; i < numOfPlayers; i++) { name[i] = GUI.getUserString(Text.enterName[i]); while ((name[i].equals("")) || name[i].equals(" ")) { GUI.showMessage(Text.nameInvalid); name[i] = GUI.getUserString(Text.enterName[i]); } for (int j = 1; j <= i; j++) { while (name[i].equals(name[i - j])) { GUI.showMessage(Text.nameTaken); name[i] = GUI.getUserString(Text.enterName[i]); } } player[i] = new Player(30000, name[i]); // Player gets a balance and the name chosen by the user GUI.addPlayer( player[i].getName(), player[i].getAccount().getBalance(), gameboard.getCar()[i]); // Player is added to board GUI.setCar(1, player[i].getName()); // Players car is added to board } // This loop gives all active players a turn, until only one player is left while (activePlayers > 1) { for (int i = 0; i < numOfPlayers; i++) { playerTurn(player[i]); for (int j = 0; j < numOfPlayers; j++) GUI.setBalance( player[j].getName(), player[j].getAccount().getBalance()); // Updates everybody's balance after every turn if (activePlayers == 1) break; // Breaks out of the loop, if only one active player is left } for (int i = 0; i < numOfPlayers; i++) { setWinner(player[i]); // Checks if only one player is left, then sets the player as winner } } }
// Method for the player turn - The player can only use the turn if their balance is not 0 private void playerTurn(Player player) { if (player.getAccount().getBalance() != 0) { GUI.showMessage(player.getName() + Text.roll); // The player is asked to roll the dice GUI.removeCar( player.getPosition(), player.getName()); // car is removed from previous position player.addPosition(dicecup.roll()); // Dice is rolled, and the players position is saved GUI.setDice( dicecup.getDie1().getLastRoll(), dicecup.getDie2().getLastRoll()); // Dice is shown on screen GUI.setCar(player.getPosition(), player.getName()); // Car is moved to field landedOnField(player); // Runs the operation for the field the player landed on GUI.setBalance( player.getName(), player.getAccount().getBalance()); // Shows current player balance on GUI game board if (player.getAccount().getBalance() == 0) bankRupt( player); // Player is removed from the game if their balance is 0, after their turn. } }
public static void spilloop( Spiller player, Terning tern, Felt felt, Konto konto, Tur tur, Strings string) { if (GUI.getUserButtonPressed( player.getNavn() + string.getButtonPress(), string.getButtonPressAnswer()) .equals(string.getButtonPressAnswer())) { GUI.removeAllCars(player.getNavn()); GUI.setCar(tern.kast() - 1, player.getNavn()); GUI.showMessage("" + string.getFeltDesc((tern.getVærdi() - 2))); int feltværdi = felt.getFeltVærdi((tern.getVærdi() - 2), string); if (feltværdi > 0) { konto.deposit(feltværdi); GUI.setBalance(player.getNavn(), konto.getBeholdning()); if (konto.getBeholdning() >= 3000) { GUI.showMessage(player.getNavn() + string.getWinText()); if (GUI.getUserButtonPressed( string.getNewGameText(), string.getNewGameTextPositive(), string.getNewGameTextNegative()) .equals(string.getNewGameTextPositive())) { GUI.showMessage(string.getExitMessage()); System.exit(0); } else { System.exit(0); } } } else if (feltværdi < 0) { if (feltværdi < konto.getBeholdning()) { konto.withdraw(-feltværdi); GUI.setBalance(player.getNavn(), konto.getBeholdning()); } else { konto.withdraw(konto.getBeholdning()); } } if (tern.getVærdi() - 2 != 8) tur.skift(); } }
public void move(int move) { GUI.removeCar(felt + 1, "" + number); felt += move; felt = felt % 21; // sætter feltet til 0-20 GUI.setCar(felt + 1, "" + number); }