예제 #1
0
  public static boolean acceptFriend(ProxiedPlayer p, String toAcceptFriendName) {
    if (toAcceptFriendName == null || toAcceptFriendName == "") return false;
    PlayerData pd = PlayerData.get(p.getUniqueId());
    ProxiedPlayer toAcceptFriend = Util.getPlayer(toAcceptFriendName);
    if (toAcceptFriend == null) {
      Messages.FRIEND_NOT_ONLINE.msg(p, "%player%", toAcceptFriendName);
      return false;
    }
    if (!pd.getFriendRequests().isEmpty()) {
      for (FriendRequest fr : pd.getFriendRequests()) {
        ProxiedPlayer friend = fr.getReceiver();
        if (friend == null) continue;
        if (friend.getUniqueId().toString() == toAcceptFriend.getUniqueId().toString()) {
          fr.setAccepted(true);
          fr.setAnswered(true);
          Messages.FRIENDREQUEST_ACCEPTED.msg(p, "%player%", toAcceptFriend.getName());
          Messages.FRIENDREQUEST_ACCEPTED_FORSENDER.msg(toAcceptFriend, "%player%", p.getName());
          PluginMessenger.sendMessage(p, "Friend", "Update");
          PluginMessenger.sendMessage(toAcceptFriend, "Friend", "Update");
          return true;
        }
      }
    }

    if (!pd.getFriends().containsKey(toAcceptFriend.getUniqueId())) {
      Messages.FRIEND_NOT_IN_FRIENDLIST.msg(p, "%player%", toAcceptFriendName);
      return false;
    }
    Friend friend = pd.getFriends().get(toAcceptFriend.getUniqueId());
    friend.setRequestAccepted(true);
    friend.updateSQL();
    Messages.FRIENDREQUEST_ACCEPTED.msg(p, "%player%", toAcceptFriend.getName());
    Messages.FRIENDREQUEST_ACCEPTED_FORSENDER.msg(toAcceptFriend, "%player%", p.getName());
    PluginMessenger.sendMessage(p, "Friend", "Update");
    PluginMessenger.sendMessage(toAcceptFriend, "Friend", "Update");
    return true;
  }
예제 #2
0
 public static boolean acceptLastFriend(ProxiedPlayer p) { // p = der user
   PlayerData pd = PlayerData.get(p.getUniqueId());
   FriendRequest fr = pd.getFriendRequests().poll();
   if (fr == null) {
     Messages.FRIENDREQUEST_LAST_NOT_EXISTS.msg(p);
     return false;
   }
   Messages.FRIENDREQUEST_ACCEPTED.msg(p, "%player%", fr.getFriend().getFriendName());
   Messages.FRIENDREQUEST_ACCEPTED_FORSENDER.msg(fr.getSender(), "%player%", p.getName());
   PluginMessenger.sendMessage(p, "Friend", "Update");
   PluginMessenger.sendMessage(fr.getSender(), "Friend", "Update");
   fr.setAccepted(true);
   fr.setAnswered(true);
   return true;
 }