예제 #1
0
파일: Cylinder.java 프로젝트: ept/maniation
 @Override
 protected Matrix33 getInvInertia(Body.State state) {
   Matrix33 i = new Matrix33(new Vector3D(1.0 / radial, 1.0 / radial, 1.0 / axial));
   Matrix33 rot = toPrincipalAxes.mult(state.getOrientation().getInverse()).toMatrix();
   return rot.transpose().mult33(i).mult33(rot);
 }
예제 #2
0
파일: Cylinder.java 프로젝트: ept/maniation
 /**
  * Rigid body implementation of a cylinder with an arbitrary axis of symmetry. The centre of mass
  * is at the origin. Collisions are not handled.
  *
  * @param axis Direction of the axis of symmetry (along the length of the cylinder).
  * @param radius Radius of the cylinder.
  * @param length Length of the cylinder.
  * @param mass Mass of the cylinder.
  */
 public Cylinder(Vector3D axis, double radius, double length, double mass) {
   this.mass = mass;
   toPrincipalAxes = Quaternion.fromDirectionRoll(axis, new Vector3D(0, 0, 1), 0.0);
   radial = (length * length + 3.0 * radius * radius) * mass / 12.0;
   axial = 0.5 * mass * radius * radius;
 }