public static void main(String[] args) { // a little Scene (two boxes and a bangle, transfomation, appearance) IndexedFaceSet box = Primitives.box(2, .5, .5, false); IndexedFaceSet box2 = Primitives.box(2, .6, 0.4, true); IndexedFaceSet zyl = Primitives.cylinder(20, 1, 0, .5, 5); SceneGraphComponent original = new SceneGraphComponent(); SceneGraphComponent childNode1 = new SceneGraphComponent(); MatrixBuilder.euclidean().translate(0, 0, 1).assignTo(childNode1); SceneGraphComponent childNode2 = new SceneGraphComponent(); Appearance app = new Appearance(); app.setAttribute( CommonAttributes.POLYGON_SHADER + "." + CommonAttributes.DIFFUSE_COLOR, new Color(255, 255, 0)); childNode2.setAppearance(app); original.addChild(childNode1); original.addChild(childNode2); original.setGeometry(box2); childNode1.setGeometry(box); childNode2.setGeometry(zyl); // the Factory: GeometryMergeFactory mergeFact = new GeometryMergeFactory(); // play with the following 3 optional settings (by default they are true) mergeFact.setRespectFaces(true); mergeFact.setRespectEdges(true); mergeFact.setGenerateVertexNormals(true); // you can set some defaults: List defaultAtts = new LinkedList(); List defaultAttValue = new LinkedList(); List value = new LinkedList(); defaultAtts.add(Attribute.COLORS); defaultAttValue.add(value); value.add(new double[] {0, 1, 0, 1}); // remember: only 4d colors mergeFact.setDefaultFaceAttributes(defaultAtts, defaultAttValue); // merge a list of geometrys: // IndexedFaceSet[] list= new IndexedFaceSet[]{box2,zyl}; // IndexedFaceSet result=mergeFact.mergeIndexedFaceSets(list); // or a complete tree: IndexedFaceSet result = mergeFact.mergeGeometrySets(original); SceneGraphComponent world = SceneGraphUtility.createFullSceneGraphComponent("world"); SceneGraphComponent merged = SceneGraphUtility.createFullSceneGraphComponent("merged"); merged.setGeometry(result); MatrixBuilder.euclidean().translate(3, 0, 0).assignTo(merged); world.addChildren(merged, original); JRViewer.display(world); }
@Override public void addMesh(double[][][] vertices, double[][][] normals, AppearanceState appearance) { if (vertices.length == 0) return; int l = vertices[0].length; for (int i = 0; i < vertices.length; ++i) if (vertices[i].length == 0 || vertices[i].length != l) return; SceneGraphComponent sgc = SceneGraphUtility.createFullSceneGraphComponent(); QuadMeshFactory qmf = new QuadMeshFactory(); qmf.setVLineCount(vertices.length); qmf.setULineCount(l); qmf.setClosedInUDirection(false); qmf.setClosedInVDirection(false); qmf.setVertexCoordinates(vertices); if (normals == null) { qmf.setGenerateFaceNormals(true); // qmf.setGenerateVertexNormals(true); } else { qmf.setVertexNormals(normals); } qmf.setGenerateTextureCoordinates(false); qmf.setGenerateEdgesFromFaces(true); qmf.setEdgeFromQuadMesh(true); Color[] colors = new Color[vertices.length * l]; for (int i = 0; i < vertices.length * l; ++i) { colors[i] = appearance.getColor(); } qmf.setVertexColors(colors); qmf.update(); sgc.setGeometry(qmf.getGeometry()); DefaultGeometryShader dgs = ShaderUtility.createDefaultGeometryShader(sgc.getAppearance(), true); dgs.setShowLines(true); dgs.setShowPoints(true); dgs.setShowFaces(true); dgs.createPointShader("my"); MyLineShader ls = (MyLineShader) dgs.createLineShader("my"); ls.setDiffuseColor(appearance.getColor()); ls.setLineType(0); DefaultPolygonShader dps = (DefaultPolygonShader) dgs.getPolygonShader(); dps.setTransparency(1 - appearance.getOpacity()); sceneMeshes.addChild(sgc); }
public JRealityViewer() { psf = new PointSetFactory(); pointCoordinates = new ArrayList<double[]>(); pointColors = new ArrayList<Color>(); pointSizes = new ArrayList<Double>(); psf2 = new PointSetFactory(); circleCenters = new ArrayList<double[]>(); circleNormals = new ArrayList<double[]>(); circleRadii = new ArrayList<Double>(); circleColors = new ArrayList<Color>(); ilsf = new IndexedLineSetFactory(); lineCoordinates = new ArrayList<double[]>(); lineIndices = new ArrayList<Integer>(); lineSizes = new ArrayList<Double>(); lineColors = new ArrayList<Color>(); lineTypes = new ArrayList<Integer>(); ifsf = new IndexedFaceSetFactory(); polygonVertices = new ArrayList<double[][]>(); polygonColors = new ArrayList<Color>(); polygonTotalVertexCount = 0; sceneRoot = new SceneGraphComponent("root"); // TODO: Set custom appearances for these components scenePoints = SceneGraphUtility.createFullSceneGraphComponent("points"); scenePoints.setGeometry(psf.getGeometry()); DefaultGeometryShader dgs = ShaderUtility.createDefaultGeometryShader(scenePoints.getAppearance(), true); dgs.createPointShader("my"); sceneCircles = SceneGraphUtility.createFullSceneGraphComponent("circles"); sceneCircles.setGeometry(psf2.getGeometry()); dgs = ShaderUtility.createDefaultGeometryShader(sceneCircles.getAppearance(), true); dgs.createPointShader("circle"); sceneLines = SceneGraphUtility.createFullSceneGraphComponent("lines"); sceneLines.setGeometry(ilsf.getGeometry()); dgs = ShaderUtility.createDefaultGeometryShader(sceneLines.getAppearance(), true); dgs.createPointShader("my"); dgs.createLineShader("my"); scenePolygons = new SceneGraphComponent("polygons"); scenePolygons.setGeometry(ifsf.getGeometry()); sceneMeshes = SceneGraphUtility.createFullSceneGraphComponent("meshes"); sceneRoot.addChild(scenePoints); sceneRoot.addChild(sceneCircles); sceneRoot.addChild(sceneLines); sceneRoot.addChild(scenePolygons); sceneRoot.addChild(sceneMeshes); viewer = new JRViewer(); viewer.setContent(sceneRoot); // viewer.registerPlugin(new DirectContent()); viewer.registerPlugin(new ContentTools()); // viewer.registerPlugin(new ContentLoader()); // viewer.addBasicUI(); // All plugins from as in BasicUI except shell viewer.registerPlugin(new Inspector()); // viewer.registerPlugin(new Shell()); viewer.registerPlugin(new BackgroundColor()); viewer.registerPlugin(new DisplayOptions()); viewer.registerPlugin(new ViewMenuBar()); viewer.registerPlugin(new ViewToolBar()); viewer.registerPlugin(new ExportMenu()); viewer.registerPlugin(new CameraMenu()); viewer.registerPlugin(new PropertiesMenu()); // viewer.setShowPanelSlots(false, true, false, false); frame = new JFrame("Cindy3D"); frame.setDefaultCloseOperation(JFrame.HIDE_ON_CLOSE); frame.setLayout(new BorderLayout()); frame.add(viewer.startupLocal(), BorderLayout.CENTER); frame.pack(); RenderingHintsShader rhs = ShaderUtility.createDefaultRenderingHintsShader( viewer.getViewer().getSceneRoot().getAppearance(), true); rhs.setTransparencyEnabled(true); // Set camera near and far plane camera = CameraUtility.getCamera(viewer.getViewer()); camera.setNear(0.1); camera.setFar(1000.0); }