@Override public void onTick(long elapsedTime) { if (timer.getElapsedTime() > MAX_TIME) { timer.stop(); timer.setElapsedTime(MAX_TIME); finishGame(false); } updateTimerTime(); }
/** * Restore elapsed time * * @param load Bundle where the elapsed time can be found */ private void restoreElapsedTime(Bundle load) { if (timer == null) { return; } timer.stop(); timer.resetTime(); timer.setElapsedTime(load.getLong(BUNDLE_ELAPSED_TIME, 0)); updateTimerTime(); }