@Override public void draw(Graphics2D g2d, Surface s) { g2d.setPaint(getColor()); g2d.fill(getSurface()); if (getHover() && !selected) { Stroke outl = new BasicStroke(2f); g2d.setStroke(outl); if (getColor() != Color.red) g2d.setPaint(Color.red); else g2d.setPaint(Color.BLACK); g2d.drawPolygon(getSurface()); } else if (selected) { float[] dash = {4f, 0f, 2f}; BasicStroke outl = new BasicStroke( 2f, BasicStroke.CAP_BUTT, BasicStroke.JOIN_ROUND, 1.0f, dash, getFramesAlive() * .2f); g2d.setStroke(outl); if (ownedby.equals(Player.NONE)) { g2d.setPaint(Color.black); } else if (ownedby.equals(Player.COMPUTER)) { g2d.setPaint(Color.RED); } else if (ownedby.equals(Player.PLAYER)) { g2d.setPaint(Color.BLUE); } g2d.drawPolygon(getSurface()); } g2d.setPaint(Color.BLUE.brighter()); for (Territory t : neighbors) { double distance; if (CalculateDistance(this.capital.x, this.capital.y, t.GetCapital().x, t.GetCapital().y) < 800) g2d.drawLine(this.capital.x, this.capital.y, t.GetCapital().x, t.GetCapital().y); else { if (CalculateDistance(this.capital.x, this.capital.y, 0, 0) < 500) { g2d.drawLine(this.capital.x, this.capital.y, 0, 70); } else if (CalculateDistance(this.capital.x, this.capital.y, 0, 0) > 500) { g2d.drawLine(this.capital.x, this.capital.y, 1280, 70); } } } if (ownedby.equals(Player.NONE)) { g2d.setPaint(Color.black); } else if (ownedby.equals(Player.COMPUTER)) { g2d.setPaint(Color.RED); } else if (ownedby.equals(Player.PLAYER)) { g2d.setPaint(Color.BLUE); } g2d.setFont(new Font("TimesRoman", Font.PLAIN, 18)); g2d.setStroke(new BasicStroke(1f)); g2d.fillOval(capital.x - 10, capital.y - 10, 20, 20); g2d.setPaint(Color.BLACK); g2d.drawOval(capital.x - 10, capital.y - 10, 20, 20); g2d.setPaint(Color.WHITE); g2d.drawString("" + armies, capital.x - 5, capital.y + 5); }
// Get any neighbor that does not match the owner of this territory public Territory GetEnemyNeighbor() { for (Territory t : neighbors) { if (!t.CheckOwner().equals(this.ownedby)) { return t; } } return null; }
// Check if the parameterized territory is a neighbor and returns the neighbor or null public Territory IsNeighbor(String neighborName) { for (Territory t : neighbors) { if (t.getTerritoryName().equals(neighborName)) { return t; } } return null; }
// Check if the parameterized territory is a neighbor and returns true or false public boolean IsNeighbor(Territory neighTer) { for (Territory t : neighbors) { if (t.equals(neighTer)) { return true; } } return false; }
// Checks if this territory has the ability to attack the parameterized territory public boolean CanAttack(Territory toBeAttacked) { for (Territory t : neighbors) { // check if the parameterized territory is one of the neighbors and its owner does not match // with this owner if (t.equals(toBeAttacked) && !this.ownedby.equals(t.ownedby)) { return true; } } return false; }
// Is used if one Territory attacks another returns true if ownedby player has won public boolean Attack(Territory defterritory) { // Used Variables get initialized int attackarmys; int defarmys; // Get positioned armys on this territory which is attacking and cap them on 3 attackarmys = (this.CheckArmyCount() - 1); if (attackarmys >= 3) { attackarmys = 3; } // Get positioned armys on the other territory which is defending and cap them on 2 defarmys = (defterritory.CheckArmyCount()); if (defarmys >= 2) { defarmys = 2; } // If 1 or more army are attacking if (attackarmys >= 1) { // Create Random Generator Random randomGenerator = new Random(); // Create Arrays for representing the dices int[] attackeyes = new int[attackarmys]; int[] defeyes = new int[defarmys]; // Get random numbers for the attackdices for (int i = 0; i < attackarmys; i++) { attackeyes[i] = randomGenerator.nextInt(6) + 1; } // Get random numbers for the defensedices for (int i = 0; i < defarmys; i++) { defeyes[i] = randomGenerator.nextInt(6) + 1; } // Sort the Arrays by number java.util.Arrays.sort(attackeyes); java.util.Arrays.sort(defeyes); // Go through the arrays starting with the highest element for (int i = 1; i < (defarmys + 1) && i < (attackarmys + 1); i++) { // Check if the attackdice is greater than the defensedice if (attackeyes[attackarmys - i] > defeyes[defarmys - i]) { System.out.println( "Rollwin:" + i + " - Eyes:" + attackeyes[attackarmys - i] + "/" + defeyes[defarmys - i]); // If 1 army of the defending territory was removed and the corresponding army was beaten // (completely) if (defterritory.removeArmies(1, this.ownedby)) { // Take over the territory with the attacking armys defterritory.enforceArmies(attackarmys - i, this.ownedby); // And remove them by their former territory this.removeArmies(attackarmys - i, this.ownedby); // Return true for a successful attack return true; } } else { System.out.println( "Rolllose:" + i + " - Eyes:" + attackeyes[attackarmys - i] + "/" + defeyes[defarmys - i]); // Else remove one army of the attackers this.removeArmies(1, this.ownedby); } } } return false; }