public static void handleFinishLoadingFor(ModLoaderModContainer mc, Minecraft game) { BaseMod mod = (BaseMod) mc.getMod(); Map<Class<? extends Entity>, Render> renderers = Maps.newHashMap(); mod.addRenderer(renderers); for (Entry<Class<? extends Entity>, Render> e : renderers.entrySet()) { RenderingRegistry.registerEntityRenderingHandler(e.getKey(), e.getValue()); } mod.registerAnimation(game); }