@EventHandler public void serverLoad(FMLServerStartingEvent event) { event.registerServerCommand(new ToggleVampire()); event.registerServerCommand(new CheckInfo()); event.registerServerCommand(new VampireCMD()); }
@Subscribe // @SideOnly(Side.SERVER) public void serverStarting(FMLServerStartingEvent ev) { // System.out.println("Starting!"); if (ev.getServer().isDedicatedServer() == false) { return; } ThreadGroup theThreadGroup = new ThreadGroup("BukkitForge"); this.bThread = new Thread(theThreadGroup, new BukkitStarter(ev.getServer()), "BukkitCoreAPI-0"); // bThread.setDaemon(false); bThread.start(); // System.out.println("Done!"); // ForgeEventHandler.ready = true; // TickRegistry.registerTickHandler(new DefferedTaskHandler(), Side.SERVER); /*bukkitLogger.info("Allowing the API to load, please wait a few seconds..."); try { Thread.sleep(10000); } catch (InterruptedException e) {}*/ // System.out.println("Hello!"); // bServer.resetRecipes(); }
@Mod.EventHandler public void serverStarting(FMLServerStartingEvent event) { event.registerServerCommand(commandBuildcraft); if (Utils.CAULDRON_DETECTED) { BCLog.logger.warn("############################################"); BCLog.logger.warn("# #"); BCLog.logger.warn("# Cauldron has been detected! Please keep #"); BCLog.logger.warn("# in mind that BuildCraft does NOT support #"); BCLog.logger.warn("# Cauldron and we do not promise to fix #"); BCLog.logger.warn("# bugs caused by its modifications to the #"); BCLog.logger.warn("# Minecraft engine. Please reconsider. #"); BCLog.logger.warn("# #"); BCLog.logger.warn("# Any lag caused by BuildCraft on top of #"); BCLog.logger.warn("# Cauldron likely arises from our fixes to #"); BCLog.logger.warn("# their bugs, so please don't report that #"); BCLog.logger.warn("# either. Thanks for your attention! ~BC #"); BCLog.logger.warn("# #"); BCLog.logger.warn("############################################"); // To people reading that code and thinking we're lying: // Cauldron does not invalidate tile entities properly, causing // issues with our tile entity cache. That is the bug and that // is also the reason for the extra lag caused when using Cauldron. } }
@Mod.EventHandler public void serverStarting(FMLServerStartingEvent event) { server = event.getServer(); ICommandManager commandManager = server.getCommandManager(); ServerCommandManager serverCommandManager = ((ServerCommandManager) commandManager); addCommands(serverCommandManager); }
@Mod.EventHandler public void serverStart(FMLServerStartingEvent event) { final MinecraftServer server = event.getServer(); final ICommandManager commandManager = server.getCommandManager(); if (commandManager instanceof ServerCommandManager) { final ServerCommandManager serverCommandManager = (ServerCommandManager) commandManager; serverCommandManager.registerCommand(new CommandGenerateWorld()); } else { FMLLog.warning("Unable to get server command manager. No slash-commands will be available."); } }
@ServerStarting public void serverStarting(FMLServerStartingEvent event) { CommandHandler commandManager = (CommandHandler) event.getServer().getCommandManager(); commandManager.registerCommand(new SellCommand()); commandManager.registerCommand(new BuyCommand()); commandManager.registerCommand(new CancelOrderCommand()); commandManager.registerCommand(new ListOrdersCommand()); commandManager.registerCommand(new BalanceCommand()); commandManager.registerCommand(new TransactionLogCommand()); commandManager.registerCommand(new CancelOrderCommand()); commandManager.registerCommand(new MyOrdersCommand()); }
@Override public final void serverStart(FMLServerStartingEvent e) { String worldName = e.getServer().getFolderName(); if (useFEBase) { baseFile = new File(ForgeEssentials.FEDIR, "saves/" + getName() + "/" + worldName + "/"); } else { File parent = FunctionHelper.getBaseDir(); if (FMLCommonHandler.instance().getSide().isClient()) { parent = new File(FunctionHelper.getBaseDir(), "saves/"); } baseFile = new File(parent, worldName + "/FEData/" + getName() + "/"); } }
public void serverStarting(FMLServerStartingEvent event) { event.registerServerCommand(new CommandDownloadLatest()); event.registerServerCommand(new CommandShare()); event.registerServerCommand(new CommandOpen()); if (Botania.gardenOfGlassLoaded) event.registerServerCommand(new CommandSkyblockSpread()); }
@Mod.EventHandler public void serverStart(FMLServerStartingEvent event) { event.registerServerCommand(new PowerKitCommand()); }
@Override public void serverStarting(FMLServerStartingEvent e) { // general e.registerServerCommand(new CommandMotd()); e.registerServerCommand(new CommandRules()); e.registerServerCommand(new CommandModlist()); // utility e.registerServerCommand(new CommandButcher()); e.registerServerCommand(new CommandRemove()); e.registerServerCommand(new CommandSpawnMob()); e.registerServerCommand(new CommandTPS()); e.registerServerCommand(new CommandKit()); e.registerServerCommand(new CommandEnderchest()); e.registerServerCommand(new CommandVirtualchest()); e.registerServerCommand(new CommandCapabilities()); e.registerServerCommand(new CommandSetspawn()); e.registerServerCommand(new CommandJump()); e.registerServerCommand(new CommandCraft()); // op e.registerServerCommand(new CommandServerDo()); // fun e.registerServerCommand(new CommandSmite()); e.registerServerCommand(new CommandBurn()); e.registerServerCommand(new CommandPotion()); e.registerServerCommand(new CommandColorize()); // teleport e.registerServerCommand(new CommandBack()); e.registerServerCommand(new CommandBed()); e.registerServerCommand(new CommandHome()); e.registerServerCommand(new CommandSpawn()); e.registerServerCommand(new CommandTp()); e.registerServerCommand(new CommandTphere()); e.registerServerCommand(new CommandTppos()); e.registerServerCommand(new CommandWarp()); // cheat e.registerServerCommand(new CommandRepair()); e.registerServerCommand(new CommandHeal()); // Vanilla Override e.registerServerCommand(new CommandBan()); e.registerServerCommand(new CommandBanIp()); e.registerServerCommand(new CommandBanlist()); e.registerServerCommand(new CommandDebug()); e.registerServerCommand(new CommandDefaultGameMode()); e.registerServerCommand(new CommandDeop()); e.registerServerCommand(new CommandDifficulty()); e.registerServerCommand(new CommandEnchant()); e.registerServerCommand(new CommandGameRule()); // e.registerServerCommand(new CommandHelp()); e.registerServerCommand(new CommandKick()); e.registerServerCommand(new CommandMe()); e.registerServerCommand(new CommandOp()); e.registerServerCommand(new CommandPardon()); e.registerServerCommand(new CommandPardonIp()); e.registerServerCommand(new CommandPublish()); e.registerServerCommand(new CommandSaveAll()); e.registerServerCommand(new CommandSaveOff()); e.registerServerCommand(new CommandSaveOn()); e.registerServerCommand(new CommandSay()); e.registerServerCommand(new CommandSeed()); e.registerServerCommand(new CommandStop()); e.registerServerCommand(new CommandTell()); e.registerServerCommand(new CommandTime()); e.registerServerCommand(new CommandToggleDownfall()); e.registerServerCommand(new CommandWeather()); e.registerServerCommand(new CommandWhitelist()); e.registerServerCommand(new CommandXP()); e.registerServerCommand(new CommandKill()); e.registerServerCommand(new CommandGive()); e.registerServerCommand(new CommandClearInventory()); e.registerServerCommand(new CommandGameMode()); }
@EventHandler public void serverStarting(FMLServerStartingEvent event) { // THIS EVENT IS NOT FIRED ON SMP SERVERS event.registerServerCommand(new CommandFps()); event.registerServerCommand(new CommandZyinHUDOptions()); }
public void register(FMLServerStartingEvent e) { list.add(this); e.registerServerCommand(this); }
public static void regOverrides(FMLServerStartingEvent e) { e.registerServerCommand(new CommandBan()); e.registerServerCommand(new CommandBanIp()); e.registerServerCommand(new CommandBanlist()); e.registerServerCommand(new CommandDebug()); e.registerServerCommand(new CommandDefaultGameMode()); e.registerServerCommand(new CommandDeop()); e.registerServerCommand(new CommandDifficulty()); e.registerServerCommand(new CommandEnchant()); e.registerServerCommand(new CommandGameRule()); e.registerServerCommand(new CommandKick()); e.registerServerCommand(new CommandMe()); e.registerServerCommand(new CommandOp()); e.registerServerCommand(new CommandPardon()); e.registerServerCommand(new CommandPardonIp()); e.registerServerCommand(new CommandPublish()); e.registerServerCommand(new CommandSaveAll()); e.registerServerCommand(new CommandSaveOff()); e.registerServerCommand(new CommandSaveOn()); e.registerServerCommand(new CommandSay()); e.registerServerCommand(new CommandSeed()); e.registerServerCommand(new CommandStop()); e.registerServerCommand(new CommandTell()); e.registerServerCommand(new CommandTime()); e.registerServerCommand(new CommandToggleDownfall()); e.registerServerCommand(new CommandWeather()); e.registerServerCommand(new CommandWhitelist()); e.registerServerCommand(new CommandXP()); }
@ServerStarting public void serverStarting(FMLServerStartingEvent event) { CommandHandler commandManager = (CommandHandler) event.getServer().getCommandManager(); commandManager.registerCommand(new CommandTaleofKingdoms()); }
@EventHandler public void serverStarting(FMLServerStartingEvent event) { event.registerServerCommand(new CommandBuildCraft()); }
@EventHandler public void serverLoad(FMLServerStartingEvent event) { event.registerServerCommand(new FindIDCommand()); event.registerServerCommand(new FindIDFromHandCommand()); }
@EventHandler public void onServerStarting(FMLServerStartingEvent event) { event.registerServerCommand(new CommandRU()); }
@Mod.EventHandler public void serverStarting(FMLServerStartingEvent event) { event.registerServerCommand(new CommandHandler()); }
@Mod.EventHandler public void serverStart(FMLServerStartingEvent event) { event.registerServerCommand(new CommandArmourers()); SkinDataCache.INSTANCE.serverStarted(); }