void reset() { // clear result m_result.clear(); // relocate sprite WYSize s = Director.getInstance().getWindowSize(); m_sprite1.setRotation(Utilities.rand(360)); m_sprite1.setPosition(0, 0); m_sprite2.setRotation(Utilities.rand(360)); m_sprite2.setPosition(s.width, s.height); // re-run actions MoveBy move1 = MoveBy.make(4, s.width, s.height); move1.autoRelease(); RotateBy rotate1 = RotateBy.make(4, Utilities.rand(360)); rotate1.autoRelease(); m_sprite1.runAction(move1); m_sprite1.runAction(rotate1); MoveBy move2 = MoveBy.make(4, -s.width, -s.height); move2.autoRelease(); RotateBy rotate2 = RotateBy.make(4, Utilities.rand(360)); rotate2.autoRelease(); m_sprite2.runAction(move2); m_sprite2.runAction(rotate2); }
@Override public void jDraw() { if (m_result.pointCount > 0) { // draw collision point GL10 gl = Director.getInstance().gl; gl.glColor4f(1, 0, 0, 1); gl.glPointSize(5); Primitives.drawPoints(m_result.getPoints()); // draw normal Primitives.drawLine( m_result.points[0].x, m_result.points[0].y, m_result.points[0].x + m_result.normal.x * 50, m_result.points[0].y + m_result.normal.y * 50); gl.glColor4f(1, 1, 1, 1); } }