public static void saveGlobal() { Bundle bundle = null; if (saveNeeded) { bundle = new Bundle(); store(bundle, global); try { OutputStream output = Game.instance.openFileOutput(BADGES_FILE, Game.MODE_PRIVATE); Bundle.write(bundle, output); output.close(); saveNeeded = false; } catch (IOException e) { } } }
public static void saveLocal(Bundle bundle) { store(bundle, local); }